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invisible (red, Tower, Aen, Ciele) def vbn (blue, Stronghold, Gurni, Gurni) 2sm4d(3) 147
I decided to practice my unloved Tower, and I must say, I kind of enjoyed it :). It's just that my draw was perfect for playing as a mage. Lately, I've lost trust in Nela with her literacy and dumb leveling (especially after her last wipe in a Dragon Utopia :)). I decided to take starting Aen (you can never have too much gold), and dig the papa out of the tavern. On 111, I reveal the view near the castle: lots of resources and gold, Naga Bank, Conservatory, external dwelling of genies, and a Cloak of +2/2 Att/Knowledge, plus magic stat boosters. On the first day, 6 heroes, 5 of whom are mages, the 6th being the weakling Ignat. I have a Well, but only 2 are expensive: one in the GO and one in the underground. I decided for once to play as a mage :smile24:. On day 2, I buy a 7th hero, Jeddite, and send him into the snow via rough terrain, grab a Magic Cloak, and my loyal mages run to grab resources along an arrow chain, and luckily there were 2 Scholars who taught everyone the arrow from Tan. On day 3, the Cloak keeps being passed around, grabbing resources (I decided to quickly build the 5th mage guild and rush if needed). Theodorus takes the external genie dwelling with griffins and fairies; Ciele prepares to break through the Orc Chieftains for access to the underground, since there's nothing left to grab (everything left is far away). On 114, Ciele gets her rightful Cloak, kills 40+ orc griffins, then air elementals, visits a spell booster, and stands near the rough terrain passage to the swamp, guarded by dwarves, to level up a bit. By the way, the 2nd level-up gave Expert Intelligence! 115: Ciele reveals the dungeon, but in front of it is a block of 20+ Basilisks; mana is low, but it should be enough. While Ciele is resting, Aen grabs more resources, and the gatherers shovel in resources. On 116, nothing interesting. On Sunday, the dungeon is taken and Mage Guild 1 is built; Ciele, with stats 0-1-8-7 and Expert Intelligence, sits down to replenish mana to break through the horde of Magma Elementals (guarding the Library) at the start of week 2 and move on, since they are blocking, and she's still far from level 10. At home, Naga and Genies are in the fort.
On 121, I buy Kira for Gremlins and as a link in the chain; the troops travel far via rough terrain to grab resources and gold, while Jeddite breaks through a passage to the grass, where Gurni is presumably already rampaging; Ciele doubles her mana in the dungeon and stands near the Magma Elementals (even though it's scary to attack them as a mage, but there's no choice))). At home, Mage Guild 2. 122 was a very long turn for me (4 minutes wouldn't have been enough no matter what, as I barely fit into 6): 7 heroes take turns grabbing gold, resources, mills, etc.: a Dwarf Cottage is taken for 100, a Medusa Cottage for 40; I messed up the chains a bit, so Ciele is still waiting near the block, but with the new growth. Forgot to mention that week 2 was Naga Week :). At first I didn't buy them, but with Vitaly's permission (I only bought them on week 4) I eventually did, because I removed the monster week rule long ago, since I remember someone grilling me that it's not that important. I agree: just +5 Nagas for 2 weeks - nothing special :D. On 123, Ciele, with 280 mana, finally starts fighting at full strength - 136 Gremlins, 4 Nagas, 13 Genies, 12 Golems, and 6+1+1 Harpies kill 67 Earth Elemental griffins, losing some Harpies and 1 Genie - good. On 124, I build Mage Guild 3 in the main town and enter a treasure zone; on 125, Mage Guild 4 (Clone and Town Portal), I kill 88 basic Vampires for 15k experience. Remaining troops: 1 Naga, 6 Golems, 133 Gremlins, and 11 Genies; but Ciele is level 13 with Expert Logistics, got Earth Magic upgraded, and has Slow. 127 - I take a Gold Mine guarded by a pack of Genies and attack 100+ Swordsmen guarding a Pandora's Box and Black Market; there were 119 of them with an upgraded stack. Killed them with difficulty, mana was running low :)). After the battle, I was left with 1 Naga, 124 Gremlins, and that's it :(, the Pandora's Box gave 30 souls :smile39:. Nearby is a Wyvern tree guarded by 5-9 Bone Dragons. I think, since I'm such a brave guy who's already killed so much, what are a few more dragons, dust for a Gascon :). I kill 6 Dragons, check the Hive - it's up to 49. On 127, I take it (6 Wyverns), but made a mistake and took the last Naga from the Hive, which remained there, and lost half my troops; anyway, I didn't really need them :), my morale isn't that great. In the second week, Tan looted part of the swamp and saw blue flags that revealed the view. I built a Castle in my main town, and put an Eye in the secondary town just because. On 131, I build the 5th Mage Guild (Summon Air Elemental, but I only have Expert Water and Earth :(). I planned to learn spells, then Town Portal to the dungeon, double mana, visit the Library, and go to another treasure zone, since the GO is far away; scouting the ground shows that running to the enemy castle without Dimension Door or Fly is a long way. I teleported to the main town, then remembered there's no mana, and I can't be bothered to stay overnight with full movement. I decide to take the Naga Bank and Conservatory, which I planned to take before marching on Gurni; luckily there's a Well nearby. On 132, I take the maximum Naga Bank in the snow with just 180 Gremlins :eek: and run to the Conservatory, thinking, since I'm such a hotshot, I can take that Titan Conservatory with them too :cool:. With the gold earned, I buy 4 Nagas, 8 Mages, and 7 Genie griffins, equip Jeddite with them, who goes to take 3 Crypts I missed earlier due to distance. On level-up, he gets Literacy; hooray, now I just need to level it up and teach the mother Resurrection :smile09:. 133 - Ciele, with 180 Gremlins, takes 3 Angels (the morale of the full stack killed 50 Gremlins, damn :mad:), but I'm not too upset; I keep leveling Jeddite, while Ciele runs to another treasure zone hoping to find high-level combat magic. Though by now I'm thinking, if I find a Dragon Utopia, I can't take it without Resurrection since my stats are low, and Jeddite with Expert Literacy is far away. Oh well, I won't worry too much about it. Ciele is level 16 with Advanced Offense :), stats 5-5-14-12 (400 mana). On 135-136, I take a Cyclops Stockpile, external Wizard dwelling, mini-Conservatory, build the Library (Fly, Resurrection :) and other junk). 137 - I visit another Library, free Ufretin, who reveals a Crown +4/4 Attack/Mana, a Sword +6, and a Dragon Utopia (which I won't take, because there's no chain, and it's scary to attack with my growth, too few troops). On 141, I break through a passage to the grass, take a Pandora's Box with magic I already have, and plan to find and take the blue castle to use Town Portal to learn Resurrection and take the Dragon Utopia. But then I realized the trick wouldn't work, because running around the mountains via rough terrain is too far. However, to my great joy, I see a passage I had broken through long ago nearby, and Jeddite is roaming not far away :) I buy those 5 Nagas from the main town, Gargoyles, transfer them to Jeddite, who rushes to help the mother, who at this time reveals a Chain +4 and Shield +6 behind some Nagas. Aen, with Wyverns and a Wizard, grabs gold and makes a green road for Jeddite. On 144, the mother already has Resurrection; she kills 31 upgraded Giants and stands near the Dragon Utopia. In the dungeon, Mage Guild 4 (Armageddon and Clone) is already built. On 145, I take the Dragon Utopia without losses: it gives a Book of Fire and Water Boots; I double my mana in the dungeon (now 760 mana), Town Portal to the main town, and position myself near the GO for the final push. On 146, I upgrade the Nagas; Ciele, with stats 13-15-22-19 and an army of 13 upgraded Nagas, 170 Gremlins, 24 upgraded Mages, 7 Gargoyles, 15 upgraded Genies, and 4 Angels, kills Bone Dragons and rushes to the enemy castle, which scouting indicates should be nearby, and with Fly, it should be attacked over the mountains on 147. Troops are few, but I'm hoping Gurni doesn't have a Ballista or Cloak, and that I can survive at least 1 round in case of mass Haste, though Gurni's combat stats are about the same, maybe a bit higher, while his magic stats are very weak. On 147, I use Fly to attack the Barbarian castle with 48 upgraded Ogres inside. In the last round, I resurrected the killed Gremlins, finished off the Ogres, and found some unrecruited Wolves and Orcs in the castle, and it'll soon be the start of the new week. Vitaly decided to surrender.
Thanks for the game. Playing as a mage is interesting, especially when you have mana from the first days :)