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Reports on online games and their confirmations (Winter 2009 season).

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#360
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Alex_R
Alex_R (Inferno Octavia/Erdamon :) ) def Wlk777 (Tazar Swamp) 1-4-2 2SM4D(3)
Thanks for the game!
Honestly, it's hard to comment on this game without swearing... For once I played normally, despite the tough starting conditions: a tiny respawn; on one side, a block of sniper crowds guarding a mercury flask and simultaneously blocking the passage—good thing I didn't risk attacking, as it turned out there were 45 of them, and on the 2nd week we only killed 10-something flies in melee; on the other side, hordes of gray wolves, lots of markhors... I cleverly broke through all this, suffering losses only in the form of one fat dungeon eater and a dozen gnolls.. The second skill was given to log.... Over 3 weeks I scoured a huge territory, collected by day 141 forty upgraded ducks and 6 angels, and planned to go into the treasure zone on 142-143... Didn't have time to buy 21 upgraded cows... The fact that the opponent was red played a role; I lacked 1-2 days to take the Dragon Utopia, as it later turned out, with the book of earth, air, kettle +6 all..
The opponent arrived with an army that I could have easily crushed with just vivs, but as always, the one who had Armageddon without counter-artifacts on the opponent's side won... It pisses me off that rules forbid any bullshit like grading pixels, while serious things that give a definite advantage to whoever has them aren't properly restricted... And as always, it was as if my exp. resistance didn't even exist; you won't believe it, over the last 2 months they cast on me 20-30 times with 20% or more resistance and NOT ONCE did it resist :confused: :mad: Opponents, however, had it trigger several times in a row sometimes with the same stats :confused: Probably because I don't know how to play :smile33: Anyway, I thought if I were to lose, at least I'd put up a fight.. Fuck that :mad: 2 Armageddons under 2K (be honest, how many of you could have survived those on day 142?). In general, I think I need to do something about these explosions, because it's not fair; whoever they are closer to usually gets the victory despite all the opponent's efforts... :(
Thanks for the game..:(