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Red Castle vs. Blue Rampart
Here:
  • We write detailed reports, attaching daily save files to the reports.
  • We publish comments on save files from top players.
  • We discuss, boast, complain, and criticize (constructively and positively!) the events of the second round, and engage in light-hearted banter, but please keep it positive.
Стратегия - искусство возможного.

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"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

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Loi(red,castle,Valeska,Gurnisson) draw Volland(blue,ramp,Kyrre,Kyrre) 2sm4d(3)
2..
111
Pushed everyone through the stable, defeated the guard of the sword external dwelling.
112
To the swamp for secondary shooters, in the metro below are monks—need to run the other way, took a chain +4 and breastplate all +1
113
Gurnisson moves closer to the unexplored road, others—scouting and gathering.
114
Building citadel counting on money along the road; as a last resort, there is an area below with cash.
115
As expected, only ГО—Gurnisson turns back toward the overview direction.
116
Broke through swords and hive guards, barely enough money for horses, didn't take the crypt for nothing—didn't even think about it, I guess)
117
Horses in citadel, sword external dwellings—didn't buy out(
121
Sold resources, brought more horses to take the crypt, hive, and naga bank if it's small.
122
Nagas turned out to be 3-4 with upgrade; thought about it for a long time—decided not to take them, decided to urgently push through the road to secondary barbarians.
123
Conservatory and dwarf dwelling spotted
124
Conservatory 2-4 with upgrade, leaving it alone—dwarf dwelling
125
Brought swords from external dwellings, see a passage to the opponent's respawn.
126
No passage to the barb village generator bug, but there is a piece of treasure zone with hives—want to go there.
127
Kyrre rushed in via monks in the metro, Gurnisson crashed into the castle, bought out little by little. If he doesn't attack, well—boom bomb naga banks, buy out and into the treasure zone toward Dragon Utopia.
Then the game became a slog, managed to bomb 2 Dragon Utopias before fastKyrre, there was control, outcome unclear, but Kyrre is Kyrre—offered a draw due to lack of time, perhaps Kyrre stood slightly better...
Thanks for the game.
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Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

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Game commentary for Loy - Volland by Mizrael:

There was no save at the end of the first day for red, so I'll start with blue. Briefly about the map: both have good resources – red has two Krush lairs, and blue has an elf lair and horses.
Now, about how the game went. Castle quickly decided on its main hero – Gurnisson was in the tavern, and thanks to the infantry, he quickly started leveling up.
111 Blue – 4 heroes, upgraded centaurs, 5000 gold on hand at the end of the day, Kir is not going the right way... Although, right next to the castle, there is a free lookout point and a stable is visible, and it's along the way. One battle – a group of wolves was defeated for 2 chests. In my opinion, what should have been done: after defeating the wolves, Kir should have rushed through the +1 knowledge to the stable, given the bag to a weaker hero who would clear the path to the left, where there are only two groups of ordinary harpies, and captains with a supporting squad of gnoll pawns can easily defeat them. And don't be stingy with money for heroes, 5000 on hand at the end of the turn... In my opinion, it should be spent.
112 Red – 4 heroes, both Krush lairs were cleared, the main hero was at the stable from day one, visited the arena, and defeated a +1 armor and a +4 chain. Not bad, but there is no money to buy swords right away, and these 2 lairs are not useful yet. The downside is that all the heroes went in one direction. In my opinion, on day 1, a weaker hero should have been sent to the right; he would have had time to grab the sawmill and a couple of gold piles, which, combined with scouting the resource, looks better. It's not too late to clear the lairs by the end of the week, especially since their guards are weak – any weaker hero can defeat them.
112 Blue – 4 heroes, Kir turned towards the stable, but didn't make it (to be honest, I didn't understand why she went down on day 1). Jem is on a flying unit and, along with the stable, moved along the road, reaching a fork: one way leads to a Grand Order, the other to the unknown. No battles. Again, 6000 gold on hand, and still 4 heroes – not good. Building an elf.
113 Red – due to lack of money, there are still 4 heroes, the main hero hasn't fought once; he went to the right and captured the sawmill. The bag is with Sylvia, who is heading towards the lookout point for the sword guard, which guards the Hive – will she attack? Building a house – swords. I didn't find any advantages; the day was wasted.
113 Blue – 4 heroes, Kir dove into the stable, the elf lair was cleared, Jem reached the neighboring resource – barbarians, the house is upgraded to elves. Home units are bought and upgraded; they couldn't be brought from the lair to the house – they are basic units. Kir is on ordinary elves; obviously, she couldn't speed up, although a scout is standing face to face. The only plus is the fast scout on the edge of the resource; Kir had one battle, but she didn't speed up. I think upgrading to elves is unnecessary, if it's for clearing the wolves at the lair, then the captains can easily handle it (especially since the same guard was defeated from the start), so it's a waste of building time, which is bad.
114 Red – 4 heroes, the swords are intact, the lookout point is inaccessible, the bag is with the main hero; he had one battle, defeated a telescope for a group of hobgoblins, and didn't speed up. In my opinion, it's not worth fighting at all if you can't speed up the main hero in the first week – it's better to stand next to the guard with a faster hero and defeat it on the next turn than to defeat it and be left with a speed of 4, that is, lose movement points. Another point – familiars and flying units along the way were not touched; Gurnisson already has advanced artillery + a group of marksmen and 12! attack – that's a serious force. Building – a stronghold... a very controversial move; there is no money yet (no crypts, no chests, no gold piles); it's clear that he doesn't want to lose building momentum, but will he be able to manage?
114 Blue – 4 heroes, 7 grand units and captains are defeating the crypt; a scout is standing nearby. Kir, with the bag, is in the medusa lair near the house; the scout ran into the guard in the snow and got stuck. Apparently, the guard wasn't defeated to avoid losing momentum, although it's next to Kir's night camp. A stronghold and 6000+ gold.
A few words about the first week. Both played with 4 heroes (red due to lack of money, blue – I don't know why) and therefore couldn't do many things. Castle lost momentum by rushing to the Krush lairs (note that they weren't bought out, which means all the benefit from them is +2 swords) and barely managed to get to the horses in the stronghold. Rampart left Kir without a stable for 2 turns, and that's a huge bonus for her, and she could have done a lot on that resource. I noticed (as Forrest already wrote) a certain fear of neutrals; for example, red could have easily defeated a group of skeletons near the castle on the first turn and still made it to the stable, and that's a lot of free experience; I already mentioned the group of monsters – that's also a big chunk of experience, you can't just pass by. Ideally, the main hero should put something useful in his piggy bank every day (experience, stats, artifacts), and the more he puts in there, the sooner he will be able to do truly heroic things, and the greater the chances of winning.

Attached is Mizrael's walkthrough of the first week for Castle; after downloading, change the extension to 7z
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Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

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Can a viewer leave a comment without anyone taking offense? :) I've looked at the saves and read Mizrael's post-game analysis—and now I'm completely confused: after all, I play roughly the same way, and often even better :confused: ... Why is it that in this case I constantly lose to everyone across the board? :confused:

For Blue, not buying 1-2 heroes as early as week 1 is practically a "crime" :D; both secondaries could have been taken, and a lot more could have been accomplished, especially since very useful heroes were sitting there: one with advanced Tactics, the other with a tent. On the second week, for some reason, the elves—one of the shock stacks, by the way—weren't bought from either the external dwelling or the portal; and this is with Masslow, which is strange to say the least... (there was money!). And not a single land secondary was ever taken :rolleyes: (well sure, who cares about finances and one-way trips to Dragon Utopia etc :) ).

Red had it harder on week 1 in material terms, of course, but by the second week, there were crazy prospects to collect at least 50 ducks—I counted 8 scouted trees :eek:. Only for some reason, by the end of the week, the elves with tactics + upgraded horses weren't pushed through, and even the horses on 127 aren't upgraded for some reason, although the stable is just one step away on the road.

In short, I understood practically nothing; my apologies if I was too harsh on anyone here :o , I'm still a noob myself, so maybe everything I've said is complete nonsense :smile04: ....
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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but on the second map, there were amazing opportunities to gather at least fifty ducks – I counted 8 explored resource sites. However, for some reason, by the end of the week, I hadn't managed to defeat the Elves on Tactics+ with upgraded horses, and even the horses themselves, at level 127 without upgrades, seemed weak, even though the stable was just one step away on the road.
This is a consequence of not having enough money to buy out the starting territory at the beginning of the second map. I decided not to go for the secondary swamp territory, where I might get stuck, but instead went for the Barbarian territory. I spent a long time on my starting territory – there was simply no way to get to the secondary territory. And I was actually planning to go for the Ulia territory, but then Kirya showed up... My plans changed drastically.
In short, I didn't really understand anything, I apologize if I suddenly offended anyone.
It's all good, we're not a bunch of girls here, no one should be offended by criticism of actions. But I'll still note that in tournament conditions, at the 4-minute mark, it's not as simple as it seems when you're just analyzing the game afterwards. By the way, I suggest you, Kostya, download the starting save from some tournament (where the reports haven't been written yet) and play a season on that save with someone, and then post it together with the participants – you'll see how surprised everyone will be – how could you play like that?)). And it's useful, in my opinion – to improve your skills, criticism is one thing...
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
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OUTLAW (blue, Rampart, Kyrre, Kyrre) def Dubrovin Pavel (red, Castle, Valeska, Gurnisson), 2SM4d(3),221
111-112 visited the stable, revealed an external dwelling of horses with weak guards, captured the external dwelling of elves and was planning to break through to the secondary town on the crystal mines. But the next turn I find out that the guard has moved into the swamp and simultaneously blocks the passage to the treasure zone in the swamp (many groups of dragonflies) – brutal!!!
I redeploy the horses towards the capital. 4 heroes are more than enough thanks to the stable.. Upgrade the elves, head to the external dwelling of horses. Enough gold at the native respawn, development is standard building order. The 3rd slot grants Earth Magic – already great... I recruit horses and silver pegasi, break open the external dwelling of horses and recruit. I fight 20-49 ogres guarding 2 artifacts – I lose all the screening units and one horse.
A scout found a Slow scroll!!! Broke through to the secondary Tower town, having leveled Earth to Expert. At home I only built the Citadel, leaving gold for recruitment on 121. On 121 I take the Tower and walk home on foot, I'm too stingy to spend gold on dividing the army... Upgrade pegasi to silver and Kyrre, already at level 1 silver, rushes to the stable. I break the block on the crystal mines. Capture the Citadel, buy the spell book, cast Scuttle Boat and see 2 hives nearby behind the mountains not far... I give the army away for capturing 2 Dwarf Cottages, while I rush on the silver pegasus to the stable. At home – Castle with 1.000 gold
At the start of the 3rd month, I break through to the Griffin Conservatory(4) – even though I had mass Slow, the harpies periodically got morale, pecking to death everyone they could reach. Next, to the 2 hives, which on approach turned out to be 3!!! with 20+ Wyverns. Scouts revealed a Dragon Utopia not far from the Citadel, I decide to try it with Kyrre – maybe a level 1 or 2. Turns out to be level 2 – I take it on 137 – it gave +3 All Stats, Cape of Speed +2, Golden Ball!!! With the main hero I fight at the Citadel, visit the Well of Wishes and position myself in front of neutrals for splitting in the snow. From there I go to the underground treasury and on 142 I stand at a level 1-2 Dragon Utopia. On 143 I take it (level 1) – there's a Sword +12 and a Helm +5. Pandora's Box for all Air Magic!!
In the same treasury – several hives, at the marketplace I bought +10% to archery to add to my existing Bow +5%, Helm +6 All Stats for a horde of cyclopes and finally!!!! the last component for the Sniper's Bow – Feathers +15% !!!!!!!!!
A couple more hives. Kyrre – level 20 with stats 32-20-16-15. On 147, Gurnisson breaks through ГО with a group of Archers. I decide to abandon the capital and visit the 3rd treasury in the swamps above my respawn, from there I could always Dimension Door home, especially with Expert Pathfinding... 2 more Libraries and several hives... I take 2 Dragon Utopias (maxi and mini) – they give Wings, Boots of +2 All Stats, Fire Magic spell book, Cuirass +10, Shield +4... I also found Shackles of War... Pasha meanwhile was rampaging on my territory, sleeping in my former capital. He massed nearly 60 Wyverns, spending the night on 217 behind the mountain above his respawn, scouting ahead with Angels/Pegasi. Apparently Gurnisson got tired of inaction and decided to go to the Library, splitting his army into Tower on 221 and sleeping in the snow – that's what did him in..... Kyrre, level 23 with Expert Pathfinding, Wings and Dimension Door, of course could reach Gurnisson. On my turn I attack:
Kyrre lvl 23 (39-27-28-19) + Sniper's Bow +2 Speed + Golden Ball + Shackles of War
3 Angels, 21 War Unicorns, 58 Wyverns, 66 Grand Elves, 4 Silver Pegasi, 5 Dendroid Soldiers
Gurnisson lvl 21 (27-15-7-10) + Anti-Morale + Necklace of Reckoning
14 Archers, 21 Champions, 100 Marksmen, 30 Crusaders, 20+ Monks, 40+ Grand Elves and 18 Wyverns
In the first round, I Sanctuary my own Grand Elves, who with their double shot dealt almost 2000 damage. I took out all of the opponent's shooters along with the Ballista, then finished off the infantry. Then we reloaded to replay the fight where the Archers took out my Grand Elves in the first round, and again Kyrre won due to superior raw stats and a horde of Wyverns...
Thanks to Pasha for a magnificent battle!!!! :smile54: :smile54: :smile54:
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I explored the map – the description and save files are below. It's a mediocre offline game without the option to replay. I'll say right away that I couldn't complete it in 4 minutes – I had to load an autosave. 111. 5 heroes, armor and nagabanks have been cleared. 112. Almost a free +4 saber. Sent 4 heroes to the stables and for a +2 attack bonus. Valya fights the guards in the metro – it's tough down there, and it's not easy to go to the swamp either. I'm recruiting swordsmen, but I'm not buying them all yet. 113. I didn't risk attacking the Hive guards, so I sent Valya up the map, supposedly for reconnaissance. I had little money, so I lost 3 marksmen on the towers – they got a morale boost. 114. In search of money, Valya and her army are on the road – there's a chest, but I have to go back. On the last tile, I get it – stables are built. 115. Valya is conducting reconnaissance again, and on the last tile, she destroys the dwarven mine for 5000. I thought for a long time about what to build – I decided to go for griffins with horses in the citadel – maybe it's not the right decision... I don't know. 116. Valya runs even further through barbarian territory in search of something – there's nothing to find on her home respawn. I'm building a chain so that on Sunday, Gurney can take the griffin nest and run to the house for the stables. 117. The consequences of chasing wealth are becoming apparent. One or two days next week will be spent moving the horses without battles. Then, Valya will fight a battle with fifty swordsmen. In the end, there are 2 candidates for the "father-mother" role. Valya is more developed, but I like Gurney more. Perhaps it was a mistake not to send Gurney to the barbarian respawn with a ballista, artillery, and orcs... I don't know. And only after looking at the save files did I realize that I had progressed too quickly without assigning a hero with the "pathfinding" skill to the role.
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Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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OUTLAW
OUTLAW(blue,Rampart,Kirr,Kirr) def Dubrovin Pavel(red,Castle,Valeska,Gurnisson), 2SM4d(3),221

Thanks to Pasha for a gorgeous battle!!!! :smile54: :smile54: :smile54:

Confirmed!

On the first week - Fortress secondary, which was guarded by up to 49 Elves; by the time I reached the secondary, I had lost most of my Crossbowmen. The Underworld was guarded by up to 29 Monks, so I chose to fight the Elves.

On the second week - Dungeon secondary.

On the third week - 2 Cons (don't remember how many Angels). Angels at home.

On the fourth week - three Dragon Utopias, one in the Underworld, two in the Sands; didn't get anything useful for Stats. Upgraded Archangels, fighting ГО (Red Dragons), I settle into Igor's Capital. With the Earth Book, I was ready to accept battle in the Castle, making moves so as not to remain in the Field, since Igor's stats were 2-3 times higher.

Then I carelessly revealed the Library with a Scout, rushed there with the Pope, and was caught by the omnipresent Kirr.

In the battle, the most I could do was kill about 40 Vives, but it was impossible to deal with Elves hitting for nearly 2000 in any case.

Thanks to Igor for an interesting duel!
С истиной где-то рядом...





Лето 2010.
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vitalic (red, Castle, Valeska, Valeska) def sir LeBron blue, Rampart, Kyrre, Kyrre 2SM4D(3) 137
111 moved horrifically, only three heroes, didn't reach a pile of gold and didn't take the chest.
112 Valeska 9 3 3 2, bought swordsmen from the external dwelling, two blocks of shooters unpleasant, 4 heroes
113 Bought swordsmen from the second external dwelling, and built them in the capital
114 at home I'm building a stable, gatherer at GO, Valeska sees a Dwarf Cottage, money oh how needed.
115 Dwarf Cottage for 100 dwarves, moraled only once
116 still wandering off-road, Valeska 12 6 3 2, stood at a Griffin Conservatory - very fat one, going to the opponent
117 Came to him, at home horses and griffins in the citadel
121 leaving, scout heroes found 3 Dragon Fly Hives
122 long march through barbarian muck, at home 1000, chain for transferring troops is set up, hope on Pandora's Box
123 +5000!!! Transferred horses, broke through to 99 demons, first Dragon Fly Hive found.
124 was afraid to fight up to 49 Archmages, they guard the Dragon Fly Hive and artifact, but in vain, there are only 30 of them
125 another tree up to 99 Earth Elementals – free XP everywhere I think each turn that it's time to take the spellbook and the Griffin Conservatory, it's too convenient for the opponent, LeBron is also leveling nicely on a pair of up to 99 Wood Elementals
126 fight up to 49 Pit Fiends and take the tree, then level on up to 99 Energy Elementals,
127 that's it, time to split, at home monks and built a castle
131 Valeska already at the Griffin Conservatory, scout heroes sacrifice 20 Archers, a Wyvern and a horse, first the birds on their own land, then the moraled upgraded Basilisks.
132 Griffin Conservatory for 4 Angels, oh I made it in time, didn't even hope for it
then everything is simple. A couple of Naga Banks, took the opponent's secondary hero and stood at the Dragon Utopia, the opponent surrendered, although he already had crazy level by 127 and was running across half the map
Thanks for the game
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vitalic
vitalic (red, Castle, Valeska, Valeska) def sir (LeBron blue, Rampart, Kyrre, Kyrre) 2SM4D(3) 137

Thanks for the game
Vitalic has sirens everywhere:)
I'll start with a general analysis of the map: both got rather heavy guards generated along the paths. Castle has a quick passage to the Barbarian secondary near the Griffin Conservatory and the Dragon Fly Hive — Rampart has 2 excellent external dwellings behind reasonable guards and a Medusa Pond just right to take on day 1 week 2 month 1
Day 1 week 1 month 1 in the tavern: Crobak with flies and native without elves — Kyrre has no elves either. Castle has 2 treasure chests behind a pack of wolves — didn't decide to hit them on the first turn — 1 morale and the striking Centaurs would suffer — and 2 external dwellings are already revealed, including the unicorn one. All Scout Heroes and Kyrre by the end of the turn are on flies. Kyrre and Fuire are 1 square from the stables
Day 1 week 1 month 2 seeing 3 promising paths, I buy a 5th hero — fight off and buy up the external dwelling of Liches with a Gnoll sacrifice — Kyrre runs upward to the Barbarian secondary, taking a Crypt for 5 souls along the way. First mistake: Fuire stayed with Dwarves instead of dismissing them — the severe time pressure shows.
Day 1 week 1 month 3 Kyrre reaches the Barbarian secondary — no guard:confused: I turn around and run on a fly to the 2 treasure chests and the unicorn external dwelling. Fuire reveals a Helmet +3 behind Centaurs and a passage to the Barbarian secondary behind Diamond Golems off-road. And here the mistake of the second turn, when Fuire stayed with a Dwarf, came into play. Realizing I won't make it back with the army, I ignore the passage to the Barbarian secondary — this turned out to be the fatal mistake of the whole match! Right on the passage stood a max Griffin Conservatory that would have been easy to take on day 1 week 2 month 1, and on day 1 week 2 month 3-4 I would have been sitting in Vitalic's Castle with Mass Slow and 4 Angels. But I didn't see the Conservatory.
Day 1 week 1 month 4 Kyrrie keeps running to the unicorn external dwelling, fighting off 4000 gold from 45+ Wolves along the way. Tactical rearrangements
Day 1 week 1 month 5 Kyrrie takes the unicorn external dwelling — they get morale and would have killed the Liches if not for the precautionary placement of flies blocking the Elves due to speed — all Centaurs die :( and again the time pressure showed — instead of leaving Kyrrie the flies in the last 5 seconds, I leave the Liches((((
Day 1 week 1 month 6 strategized for a very long time, in the end there were 59 seconds left for the main heroes' turn. The plan was to take a treasure chest with a scout hero — build unicorns — transfer the army to Kyrrie so she could break into the snow field BUT INSTEAD of that, first Kyrrie runs up to the snow guard — then realizes how she screwed up — returns the army as best she can, but the scout hero can no longer reach the treasure chest — money 3500:smile18: 10 seconds left.. frantically run into the castle.. and with the build... NO NOT THE MARKET!!! as I should have — the Prefecture:confused:
Day 1 week 1 month 7 through the Diamond Golems I didn't break through came Vala — I can't see the troops due to the glitched version (there were show-offs there) and therefore I decide not to rush to the snow — I stop at the Medusa Pond — scout heroes positioned themselves at the mills and external dwellings
Day 2 week 1 month 1 Vala ran away. Kyrrie bought everything she could — took the Medusa Pond — broke through to the snow
Day 2 week 1 month 2 Kyrrie took the Tower — leveled up Earth — mana 60 — bought a spell book — got a Slow scroll — from troops: 30 Grand Elves and 4 Unicorns + some odds and ends
Day 2 week 1 month 3 Scout hero reveals the entrance to the treasure zone — I decide to go there
Day 2 week 1 month 4 I reveal in the treasure zone: a Dragon Utopia, a Pandora's Box behind a horde of grand Woodies, a Sword +5 to Attack behind a pack of Genies and a Lightning Helm
Day 2 week 1 month 5 I attack the Woodies — there are VERY many of them.. close to 80 — I have Slow but only 1 spell point — I drain almost all my mana — Kyrrie grew to level 13 and ended the turn at the Dragon Fly Hive, also taking a Flask
Day 2 week 1 month 6 I take the Dragon Fly Hive for 8, hit 16 Efreeti for the Hive's minimum — lose 10 Pegasi on this — but gain 12 Dragons — I see a Cannon O miracle!!! but besides it, an Efreeti external dwelling, a scroll, and resource piles are guarded — the guard is grand Cows — I don't see how many but I understand it's somewhere around 100 — and I have no mana: (
Day 2 week 1 month 7 I went through in the harshest time pressure! started moving Kyrrie 30 seconds before the turn ended and made probably the main mistake — why did I attack a crowd of Unicorns with no mana — losing all the Horses and 3 Wyverns :smile04: Kyrrie level 17
Day 3 week 1 month 1 took a Naga Bank — with that money bought an army — don't know what to do — no time to decide — I attack the grand Cows — there are 80+ of them
from the army: 45 Grands, 7 Dendroid Soldiers, 6 Unicorns, 50 Centaurs and 9 Dragons — all would be fine but the Elves are somehow in the second slot — I can't cover them in the first round — and in the second it was already too late — the Cows got morale and closed off the archers GG.. win — I won but was left with 20 Grands and 8 Dragons
Day 3 week 1 month 2 I should surrender by all rights — especially since Vala is barely inferior to Kyrrie — but I take the max Dragon Fly Hive — there's hope!
Day 3 week 1 month 3 I take the minimal Griffin Conservatory
Day 3 week 1 month 4 I took Vitalina's secondary Dungeon — doubled mana there — on the same day Vala came
From there on it was pointless to continue, although at home I built a Mage Guild with Town Portal and Meteor Shower. Besides, it was already 4 hours — my eyes were closing
In short, I lost due to my own mistakes resulting from severe time pressure — 4 minutes per turn=:smile18: I don't know how Vitalya manages to play quality on 4...
In any case, thanks for the game!

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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loi
Loi(red,castle,Valeska,Gurnisson) draw Volland(blue,ramp,Kyrre,Kyrre) 2sm4d(3)
2..
111
Ran everyone through the stables, captured the guard of the external dwelling of swords.
112
On the swamp - secondary shooters, below in the metro - monks - had to run the other way, captured a chain +4 and a breastplate of thawing +1
113
Gurnisson moves closer to the unexplored road, the rest - scouting and gathering.
114
Building a Citadel - counting on money along the way, on the edge - there's a spot below with cash.
115
As expected, only a GO - turning Gurnisson towards the direction of the watchtower.
116
Breached the swords, the beehive guard, money was tight - for horses, didn't take the crypt - didn't even think about it, I reckon)
117
Horses in the Citadel, the external dwelling of swords - didn't buy out(
121
Sold resources, brought horses to take the crypt, the hive, and a naga bank if it's small.
122
The naga turned out to be 3-4 with a grade, thought long - decided not to take it, resolved to urgently break through via the dirt road to the barbarian secondary.
123
Griffin Conservatory and Dwarf Cottage revealed
124
Griffin Conservatory 2-4 with grade, not touching - dwarf stuff
125
Brought swords from external dwellings, see a passage to the opponent's respawn.
126
No passage to the barbarian village - generator bug, but there's a piece of treasure zone with hives - want to go there.
127
Kyrre rushed in - through the monks in the metro, Gurnisson broke into the castle, bought out little by little. If he doesn't attack, well - we'll bomb naga banks, buy out and into the treasure zone - to the Dragon Utopias.
After that the game turned into a drag, managed to bomb 2 Dragon Utopias before quick Kyrre, had control, the outcome was unclear, but Kyrre is Kyrre - offered a draw due to lack of time, possibly Kyrre stood a bit better...
Thanks for the game.
111 - no elves, upgraded centaurs and hit wolves for 2 chests, revealed external dwelling of horses
112 - running to the external dwelling, building elves
113 revealed the external dwelling of elves and turned the chain towards the elves to take the horses with fewer losses later, upgraded the elves, in the castle an elf upgrade, a scout hero approached the barbarian respawn without guard
114 took the crypt, brought troops to the scout hero at the barbarian respawn, pretended to breach the guard at the respawn, pegasuses in the castle
115 - 14 grand elves and 49 centaur-captains with gnolls took and bought out the external dwelling of horses (loss: gnolls and 8 centaurs), in the castle dendroids, got earth
116 - breached the guard on the snow respawn, horses in the capital
117 - Citadel, Kyrre at the medusa dwelling
121 - hitting the medusa dwelling, building a guild, but no slow spell, scout hero at the snow respawn near the imp blockade, troops moving towards him, Kyrre with a spellbook heading to the underground passage
122 - hitting imps on the snow, scout hero scouted a Dragon Utopia at the barbarians, Kyrre near the dendroids, +1000 in the capital
123 - scout hero behind the castle finds a scroll of slow, Kyrre in the underground passage enters a minimal Griffin Conservatory (wanted to deliver the slow)
124 - forgot to deliver the scroll, took it without and took the adjacent dungeon
125 - delivered slow and took a pandora's box behind a horde of swordsmen, got level 1 magic, built a portal of summoning
126 - reached the opponent's respawn
127 - visit the opponent's stables, take +2 defense, capital not visible, return to the underground passage and take a naga bank with 3 nagas, in the capital a castle (as it turned out the opponent's capital was close) and forget to buy out elves in the dungeon
131 - entered the common treasure zone, revealed a pandora's box behind a crowd of rocs and a Dragon Utopia
132 take the pandora's box - get 10K gold
133 upgraded the dendroids, bought everyone out and approach the Dragon Utopia
134 - tree on 8 Wyverns
135 - the Dragon Utopia was unlucky (shield +12-3, boots of resistance, armor +1 all) and the game dragged on
Thanks for the game.

Added after 2 minutes
For blue, not buying out 1-2 heroes in the 1st week - I generally consider that a "crime":D, and the secondaries would both be taken...
I want to see how you take both secondaries on 1

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