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18 years ago
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SECOND HOMM3 TE ONLINE TOURNAMENT
Regulations
1)The tournament is held on the game version Heroes of Might and Magic: Tournament Edition v1.03q at 160% difficulty on random maps. Games begin on September 1.

2)Tournament status - fan-made.

3)Application format:
Heroesworld nickname.
ICQ number.

4)Voting results for TE settings for the tournament:
hit and run limit - against
chess clock - for, 1800+300 seconds.
Inferno portal - for
ban on some buildings in towns - against
new witch huts - for
Mages' Guild rebuild - for
reserve stack - for
empty battlefield - against
no upgraded stacks for neutrals - against
disable neutral morale - against
Dimension Door limit - for
Dimension Door in water magic - for
gold instead of scrolls - for
bank - for
choice of neutral town types - for
ability to leave troops - against
town destruction - for
creature experience system - for
ability to leave an artifact - for
hero classes - for
Main tournament settings that were not subject to voting:
wild monsters
modified heroes
timer stops in battles
fort on the hill -> fairy dragons
level 2 dwelling in all towns
Necropolis patch
replacing cartographers with veils of darkness
Settings that will not be in the tournament:
time market
mirror of home path
summoning stones
shooting tower experience system
external level 8 dwellings work as normal ones
creature accumulation in external dwellings
guard accumulation in external dwellings
creation of sylvan captains

5)All games in the tournament will be held on random maps of size Large + Underground using template 2sm4d(3). Map settings: L+U, 2 players, 0 teams, 0 computers, 0 computer teams, no water, strong monsters, 160% difficulty.

6)Tournament system - all players are divided into 2 groups of 4 people. Each player plays one game with each opponent in their group. Players who take the first 2 places advance to the semifinals, then the pair winners advance to the final.

7)All disputed points are decided by the organizers, so please notify them of such occurrences in a timely manner.

8)Time for one game - 7 days, i.e., the group round must be played within 3 weeks.

9)Town selection will be done by drawing lots; the blue player draws first.

10)The organizers reserve the right to make any changes to both the regulations and the rules.

Rules
1)Each player has the right to take a restart twice: on the first day of the game and within three days, meaning starting a new game with map regeneration. Mandatory restart - meeting on the 6th day.

2)The Grail can be dug up after 5 weeks of play.

3)So-called "red-rush" is forbidden; that is, a player playing as red does not have the right to attack blue on the first day of the week with growth purchased on that day. However, troops arriving with a hero purchased on that day may be used.

4)Fair Play
The most important point: players must play fairly and respect each other. The use of cheat codes and all kinds of "bugs" is forbidden. It is also forbidden to open saves or open the map in the editor before the end of the match. A match is considered finished when one player has completely destroyed the second or one of them surrenders, which must be confirmed via ICQ. Only after this is it permitted to open saves.

5)Miscellaneous
If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: during the battle, the attacker has 100 dwarves left, and the defending hero has 1 fly. And the 100 dwarves cannot catch the fly. In this case, the attacker with 100 dwarves must retreat (or pay off). If someone is wearing "shackles of war", it is necessary to load the last save, repeat all moves exactly as they were made before this battle, and dismiss the troops that were killed during this battle. Then the attacker must attack and flee/pay off.
If a disconnect occurs during the game, the player who was moving at that moment finishes their move and saves the game. Then they load from this save and continue. Alternatively, they load the autosave of the player who was inactive at that time. If the connection is interrupted during a battle, then after loading all battle moves are repeated as closely as possible to those before the disconnect.

Tournament Table

Group 1
1
Wicc
-
W
*
W
3
1
2
invisible
L
-
*
W
2
2
3
AndreyALN
DNP
DNP
-
DNP
0
4
4
Dirty_Player
L
L
*
-
1
3
Group 2
1
Pit - In sake of LM
-
W
L
W
2
1-3
2
Javdet
L
-
W
W
2
1-3
3
Dreamcatcher
W
L
-
W
2
1-3
4
StickyFingaz
L
L
L
-
0
4
color scheme
1
Player1
-
Blue
red
blue
*
*
2
Player2
red
-
blue
red
*
*
3
Player3
blue
red
-
blue
*
*
4
Player4
red
blue
red
-
*
*

Sincerely, tournament organizers: StickyFingaz and Dreamcatcher.
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18 years ago
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My proposal:
Dreamcatcher 285228204

Voting based on the following settings:

AGAINST limiting hit and run tactics
FOR chess clocks (1800+300)
FOR the Inferno portal
AGAINST prohibiting certain buildings in cities
FOR new witch huts
FOR rebuilding the mage guild
FOR a reserve stack
AGAINST an empty battlefield
AGAINST no improved stack for neutrals
AGAINST disabling neutral morale
FOR limiting the dimension door
FOR the dimension door in water magic
FOR gold instead of scrolls
FOR a bank
FOR choosing types of neutral cities
FOR the ability to leave troops
FOR city destruction
FOR a creature experience system
FOR the ability to leave an artifact
FOR hero classes
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18 years ago
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1) StickyFingaz
2) 351461112
TE settings for voting:
hit and run restriction - yes
chess clock - yes, 1000+360
Inferno portal - yes
ban on certain buildings in cities - yes
new witch huts - yes
rebuilding of the mage guild - no
reserve stack - no
empty battlefield - no
no improved stack for neutrals - yes
disable neutral morale - yes
restriction on the dimension door - yes
dimension door in water magic - yes
gold instead of scrolls - yes
bank - no
choice of neutral city types - yes
ability to leave troops - no
city destruction - yes
creature experience system - yes
ability to leave an artifact - no
hero classes - yes
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18 years ago
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1) Javdet
2) 432146477

Regarding the settings, I support Dream's proposal, except for the part about leaving troops and artifacts behind.
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18 years ago
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Against: - destruction of towns - creature experience system (and the corresponding tax)
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18 years ago
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Please submit applications in a similar manner to how Dreamcatcher and I did. While Javdet's preferences regarding settings can still be understood, it's unclear whether Leader1 will participate at all, as the application submission form is incomplete, and the voting process for settings is quite vague.
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18 years ago
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The thing is, before submitting an application, I want to understand what the rules will be. As I understand it, there is currently a vote taking place, based on which the final settings will be determined. Therefore, if they suit me personally, I will play. If not, then there is no point in applying. That's why I didn't immediately write that I'm signing up. Please correct me if I misunderstood anything.
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18 years ago
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Please submit your requests and vote using the form, because otherwise, your vote will simply not be counted. If, when determining the winning system configuration, you are not satisfied with it, you can withdraw your request later.
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18 years ago
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semi-offtopic:
Maybe I'll say something silly, but still:
From the point of view of implementation, you shouldn't force people to make unnecessary choices with unfamiliar options – it puts them off. In my opinion, it's easier to immediately set the parameters in a way that makes it easy for everyone to switch from SOD to TE. Just tell everyone, "Don't worry, there won't be any adaptation problems. Whoever is stronger in SOD will most likely win here too." Promise (and deliver) that all options are optimally selected by knowledgeable people (like Dream), whom they trust and respect.
Otherwise, the topic will be flooded again (here, I've already started :))

P.S. After the interested parties have read my post, it can be deleted – precisely to avoid off-topic discussions and flooding.
In reply to Dreamcatcher
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18 years ago
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Dirty_Player
ICQ: 408722873

hit and run restriction - not important
chess clock - not important
Inferno portal - against
restriction of certain buildings in cities - not important
new witch huts - not important
rebuilding of the guild of mages - against
reserve stack - against
empty battlefield - against
no improved stack for neutrals - against
disable neutral morale - against
restriction on the dimension door - for
dimension door in water magic - for
gold instead of scrolls - for
bank - definitely against
choice of neutral city types - against
ability to leave troops - against
city destruction - against
creature experience system - categorically against
ability to leave an artifact - against
hero classes - against

Until August 31st, many things can change, so I might cancel the application if necessary. A couple of questions:
1. What is the maximum number of participants (so as not to take someone's place)?
2. What template (map size)?
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18 years ago
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From the perspective of implementation, you shouldn't force people to make unnecessary choices from unfamiliar options – this discourages them.
All questions regarding the options – send them to me or Dreamcatcher in a private message.
In my opinion, it's easier to immediately set the parameters, especially considering the easy transition to TE from SOD for everyone. Just tell everyone, "Don't worry, I'll handle it – there won't be any adaptation problems. Whoever is stronger in SOD will likely win here too." Promise (and deliver) that all options are optimally selected by knowledgeable people (like Dreamcatcher), whom they trust and respect.
In my opinion, there will still be people who won't like some of the settings, and
they will flood the thread again (here, I've already started).
Besides, the tournament involves not only those who are just starting to learn TE, but also those who have already completed the transition to it. So, as Dreamcatcher already said, if you are not satisfied with the winning system settings, just withdraw your application later, and that's it.

All off-topic discussions, flame wars, and posts that provoke flame wars in this thread will be deleted by moderators!
1. What is the maximum number of participants (so as not to take a spot from someone)?
The tournament will be held regardless of the number of participants, so you don't need to worry about this point =)
2. What template (map size)?
2sm4d(3), L with a Dungeon.
In reply to StickyFingaz
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18 years ago
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I agree with Loi. => If a tournament with Team Edition settings is held based on the results of a vote, it would be better to hold the vote earlier... especially here... And if registration is to begin, it is already necessary to decide on some settings as default settings (they can be changed by mutual agreement of the opponents). Unfortunately, I won't be able to participate in the tournament...
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18 years ago
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If you start the registration process, you will need to accept certain settings as the default settings.
Check the first post to see which settings are not subject to voting.
Unfortunately, I won't be able to participate in the tournament...
That's a shame.
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18 years ago
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1) Pit - for LM
2) 471-401-475

hit and run restriction - against
chess clock - for (1000+240)
Inferno portal - doesn't matter
restriction on certain buildings in cities - against
new witch huts - doesn't matter
rebuilding the mage guild - for
reserve stack - for
empty battlefield - against
no improved stack for neutrals - against
disable neutral morale - against
restriction on the dimension door - doesn't matter
dimension door in water magic - doesn't matter
instead of scrolls - gold - for
bank - for
choice of neutral city types - against
ability to leave troops - against
city destruction - against
creature experience system - for
ability to leave an artifact - doesn't matter
hero classes - against

After the first game on the test server, I made a couple of changes to the desired settings.
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18 years ago
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1) AndreyALN
2) 390093865

hit and run restriction - for
chess clock - for (1800+300)
Inferno portal - for
restriction on certain buildings in cities - against
new witch huts - for
rebuilding the guild of mages - for, otherwise how to level everyone and cancel the "rush":smile54:
reserve stack - for
empty battlefield - for (this is only in battles with neutrals, in battles against each other, it depends on luck!)
no improved stack for neutrals - for
disable neutral morale - for
restriction on the dimension door - for
dimension door in water magic - for
gold instead of scrolls - for
bank - for
choice of neutral city types - for
ability to leave troops - for
city destruction - for
creature experience system - for (it really enlivens the game, especially at the beginning, and compensates for the "rush" with canned goods and trees, and if there is a 10% tax, it's even better:D)
ability to leave an artifact - for
hero classes - for, I would probably ban war and mage, the experience of off-classes shows that there is usually a significant advantage for the warrior

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