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Poll results will be visible after you vote or when the poll closes.
Центавр
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The best 4th-level unit in the original game is the Black Dragon. It's the most powerful, without a doubt.
I also like Behemoths for their appearance and the way they take down enemies in groups, and Magic Dragons are great for their spells, including Mirror Image.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра. Клан "Вершители Асхана" - "Masters of Ashan"
I'm a big fan of the original fourth installment. Because I'm a conservative, stubborn, and old-fashioned person. And words like "Gargantua," "Dragon King," "Raging Bull" don't mean anything to me. In fact, introducing super-duper-cool, even cooler-than-the-coolest monsters into the game, in my opinion, is a bad feature of some expansions. In the third game, the same thing happened: good expansions with new monsters were released one after another, monsters that were equal in strength to the old ones, but with their own unique twist. And it all ended with the release of "In Wake of Gods" and "Life vs. Death," where completely unnecessary "Supreme Archangels," "Acid Hydras," "Super Titans" appeared – in short, level 8 monsters, incredibly strong compared to the "old ones," but not available for normal recruitment. Of course, Campaigns become much more interesting when they include such creatures – I'm not denying that. But, in my opinion, creating all sorts of super-monsters is a completely negative thing. It disrupts the balance, distorts the game, and ultimately brings nothing useful.
Specifically on the topic: I voted for Black Dragons. Simply because Black Dragons are the strongest creatures in the game. If "best" means "powerful," then it's only Black Dragons. And if "best" meant "most useful," then there can be no definitive answer. In each specific situation, different monsters will be useful. Weak champions dominate on small maps, manticores allow you to defeat Black Dragons, magic dragons are the best casters in the game, titans are the best ranged attackers in the game. There are no useless units at level 4. Even the hydra has its uses – when playing as the Champion on resource-scarce maps. To take on tough neutral creatures, the Hydra is just the thing!
And if we're talking about playing against the AI, absolutely any unit is effective. Because our opponent is incredibly stupid.
Against which level 4 creature do I dislike playing the most? It's against Sea Serpents. Their truly hellish ability will make you think twice before sending Black Dragons into attack – huge, irreplaceable, and costly losses are guaranteed.
DragonGirl
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black dragons forever!!!! I also like the monsters (ground units), even though they are slow... but they hit so hard!!!! And the dragon king is pretty good too... Hey, why did you forget Gargantua???? I think it's the coolest monster! The way it throws rocks, it's amazing! True, it's in the upcoming expansion...
General ZeT
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Hey, why did you forget Gargantua?
answer:
True, he's coming in the upcoming expansion...
10 characters
:smile17:
Heroesoman
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In my opinion, the best units are Titans, as they have ranged attacks and deal full damage in melee combat, and they will tear through Black Dragons (with Chaos Guard).
DraGuN[i]St
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I think this is a very silly topic, or maybe I just didn't understand the question. It seems to me that, without a doubt, the Cerberus is the most powerful and strongest monster of level 4 (from the options provided). Also, I think that only the Berserk can be compared to the Cerberus, even though they move on their own. I don't even consider Dragon Kings...
Alexsander13
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The question in the topic is indeed not quite correct, because, naturally, Champions of Darkness are the strongest after Cyclops Dukes in terms of HP and damage, and of course, also in terms of protection, plus magic resistance and breath attack.
However, if we consider their usefulness, it's very difficult to say, because you can't apply buffs to Champions of Darkness or heal them, while Cyclops Dukes, with Berserk, Hypnosis, or even a simple counterattack when built in a square formation, can wipe out all your buffers and other monsters (well, maybe almost all).
Wizards are good with a Summoner – you divide them into squads and confuse neutral creatures, while you summon Phoenixes or Manticores for yourself. But if you have Dragon Strength at level 5 magic, then in all castles, Cyclops Dukes will be much better than Phoenixes, and Manticores are fun, they stun well, and I'm not sure, but if you can't cast spells after their stun, then that's really great, and they also fly well, although there aren't many of them.
Champions of Darkness and Hydras – here, Champions of Darkness are probably better, even without buffs and healing, but they fly far. However, Hydras, with Catapult and Assassin, will easily take out level 4 creatures; even Angels will fly in, attack once, and then they're gone.
Angels vs. Champions – more likely Angels, because resurrecting heroes is a tricky business, and they can also resurrect themselves. There are simply more Champions, and often when you raid a Griffin Nest, it's much easier to buy them. I, for example, take Champions because I'm going for Crusaders, not Monks; I'm just more used to it, I like it more, etc. You can buy Champions almost immediately; you just need a stable, but if you judge objectively, Angels are probably better, even if you use both skillfully.
Titan Golems – no question, Titans, because you can't heal Golems, and you'll be losing them to neutral creatures. I'm not even sure if you can raise them with Resurrection.
Devils vs. Bone Dragons – it's complicated. If you're fighting against Order, you need to take Bone Dragons because they have twice the defense against Titans (it's difficult to hit Bone Dragons with arrows). Devils are very useful if they run away to the other end of the map and survive, although after being hit by a Catapult, they don't have a counterattack. But if your Demons manage to freeze a buffer or an Angel, that will be more useful.
Monsters vs. Birds – I can't judge about Barbarians; I only played the campaign, and I don't know how to play them, and I don't really want to learn; it seems too difficult to me.
Dark Champions – they shouldn't have been left out; they are very useful. I would choose them even with Champions of Darkness present.
There's no point in discussing Sea Monsters because you can't play with them, although maybe you can with Diplomacy
Тебя оскорбили - забудь...тебя унизили - прости...тебя ударили - вспомни всё и убей!!! :smile10: :smile17: :smile19:
Армия* - это люди, собранные в одном месте с единственной целью: исправлять ошибки дипломатов.
Д. Дэниелз
=Feel999=
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Black dragons, period. I don't even see any competitors nearby.
Достоинство человека определяется тем, каким путем он идет к цели, а не тем, достигнет ли он ее.;) Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
kor4
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No one mentioned Thunderbirds and Champions; on S maps, they provide a significant advantage due to their high numbers (especially Champions, with a Lord possessing nobility of class 2, you can get 9 of them in 2 weeks, which translates to 1350 HP compared to 800 for a Chaos Demon, plus support from Life Mages). Thunderbirds, thanks to their lightning attacks and mobility, will also cause more problems than 4 Hydras, Beasts, or Chaos Demons.
Again, if the enemy army relies on strong spellcasters, such as a Chaos Mage or a well-developed Tactician, then there is nothing better than Devils – with good morale, they can eliminate the enemy mage with an immortality potion by the beginning of the second round.
Zybr
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No one mentioned Thunderbirds and Champions; on S maps, they provide a significant advantage (especially Champions, with a Lord possessing nobility of class 2, you can get 9 of them in 2 weeks!).
Battles are more challenging to conduct without losses, and "Flight" or at least "Lightfoot" is very useful for quickly moving around the map.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
kor4
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and yet, the early/mid-game is a time when quantity matters. and even before the mid-game, healing, regeneration, and basic defense spells are still dominant.
kor4 It's helpful to listen to experienced players. ;) Losses in battle are the main indicator in battles with neutral creatures. kor4
and yet the beginning/middle is the time when quantity matters.
Maybe then buy a lot of peasants? :) Multiply the champions' damage by their attack and compare it with other level 4 monsters. Even their quantity and flanking bonus don't always compensate for their low attacking ability.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
kor4
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STRATEGIST I doubt you'll argue that angels are an absolute must-have unit for any situation. I'm not trying to prove that champions are the best unit, I'm just saying that you shouldn't dismiss them, after all, the alternative is given for a reason.
Zybr
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I doubt you would argue that angels are an absolute must-have unit for any situation.
Why not? They have high speed, decent combat stats, and increased survivability due to resurrection, plus you can upgrade the hero. Champions are inferior in every aspect except for the lower building cost (and sometimes speed, as they can be built on day 3 on some maps).
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!