Skip to content

Posts from Reports on online games and their confirmations (Winter 2009 season).

5.0 (1 rating)
User Avatar
#397
Auto-translated
Zloy_romantik (Blue, Necropolis, Galtran, Galtran) def Kash (Red, Stronghold, Tyraxor, Tyraxor) 2sm4d(3) 115
After using all the re-spawns, we got a good money respawn. I was just getting ready for the secondary objective when my opponent sent a message saying they were surrendering.
Thanks for the game.
In reply to злой_романтик
User Avatar
#398
Auto-translated
evil_romantic
evil_romantic (Blue, Necropolis, Galtran, Galtran) def Kash (Red, Stronghold, Tyraxor, Tyraxor) 2sm4d(3) 115
Confirmed.
I explored my respawn area and didn't find a single crystal. The secondary areas were full of archers, and I didn't want to go to level 117 without bears. I went to my usual secondary area, cleared out a group of elves, and was left with 2 harpies and 4 orcs. I immediately ran into a "block" of harpies and couldn't break through. I decided not to continue.
Thanks for the game.
In reply to Kash
User Avatar
#399
Auto-translated
Dubrovin Pavel (Red, Dungeon, Shakti, Shakti) def Zmeyinstakill (Blue, Castle, Valeska, Valeska), 2sm4d(3), 1.4.7.

On the first week - native external dwelling, houses 1-6 without 5 in Castle.

On the second week - Conflux external dwelling, Dragons.

On the third week - Consa-Three, Dragon external dwelling and their Summoning Portal; I'm not rushing into the Utopia-three, waiting for reinforcements since there are still too few Retainers, and I didn't take or build anyone from the native external dwelling.

On the fourth week - Utopia-Three (Mana Helmet, Admiral's Hat, and as a good item, Cuirass +4+4.). I bring Red up to 10 units, take Nikita's Main with unbought Troops (4 Angels, 7 Champs, etc.). I didn't stay at Papa's for long, I go searching; meanwhile, the scouts reveal the claimed Angel external dwelling and 4 claimed Cons.
I take the external dwelling with Papa, enter the teleport; by this time Nikita has increased all his stats to nearly 20, I spend the night in the teleport. On the next turn, I go to the revealed edge of Utopia where I find Valya standing with 2 stacks of 5-9 Angels. I attack and kill Valya with 11 Angels.

Thanks to Nikita for the game!
С истиной где-то рядом...





Лето 2010.
User Avatar
#400
Auto-translated
numOne (Red, Inferno, Pyre, Pyre) def bRitvo4kA (Blue, Stronghold, Gunnisson, Gunnisson), 2sm4d(3), 1.3.6.

We chose almost all the rests. Ended up spawning in a narrow underground tunnel. Gogs weren't built. But on the first turn I find and capture Boots of Speed for 40+ Archers! That made things a lot easier right away. GO on roadless terrain. One road is blocked by a horde of Fire Elementals (guarding an Eagle Eye artifact), a Teleport - a bunch of Mummies, and the exit to the surface - a bunch of Greater Wasps. But there's a Mercenary Camp behind a horde of Magogs, which helped me incredibly by giving me 2 Fire Birds in the first week.)
On the first week I took a Snow secondary skill, captured a Mace +4, in the main [town] 1-6 (without 3) in the Citadel. Pyre experted Logistics, and got Earth Magic and Attack.
On 121 I kill the Wasps - go up to the surface and immediately run into Gunnisson standing in the Stables with 2 Birds. In a rush I attack, with the bought 3 Efreets, it turned into an unpleasant Red Rush. We reload a save with the agreement that I don't attack Andrey this turn. So we did, I ran past, took +1 to Attack for 1000. But then the opponent brings up the purchased troops and chases me back to my area, I didn't have enough gold to buy peace, so after wearing down his troops a bit, I retreat, losing a Bird, 2 Efreets, and a couple of Pit Fiends... It seemed like things were bad for us, but there's still one more Bird with the scout hero, and 3 Efreets... We play on.
Outcome of the Second: the opponent's Castle secondary hero was taken away. Gunnisson went back to clear his respawn. Pyre got Tactics, has Advanced Earth Magic. Took a little stroll through the surface, got a couple of levels, noticed another Griffin Conservatory (the first one is in my underground area not far from the castle, which I checked with a scout hero - [level] four). Gunnisson is nowhere to be seen.
At the start of the third, I expert Earth Magic, buy everything available and take my max Conservatory with 1 Bird, 6 Efreets, 8 Pit Fiends, and 6 Demons + 30+ Imps.
After it I have a Bird, 4 Angels, 4 Greater Efreets, a couple of Pit Fiends. Then I take another one on the surface (a two-level one). And I go down into the underground, so the opponent would think I'm retreating. Indeed, Gunnisson with a couple of scout heroes comes out to a distance convenient for me. I buy Greater Archers from the Castle, and Gogs - and attack.
Pyre 14 8 6 5 Expert, Attack, Earth Magic, Logistics, Ballistics, Advanced Tactics.
1 Bird, 6 Angels, 4 Greater Efreets, 3 Pit Fiends, 20+ Archers, 20+ Gogs.
Gunnisson 15 3 1 2 Expert Earth Magic, Attack, Ballistics, Wisdom. Cloak +2 to Speed.
33 Greater Orcs, 3 Behemoths, 1 Angel, 12 Birds, 50 Goblins, 30+ Riders.
I go in with Tactics and Mass Slow. After the fight, I have 4 Angels left + some chaff. I move forward and on the same turn take Andrey's main town.
Victory!
Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
User Avatar
#401
Auto-translated
numOne
numOne (Red, Inferno, Pyre, Pyre) def bRitvo4kA (blue, Stronghold, Gunnison, Gunnison), 2sm4d(3), 136
- converted all resources into gold, recruited troops, and sent Pyre home. Then made a strategic mistake by returning to base for the +2 speed artifact, as Pyre emerged, initially seeming to have a small army.
- probably my stupidest move. I invest about 9000 in building a town, recruiting a hero, and troops. As a result, the town is still lost, with almost no losses on the attacking side. :smile11:
Then came a gold crisis. The Dwarf Cottage near the town turned out to be maximum level, as luck would have it. Logistics isn't offered. I barely got Behemoths to 2nd level. With their help, I take the Dwarf Cottage. The opponent's movement speed (Boots, Expert Logistics, Stable + Fast Roads) :smile54: forced me to dash around with all my troops even on my own turf; I could be attacked at any moment. Found a Preserve — unfortunately, minimum level, unlucky.
- the finale. Phoenix gave me the right to first move and helped Pyre cast Slow first, and from the first round I lose 2 Behemoths.
- our heroes at the very end
Thanks for the interesting game!
В дикім полі
In reply to Aldegir
User Avatar
#402
Auto-translated
Aldegir
Aldegir (Red, Dungeon, Shakti, Shakti) def Stizko (Blue, Castle, Valeska, Valeska) 2sm4d(3), 1.3.4
Thanks for the game.

Sorry for the late reply....
Thanks for the game!!!
User Avatar
#403
Auto-translated
Javdet (Red, Dungeon, Shakti, Shakti) def Hermit (Blue, Tower, Solmyr, Solmyr), 2sm4d(3), 137

He got a map with 1 slot, but he had 2 native heroes and a respawn point above. He only got Earth on the 3rd try. On turn 135, he breaks through with a Gold 108 Pitlord, and another turn later, he's under the castle. It's a shame he didn't encounter any resistance.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
User Avatar
#404
Auto-translated
Javdet
Javdet (Red, Dungeon, Shakti, Shakti) def Hermit (blue, Tower, Solmir, Solmir), 2sm4d(3), 137

Given with 1 slot, but on the other hand 2 native heroes and a respawn above. I only managed to get land on the 3rd try. At 135 I break GO 108 pit lords, another turn later under the castle. It's a pity that I encountered no resistance.

Thanks for the game.

I confirm. I regret that I couldn't provide the opponent with an opportunity to fight properly, but I really was, to put it mildly, not ready on the third week. Okay, now I'll make some excuses...

The respawn is large, but there were few money buildings: one imp dwelling, one medusa dwelling, one dwarf dwelling and one crypt, and a Dragon Utopia, of course. Everything is very scattered in the depths of the respawn; 86 gremlins at the start, but there is their external dwelling and gargoyles are built up; on the second week I looked for resources to build mages and so on. The result of the week was 1-6 in the Stronghold, moreover Solmir had to look for necessary resources rather than money first and foremost; a pavilion and an altar of wishes were spotted behind a horde of ogres and a horde of earth elementals, and that's in different corners of the respawn—walking and walking through the snow... On the second week I try to break into the underground toward the secondary dwelling; from the fire pillar I saw a Dungeon nearby, but many manticores blocked the way for an artifact; there is no money at all, back to another road, but here I finally hired Nelka, gave her the gremlins and Nelka went to another secondary dwelling, which turned out to be native. And Solmir restored mana—it's unclear on what funds he hired 16 mages with seven gargoyles to boot—and plodded along to capture the pavilion; Nelka had a hard time breaking through to the same secondary dwelling with gremlins, and for Solmir it was just awful, especially the battle with the horde of ogres with an upgraded stack was a nightmare... I thought that was it (especially when the ogres got morale), but somehow I managed to get by with five gargoyles, two mages, and I also didn't spend mana on a second lightning bolt, and 10 points were left for the pavilion! And all this without slowness! Then on the last move point, capturing the pavilion with 14 mages and one gargoyle... There was no money at all, but Nelka broke through to the secondary dwelling and captured it; then Nelka together with Doremif collected and fought off a few piles of gold, found a chest and by the way they found another altar of wishes, also very far away; I exchanged some resources for money and in the capital at 127 there was 1-6 already in the Castle, plus I took two nagas from the pavilion. On the third week with four nagas already at the imp dwelling, I lose one naga to a horde of dwarves because of morale!!! medusa dwelling in the secondary by the middle of the week 1-3 in the Stronghold, municipality in the capital; I'm racking my brain over how to capture both altars on the third week, but then comes the Miner with a hat +6 to everything, a cyclops tunic, cloak, shield and sword... He takes my consu, well and I have no money to hire anyone, indeed there was almost no battle. :( :( :( :( :( :( :( :( :( :( :( :( :(

Thanks for the game.
#405
Auto-translated
Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def cheban (Blue, Castle, Valeska, Valeska), 2sm4d(3), 2.3.6.

I confirm. On the first, horses in the castle and native secondary, from external dwellings on 2 spawns only spearmen; on the second 1,2,4 in the Stronghold. But there is a categorical lack of money, nowhere else to go but to the treasure zone, no cons., no hives on the spawns either. Therefore, by the 3rd I had already cleared a small treasure zone underground, not much good there, only 2 external dwellings of angels. But unfortunately, just as I wanted to place them in the castle, Pasha catches me; it seems I had to shell out 16k and the angels are resting. I buy everything up and go back to the General treasure zone for Dragon Utopia, but Pasha catches me again and I have to pay him off again, though I damaged his troops quite a bit, and at home growth was waiting for me in two castles and a new one will be soon. But Pasha got lucky with the Dragon Utopia and they gave him many good things for stats and Dimension Door. I had to run away into exploration and then the Dragon Utopia and (((((surrender—they didn't give anything good
thanks for the game
User Avatar
#406
Auto-translated
vbn
Yes, a part of the reports was taken by the esteemed SS-D, it seems from wfg.ru.
I am duplicating here the report from http://www.wfg.ru/forum//topic/39/ from 19.12.2008, 00:05
Pit for LM;275
Pit - in sake of LM (red, Castle, Valerica, Valerica) def Dubrovin Pavel (blue, Dungeon, Shakti, Shakti), 126, 2sm4d(3).
In the tavern - Mullich and Fiona, at the start 28 archers, roads are average. On 112, Mullich kills 19 air elementals from the group stack without losses and gets boots of speed. Fiona breaks through to the grassy secondary resource point through the rough terrain. The army returns to Valerica, she visits the stable and now has two bonuses. Pandora defends for 5000 gold, there is a lot of money, on 116 riders and swordsmen are bought and given to Ivor, who is standing near the air elemental lair. Valerica, meanwhile, reaches the Tower secondary resource point. On 117, on the last cell of the turn, Ivor finally takes the Conflux. Valerica returns to the stable.
On 121, Valerica receives a growth and takes the maximum dwarf mine, after which she heads to the conservatory. She is 2-4, I check - 20 each, I bring up storm elementals and riders from Ivor and take angels without losses. Next, nearby, I kill 47 archmages and capture the rider lair. On 124, Valerica fights 19 royal medusas for Pandora on the snow - and there are 110 gremlins! The army is transferred to the capital, along the way I take a hive with 4 wyverns, and a naga bank with 4 nagas at the end of the chain. Valerica has expert earth magic, slow was in the Tower - I buy it there. On 125, I approach the Guardian Tower, I bring up the army (there is nowhere else to go). On 126, with massive slow, I quite easily shot down 50 death knights on the grass and about 70 unicorns underground and took Shakti's capital.
Thank you for the game!
And confirmation from Pavel from 19.12.2008, 00:31
Dubrovin Pavel;276
I confirm. They spawned underground. There was a passage to the Inferno secondary resource point for 10-19 snow mages, which I only managed to reach on the 2nd week, after repelling Pandora, they gave me magic, there was no book. There were 13 manticores, but the army was not united. I think that he wouldn't have stayed in the Castle either... And Pyotr is good! He broke through 2 Guardian Towers on the 2nd week:eek:
Thank you for the game!
In reply to Oelm
User Avatar
#407
Auto-translated
Oelm
The result of the first week: Galtran, level 10.


You can feel the serious approach to Heroes!:smile12:
С истиной где-то рядом...





Лето 2010.
User Avatar
#408
Auto-translated
Wlk777 (Blue, Dungeon, Shakti, Shakti) Def ODEON (Red, Rampart, Kirr, Kirr) 2sm4d(3) 145. Welcome to our forum, and I wish you many interesting games. In this match, the only interesting thing was a +4 shield to all stats in the Necropolis and 20 + Vivos that I collected by the end of the 2nd week. It was also unusual that I didn't take any units from the starting castle for the final battle. 26 Vivos, 3 Angels, 40 Lizards, and a few Serpent Riders were enough. Shakti was level 19 with Mass Haste, Mass Slow, and Experience Resistance (which, of course, didn't work for me again). The opponent had 58 Elves, 170 Centaurs, 25 Pegasi, 6 unique creatures, 15 Dryads, and a few Gnomes. Losses: 3 Angels and 2 Vivos. Thank you for the game.
User Avatar
#410
Auto-translated
StickyFingaz (blue Conflux, Moner Moner) loose invisible (red Swamp, Tarzan Tarzan) 135 2sm4d(3)
In reply to StickyFingaz
User Avatar
#411
Auto-translated
StickyFingaz
StickyFingaz (blue Moner Conflux) lost to Invisible (red Bog Tarzan)
Thank you for the game.
Я ламер и играть не умею, нах!:smile33:
User Avatar
#418
Auto-translated
bRitvo4kA (blue, swamp, Tazar, Tazar) def Kash (red, conflux, random, Ignissa), 2SM4d(3), 134
I take the secondary dungeon from my opponent, doubling my mana. In turn 15, I buy a Pandora's Box and a Potion of Life and approach the capital. Ignissa attacked on her own. With equal hero parameters, the advantage in creatures made the difference.
Thanks to Vita for the game!
В дикім полі