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SECOND HOMM3 TE ONLINE TOURNAMENT
Regulations1)The tournament is held on the game version Heroes of Might and Magic: Tournament Edition v1.03q at 160% difficulty on random maps. Games begin on September 1.
2)Tournament status - fan-made.
3)Application format:
Heroesworld nickname.
ICQ number.
4)Voting results for TE settings for the tournament:
hit and run limit - against
chess clock - for, 1800+300 seconds.
Inferno portal - for
ban on some buildings in towns - against
new witch huts - for
Mages' Guild rebuild - for
reserve stack - for
empty battlefield - against
no upgraded stacks for neutrals - against
disable neutral morale - against
Dimension Door limit - for
Dimension Door in water magic - for
gold instead of scrolls - for
bank - for
choice of neutral town types - for
ability to leave troops - against
town destruction - for
creature experience system - for
ability to leave an artifact - for
hero classes - for
Main tournament settings that were not subject to voting:
wild monsters
modified heroes
timer stops in battles
fort on the hill -> fairy dragons
level 2 dwelling in all towns
Necropolis patch
replacing cartographers with veils of darkness
Settings that will not be in the tournament:
time market
mirror of home path
summoning stones
shooting tower experience system
external level 8 dwellings work as normal ones
creature accumulation in external dwellings
guard accumulation in external dwellings
creation of sylvan captains
5)All games in the tournament will be held on random maps of size Large + Underground using template 2sm4d(3). Map settings: L+U, 2 players, 0 teams, 0 computers, 0 computer teams, no water, strong monsters, 160% difficulty.
6)Tournament system - all players are divided into 2 groups of 4 people. Each player plays one game with each opponent in their group. Players who take the first 2 places advance to the semifinals, then the pair winners advance to the final.
7)All disputed points are decided by the organizers, so please notify them of such occurrences in a timely manner.
8)Time for one game - 7 days, i.e., the group round must be played within 3 weeks.
9)Town selection will be done by drawing lots; the blue player draws first.
10)The organizers reserve the right to make any changes to both the regulations and the rules.
Rules
1)Each player has the right to take a restart twice: on the first day of the game and within three days, meaning starting a new game with map regeneration. Mandatory restart - meeting on the 6th day.
2)The Grail can be dug up after 5 weeks of play.
3)So-called "red-rush" is forbidden; that is, a player playing as red does not have the right to attack blue on the first day of the week with growth purchased on that day. However, troops arriving with a hero purchased on that day may be used.
4)Fair Play
The most important point: players must play fairly and respect each other. The use of cheat codes and all kinds of "bugs" is forbidden. It is also forbidden to open saves or open the map in the editor before the end of the match. A match is considered finished when one player has completely destroyed the second or one of them surrenders, which must be confirmed via ICQ. Only after this is it permitted to open saves.
5)Miscellaneous
If a "stalemate" situation occurs in battle, the attacking player must retreat. For example: during the battle, the attacker has 100 dwarves left, and the defending hero has 1 fly. And the 100 dwarves cannot catch the fly. In this case, the attacker with 100 dwarves must retreat (or pay off). If someone is wearing "shackles of war", it is necessary to load the last save, repeat all moves exactly as they were made before this battle, and dismiss the troops that were killed during this battle. Then the attacker must attack and flee/pay off.
If a disconnect occurs during the game, the player who was moving at that moment finishes their move and saves the game. Then they load from this save and continue. Alternatively, they load the autosave of the player who was inactive at that time. If the connection is interrupted during a battle, then after loading all battle moves are repeated as closely as possible to those before the disconnect.
Tournament Table
Group 1 |
1 | Wicc | - | W | * | W | 3 | 1 |
2 | invisible | L | - | * | W | 2 | 2 |
3 | AndreyALN | DNP | DNP | - | DNP | 0 | 4 |
4 | Dirty_Player | L | L | * | - | 1 | 3 |
Group 2 |
1 | Pit - In sake of LM | - | W | L | W | 2 | 1-3 |
2 | Javdet | L | - | W | W | 2 | 1-3 |
3 | Dreamcatcher | W | L | - | W | 2 | 1-3 |
4 | StickyFingaz | L | L | L | - | 0 | 4 |
color scheme |
1 | Player1 | - | Blue | red | blue | * | * |
2 | Player2 | red | - | blue | red | * | * |
3 | Player3 | blue | red | - | blue | * | * |
4 | Player4 | red | blue | red | - | * | * |
Sincerely, tournament organizers: StickyFingaz and Dreamcatcher.