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Posts from HEROES. LIGHT and DARK

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17 years ago
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Ancient Tribes
State: Axzar
Government: Clan Community
Ruler: Great Chieftain
Deity... and not just one:
1. Baos - god of eternity, power, time, wisdom, with two heads
2. Kaon - god of war, evil, and death, with a jackal's body.
3. Kanli - goddess of peace, love, and happiness, with a dragonfly's body.
4. Asnir - god of light, protection, truth, freedom, with a falcon's body
5. Askur - god of night, cold, magic, cunning, with a lizard's body
Structure: Patriarchate
Alignment: Neutral
Symbols: Snake, Dragonfly, Lizard, Dagger, Pyramid
Colors: dark green, brown, yellow, red, acid
Diplomacy:
Alliance: Elves
Peace: Demons, Mages
War: Humans, Undead
Hatred: Orcs

Heroes:
Chieftain
Sage

Special Ability:
Paganism - worship of five gods. It consists of sacrificing enemies to one of the gods, which gives the hero's army bonuses depending on the type of deity. The higher the hero's level, the greater the bonus.
The bonus can be of several types:
1. Increase hero parameters
2. Increase creature parameters
3. Decrease enemy hero parameters
4. Decrease enemy creature parameters
5. Gain a spell for the hero in the spellbook
6. Appearance of additional troops for the hero during battle
7. Betrayal of enemy creatures of their hero
8. Summoning an elemental or phoenix
9. Summoning elven or demonic squads
10. Applying a light spell to squads
11. Applying a dark spell to enemies
12. Give or take an artifact
13. Death of all enemies
14. Sudden random outcome of the battle.
15. Prohibition of spellcasting
16. Apocalypse - several huge armies of different races appear and begin their battle with each other or with the heroes, usually only the strongest survive, the battle ends when the summoned creatures die.
17. Armageddon - sudden application of this spell
18. End of battle
19. Improvement of unimproved squads
20. Reverse improvement of improved squads
21. Appearance of random properties in any hero or creatures
22. Deprivation of randomly selected abilities and properties
23. Rage of all squads - all squads come out from under the control of heroes and begin berserking, the hero whose creatures remain wins
24. Taking or gaining resources
25. Battle of the gods - from two to five gods fight for the most devoted and generous player to that or another god.
On the map, there are also ways to make sacrifices, they give all the listed bonuses except for those that can only be applied in battle.
Dwellings:

Special building: Pantheon
Troops:

1. Savages - Spearman - Hunters
2. Raptors - Predators - Poisoners
3. Shamans - Sky Priestesses - Earth Priestesses
4. Reptilians - Dragonlings - Battle Reptilians
5. Healers - Curers - Elders
6. Lizard Riders - Flying Riders - War Riders
7. Giant Lizards - Royal Lizards - Basilisks
8. Hydras - Ancient Hydras - Cave Hydras
Comments:
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17 years ago
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Sea Kingdom
State: Azure Islands
Government: Anarchy
Ruler: Great Sea King
Deity:
Structure: Feminism
Alignment: Neutral Evil
Symbols: Octopus, Seashell, Anchor, Black Flag, Ship
Colors:blue,light blue,dark green,purple,black

Diplomacy:
Alliance: Elementals
Peace: Atlanteans, Dark Elves
War: Humans, Elves, Dwarves
Hatred: None

Heroes:
Captain
Hydromancer

Special Ability: Navigation
Native Magic School: Chaos, Summoning

Dwellings:
1.
2.
3.
4.
5.
6.
7.
8.

Special Building:
Units:
1. Oceanids-Mermaids-Undines
2. Fishermen-Sailors-Whalers
3. Pirates-Corsairs-Sea Wolves
4. Jellyfish-Queens-Jellyfish-Echidnas
5. Tritons-Sea Cavalry-Storm Riders
6. Squids-Krakens-Sea Horrors
7. Water Elementals-Sea Kings-Lords of the Sea
8. Sea Serpents-Sea Dragons-Leviathans
Comments:
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17 years ago
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Dude, you're messing up!
Compare:
State: Atlantis
Government: monarchy
Ruler: great king

Sea Kingdom
State: Azure Islands
Government: anarchy
Ruler: Great Sea King—what kind of king is there if it's ANARCHY!!!!! (whoever wrote this, why is it a monarchy and a king in one, and anarchy in the other).

Elementarium
State: none
Government: anarchy
Ruler: Six Astral Lords—that's nonsense too....

Symbol of order—a cross—in my opinion, it's funny..
In reply to Keeper of Darkness
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17 years ago
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Keeper of Darkness
Dude, you're being an idiot!
Compare:
State: Atlantis
Government: Monarchy
Ruler: Great Tsar

Sea Kingdom
State: Azure Islands
Government: Anarchy
Ruler: Great Sea Tsar—what kind of tsar is that if there's ANARCHY!!!!! (Who can explain why in one case there's a monarchy and a tsar, and in the other, anarchy).

Elementarium
State: None
Government: Anarchy
Ruler: Six Astral Lords—that's nonsense too....

The symbol of order—the cross—in my opinion, it's funny.


Okay...:smile39:
First of all, decide that an empire is not order at all (order is Atlantis, the symbol is scales, and the empire is religious fanatics and aristocrats, driven by passions and power!!! This is life!!!)
The fact that there's a tsar in Atlantis is understandable, but the Hydrans have a tsar... firstly, he's not a monarch, power is not inherited at all, but simply an elected ruler, only he rules the underwater world, and on the islands, there's complete anarchy and chaos, robberies...
The Great Sea Tsar—he is immortal, but no one obeys him, he just sits in the depths of the sea and protects them from invaders, directing his countless legions of the seas.

The Six Astral Lords—six of the most powerful elementals (fire, water, earth, air, mind, and magic), who monitor the harmony of the elements in the world and prevent the destruction of the elements' dominance over humanoids.

But if you have any ideas, suggest them:):smile03:
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17 years ago
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The empire is made up of religious fanatics and aristocrats, driven by passions and power!!! This is life!!!
So, instead of a Priest, maybe make the hero an Inquisitor or Fanatic. And instead of a Royal Empire, make it a Holy or Sacred Empire.
Six astral lords - six of the most powerful elementals.
Where have you seen a stable government with six kings, especially such different ones? Therefore, there is no monarchy there, but chaos, i.e., anarchy.
In reply to WoodElf
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17 years ago
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Followers of the Collider
State: CERN
Government: Despotism
Ruler: Large Hadron Collider
Deity: Large Hadron Collider
Structure: Neo-fascism
Alignment: Chaotic Evil
Symbols: Nuclear Explosion, Fluffy Fox, Portrait of Adolf, Evil Priest, Wet Pants.
Colors: Red, Orange, Yellow, Green, Light Blue, Blue, Purple.
Diplomacy:
Alliance: no
Peace: no
War: all
Hatred: all!!!

Heroes:
Worshipper.

Special ability:
Dissection into atoms.

Dwellings:
1. Large Hadron Collider
2. Large Hadron Collider
3. Large Hadron Collider
4. Large Hadron Collider
5. Large Hadron Collider
6. Large Hadron Collider
7. Large Hadron Collider
8. Large Hadron Collider!!

Special structure:
Large Hadron Collider
Troops:
1. Followers of the Collider.
2. Fanatics of the Collider.
3. CERN employees
4. CERN bosses
5. CERN scientists
6. Collider's inner circle
7. Collider technicians
8. Scientists launching the Collider

Comments:
Really scary, dude!!!1 When enemies come, the scientists will immediately launch the collider, and everyone will be doomed!1
These brave warriors always protect those who need protection and kill the evil!

I'll add more later...
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17 years ago
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Is there chaos, i.e., anarchy? ;)
Explain why you think so? The smartest one, huh???
By the way, it might be useful for you to visit the website in my signature and download a book... Read the preface, maybe you'll understand...
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17 years ago
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I think I explained it clearly. And also, there isn't even a state as such, but rather six kings, each ruling their own territory, and yet they all share one goal:
to maintain the harmony of the elements in the world and prevent the dominance of the elements over humanoids.
Besides, if there are SIX rulers, how can it be a monarchy – a form of government in which supreme power in the state is concentrated in the hands of a SINGLE head of state – a monarch, and also a state with such a form of government? If there are six rulers, then it is by no means a monarchy, but rather anarchy – a state of lawlessness, statelessness, spontaneity, disorganization; chaos, i.e., everyone is pulling the blanket over themselves and their own people.
P.S. Thank you for the suggestion; I'll read it sometime when I have free time.
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17 years ago
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They're just chatting... well, chatting... :)
Okay... Let's start with the highly respected Centaur:)... I'm tired of saying that everything is clear with the Empire :). But you keep bringing it up... Priest!!! He worships the almighty, and how he conducts his services depends on the troops he recruits. The Empire has 4 active forces: Royal Guard, Inquisition, Order of Light, and the Aristocracy.
The problem is that you all take things too literally... here's a small characteristic:
Empire - Chaos + Order
Elementals - Chaos + Order
Atlanteans - Order
Hydra - Chaos
Yes, you're right, freedom and anarchy are chaos, but this structure is necessary for the Elementals, because the forces of nature cannot be controlled... BUT! Firstly, in the Elemental race, the absence of power has a purely NEUTRAL character; they are not subject to passions or reason; they are apathetic to everything. Their goal is to maintain order in the world and, when necessary, to destroy those who violate the higher laws.
Monarchy is a form of government in which power is held by one ruler and passed down by inheritance. How can we even talk about a monarchy among Elementals, who don't even pursue any benefits and live for thousands of years, and certainly don't have children? And the Hydra can't have that either; no one obeys the Sea King; he exists for show, to scare the Imperials... but in reality, all the power and influence are divided among the pirate veterans.
And... Centaur, the Elementals have NO personal goals, just as they have no state; moreover, 6 Lords are needed to create new Elementals and protect the world from its own destructive forces.
And the Collider... that's great, but it's better to come up with new ideas on the topic:
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17 years ago
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Celestial Kingdom
State: Atlantis
Government: Monarchy
Ruler: Great King
Well, I think it's more like an Absolute Monarchy :)

Anarchy? King? o_O.
Collider's Disciples
Basically, you find the Grail, build a Collider in the city, activate it, and you automatically win. Imbalance xD
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17 years ago
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rather, Anarchy is a state of lawlessness, statelessness, spontaneity, and disorganization; disorder;
Anarchy is NOT chaos!!! Go to the website....
Moreover, ANARCHY is when there is no authority at all!!! If there are 6 rulers, then anarchy cannot exist!!!!
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17 years ago
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Anarchy is NOT chaos!!!
ANARCHY is when there is no authority at all!!!
It seems you are contradicting yourself. I took the definition from a dictionary, and here's what it says: Chaos is complete disorder, confusion.
Anarchy is the absence of a beginning, statelessness, spontaneity, disorganization; disorder;
Don't you think they are similar? And in general, the argument is turning into an argument about nothing. Let's start an argument about forms of government.
Royal Guard, Inquisition, Order of Light, aristocracy.
Who are the Order of Light?
And it's more like the Church, not the Inquisition (because the Inquisition is the striking hand of the Church), that is, a part of the whole, and the whole is the Church.
What kind of monarchy can we even talk about when it comes to elementals, who don't even pursue any benefits and live for thousands of years, and they definitely don't have children.
I was actually arguing that they don't have a monarchy
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17 years ago
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Get lost, Centaur (Alexey)... ask in the forum, don't flood the chat!
I wrote about the Order of Light practically at the very beginning, when I was giving a description of the empire!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!You need to look at the bigger picture!
So, the topic is closed. And, based on the requests and complaints of the Tatar Centaur, the Empire gains the adjective "Supreme":)

Added 47 minutes ago
Sea Kingdom
State: Azure Islands
Government: Anarchistic views prevail
Ruler: Great Sea King
Deity: Almarrin
Structure: Feminism
Alignment: Neutral Evil
Symbols: Octopus, Seashell, Anchor, Black Flag, Ship
Colors: blue, light blue, dark green, purple, black

Diplomacy:
Alliance: Elementals
Peace: Atlanteans, Dark Elves
War: Humans, Elves, Dwarves
Hatred: None

Heroes:
Captain
Hydromancer

Special Ability: Navigation

Native Magic School: Dark, Summoning

Special Building: Ghost Ship

Units:
1. Oceanids - Mermaids - Undines
2. Fishermen - Sailors - Whalers
3. Pirates - Corsairs - Sea Wolves
4. Jellyfish - Queens - Jellyfish - Echidnas
5. Tritons - Sea Cavalry - Storm Riders
6. Octopuses - Krakens - Sea Horrors
7. Water Elementals - Sea Kings - Lords of the Sea
8. Sea Serpents - Sea Dragons - Leviathans
Comments:This race is perhaps one of those where the advantages and disadvantages are immediately apparent. The entire gameplay is built around water spaces; on land (especially on lava and in the desert), Hydrants are too slow. The advantage is that this race ABSOLUTELY does not need to spend turns transitioning from land to sea and vice versa.
All units (except pirates and fishermen) can stay in the sea all the time.
Navigation not only increases the number of turns at sea but also strengthens the army near water. If there are pirates in the army, there will be loot at the end of the battle. As a result, when the hero reaches the peak of development, in naval battles, his opponents will be so weak that their morale, initiative, and other parameters will decrease very significantly:(...
BUT! What is so special about Hydrants, what will happen if you play them on land, where there is no water at all? It will be bad... but not as bad as it seems. They won't die of thirst because inexhaustible sources of water are built in the island cities. The main disadvantage is not slowness, but the fact that most of the Hydrant's abilities will never be useful, and morale will remain ordinary. The first disadvantage can be easily fixed: most often, Hydrant heroes get Logistics, which greatly increases movement on land. But you will have to put up with the second... although something will remain unchanged - pirates will still loot defeated enemies and may sometimes find treasure.
Among the troops, there are mostly strike units and multiclass units; there is no support except for octopuses. Archers are numerous, but weak, but they do not suffer penalties in melee combat (undines, whalers, corsairs, jellyfish, and their queens). Spellcasters (mermaids, water elementals, and their upgrades) are very dangerous in attacking with magic. 4 units are exclusively melee attackers - echidnas, sailors, tritons, and their upgrades, sea serpents.
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17 years ago
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Maybe I should create something too?:smile04:

Outcast
State: Dark forests and mountains :confused:
Power: Unbeatable
Ruler: Everyone lives together in harmony and peace :D
Deity: O_o
Structure: Laying eggs, continuing the lineage.
Alignment: Neutral Evil
Symbols: Larva, spider, forest, mountains, nastiness.
Colors: blue, black, dark blue.

Diplomacy:
alliance: no
peace: no
war: Everyone
hatred: no

Troops:
1. Young larva
Upgrade - Larva.
2. Stalker
Upgrade - Forest Stalker.
3. Vipers (emphasis on i)
Upgrade - Vicious Vipers.
4. Giant scorpion.
Upgrade - Scorpion King.
5. Werewolf
Upgrade - Three-Eyed Werewolf
6. Spider.
Upgrade - Spider Queen.

Nonsense :smile04: :smile04: :smile04:
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17 years ago
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I'm explaining this for talented creators: ... Light and Darkness are not just an idea, but also a unique game universe! IMHO, let's not spam, please; there are special sections for that in the new ideas. I created this thread so that it wouldn't get lost in the depths of other ideas.

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