Posts from Preparing for the "Van Kanegem" tournament.
The maps are his, and that's not the point. He held the "Ghost Hunters" tournament. I was actually talking about that tournament.
It's already mid-January, the holidays are over, and it's time to start thinking about organizational issues. :)
At least, let's choose the organizers and their assistants in case the main organizer is unable to run a stage. We don't want any stages to get stuck!
We also need to discuss many other things that should be common to all stages, regardless of the HoMM version.
Currently, the following tasks need to be addressed:
1) When should it start?
2) Choosing organizers for each version (if there are no organizers, don't hesitate to suggest candidates, or people who are willing and able to organize)
3) Deciding on the type of HoMM stages.
Will it be a speed tournament like before, or will each organizer be able to decide what type of stage they want to run?
This is actually a very important question that needs to be discussed.
4) Goal.
Previously, the goal was to capture all the castles and defeat all the computer-controlled Heroes. What is the goal now?
Again, this point stems from point 3 (Type of stages).
5) Deciding on the factions.
Previously, there was a faction for "warriors" and a faction for "magic." Now, there is no clear division. Therefore, it is necessary to clarify this issue. Since there are two stages for each game, I suggest returning to this scheme and choosing warrior factions for one stage and magic factions for the other. But again, let's discuss it.
6) Schedule of stages.
We need to create at least a tentative schedule of stages and determine the deadlines for each stage.
7) Victory criteria.
I've already seen a discussion in a neighboring thread about secondary and tertiary victory criteria. Again, let's define them.
I invite everyone to discuss these issues. Share your opinions, wishes, and suggestions!
Let's start preparing today so that we can finish everything on time! :)
Best regards, Luchik!

Орден Феникса – харизматический :) лидер
-) Dismissed or deceased heroes can only be purchased the next day; heroes who fled or paid a bribe can be purchased on the same day, but they can only be used the next day.
I believe that it should never be possible to purchase dismissed or deceased heroes.
Moreover, this should apply to all five versions of the game!
P.S. ...I'm tired of waiting for tournaments... and I miss the fifth installment the most... (for now, only the second one is being played, it seems).
P.S. 2 - even though the second installment is less popular, there is more order there.
I have never agreed with this in any of the versions... I want a vote!
I believe that it should never be possible to buy back heroes who have been fired or died.
Moreover, this should apply to all five versions of Heroes!
Simply because in that game, a dead Hero can be revived in a Castle or Sanctuary. And a hero who has run away ends up directly in the nearest town, so you don't need to buy him back. :)
So, this rule isn't even considered in Heroes 4, as there are much more controversial and important rules there. :)
I won't judge the other versions - discuss it yourselves. :)
P.S. ...I'm tired of waiting for Tournaments... and most of all, for my favorite five... (so far, only a small amount is being offered, or so it seems)
Organizers are needed for this. In Heroes 5, there is currently a shortage of this. I really hope that this will be fixed soon!
P.S. Let's mainly discuss general issues that apply to absolutely all stages! :)
1) When does it start?
2) Selection of organizers for each version (if there are none, feel free to suggest candidates, or people who are willing and able to organize)
3) Decide on the type of stages for the competition.
Will it be a speed tournament as before, or will each organizer have the right to decide what type of stage their competition will be?
This is actually a very important question that needs to be discussed.
4) Goal.
Previously, the goal was to capture all the castles and defeat all the computer Heroes. What is the goal now?
Again, this point stems from point 3 (Type of stages).
5) Decide on the factions.
Previously, there was a faction for "warriors" and a faction for "magic". Now there is no clear division. Therefore, it is necessary to clarify this issue. Since there are two stages for each game, I suggest returning to this scheme and choosing warrior factions for one stage and magic factions for the other. But again, let's discuss it.
6) Schedule of stages.
It is necessary to draw up at least a tentative schedule of stages, determine the deadlines for each stage.
7) Victory criteria.
I have already seen a discussion in the neighboring topic about secondary and tertiary victory criteria. Again, let's define them.
1) We can open the first stage at the end of this week.
2) The organizer for the first stage of the first game is the respected Kyle, with VDV_forever as his assistant.
3), 4), 7) According to tradition in this annual tournament, it will be a speed competition, with primary skills taken into account, as well as artifacts and mercury.
5) 1st stage: Barbarian, 6th stage: Warlock
6) Timeframe: 28 days for each stage.
Sincerely, VDV_forever
2. I'm the organizer, so I don't need help.
3. Well, last year we already held the 10th stage as a test run. I don't think the rules necessarily have to be traditional; we need to diversify the players' experience.
5. Well, the castles definitely need to be different. We could make it so that they have different tasks, that is, different goals, and the castles themselves should be varied. Yes, I think it would be best to have one castle focused on melee combat and another on magic.
6. Well, that's not my job)).
7. It's a tradition on all platforms; I don't even know. I think people have lived with these rules, and they'll continue to live with them.
I've never agreed with this in any of the versions... I want voting!
I believe that you should never be able to buy back dismissed or dead heroes.
And this should apply to all five versions of the game!
P.S. ...I'm tired of waiting for tournaments... and most of all, I miss playing with the fifth installment... (it seems like only the first one is being played right now).
heroes who have escaped or bought their way out can be purchased on the same day, but they can only be used the next day.
I hope next time you will choose your words more carefully before writing them. Secondly, in the second game, a hero who has fled or bought his way out appears in the castle with a full turn (unlike the third game), and this turn can even be greater than the initial one, but that's not what we're talking about now...

Орден Феникса – харизматический :) лидер
1) When does it start? 2) Selection of organizers for each version (if there are none, please don't hesitate to suggest candidates, or people who are willing and able to organize). 3) Decide on the type of qualifying rounds. Will it be a speed tournament as before, or will each organizer have the right to decide what type of round their stage will be? This is actually a very important question that needs to be discussed. 4) Goal. Previously, the goal was to capture all the castles and defeat all the computer heroes. What is it now? Again, this point stems from point 3 (Type of qualifying rounds). 5) Decide on the rounds. Previously, there was a round for "warriors" and a round for "magic." Now, there is no clear division. Therefore, it is necessary to clarify this issue. Since there are two stages for each game, I suggest returning to this scheme and choosing warrior castles for one stage and magic castles for the other. But again, let's discuss it. 6) Schedule of stages. It is necessary to create at least a tentative schedule of stages and determine the deadlines for each stage. 7) Victory criteria. I have already seen a discussion in the neighboring thread about secondary and tertiary victory criteria. Again, let's define them.
1) When did it start?
Good luck.


