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Dear organizers and all interested parties, shouldn't we start preparing for the 2009 HoMM season? Otherwise, we'll end up delaying things again and then having to shorten the deadlines and reschedule the stages.
It's already mid-January, the holidays are over, and it's time to start thinking about organizational issues. :)
At least, let's choose the organizers and their assistants in case the main organizer is unable to run a stage. We don't want any stages to get stuck!
We also need to discuss many other things that should be common to all stages, regardless of the HoMM version.
Currently, the following tasks need to be addressed:
1) When should it start?
2) Choosing organizers for each version (if there are no organizers, don't hesitate to suggest candidates, or people who are willing and able to organize)
3) Deciding on the type of HoMM stages.
Will it be a speed tournament like before, or will each organizer be able to decide what type of stage they want to run?
This is actually a very important question that needs to be discussed.
4) Goal.
Previously, the goal was to capture all the castles and defeat all the computer-controlled Heroes. What is the goal now?
Again, this point stems from point 3 (Type of stages).
5) Deciding on the factions.
Previously, there was a faction for "warriors" and a faction for "magic." Now, there is no clear division. Therefore, it is necessary to clarify this issue. Since there are two stages for each game, I suggest returning to this scheme and choosing warrior factions for one stage and magic factions for the other. But again, let's discuss it.
6) Schedule of stages.
We need to create at least a tentative schedule of stages and determine the deadlines for each stage.
7) Victory criteria.
I've already seen a discussion in a neighboring thread about secondary and tertiary victory criteria. Again, let's define them.
I invite everyone to discuss these issues. Share your opinions, wishes, and suggestions!
Let's start preparing today so that we can finish everything on time! :)
Best regards, Luchik!