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#7
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I explored the map – the description and save files are below. It's a mediocre offline game without the option to replay. I'll say right away that I couldn't complete it in 4 minutes – I had to load an autosave. 111. 5 heroes, armor and nagabanks have been cleared. 112. Almost a free +4 saber. Sent 4 heroes to the stables and for a +2 attack bonus. Valya fights the guards in the metro – it's tough down there, and it's not easy to go to the swamp either. I'm recruiting swordsmen, but I'm not buying them all yet. 113. I didn't risk attacking the Hive guards, so I sent Valya up the map, supposedly for reconnaissance. I had little money, so I lost 3 marksmen on the towers – they got a morale boost. 114. In search of money, Valya and her army are on the road – there's a chest, but I have to go back. On the last tile, I get it – stables are built. 115. Valya is conducting reconnaissance again, and on the last tile, she destroys the dwarven mine for 5000. I thought for a long time about what to build – I decided to go for griffins with horses in the citadel – maybe it's not the right decision... I don't know. 116. Valya runs even further through barbarian territory in search of something – there's nothing to find on her home respawn. I'm building a chain so that on Sunday, Gurney can take the griffin nest and run to the house for the stables. 117. The consequences of chasing wealth are becoming apparent. One or two days next week will be spent moving the horses without battles. Then, Valya will fight a battle with fifty swordsmen. In the end, there are 2 candidates for the "father-mother" role. Valya is more developed, but I like Gurney more. Perhaps it was a mistake not to send Gurney to the barbarian respawn with a ballista, artillery, and orcs... I don't know. And only after looking at the save files did I realize that I had progressed too quickly without assigning a hero with the "pathfinding" skill to the role.

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