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Posts from Discussion about Necropolis heroes. Auto-translated

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Who is your favorite hero from the Necropolis faction?
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#198
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I haven't used Naadir even once))) I think the hero is probably just as good; it's just that I don't like his appearance.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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#199
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Nadira isn't very good with ghosts. Seriously: the number of ghosts she summons is equal to the hero's level. It's just ridiculous. If they at least didn't disappear at the end, but instead accumulated like skeletons... But even so, you'll gather more from mines. Or better yet: the number of ghosts should be equal to the number of enemies killed.
In reply to Deinler
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#200
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I would always play as Naadir, and for any of the factions, I would look for him.
Is 20 ghosts at level 20 a small reward for killing a stack of enemies? Not at all, it's quite good, especially if the battle is fought with small armies.
Tomorrow holds no promises
Except the ones we've made
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#202
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Why not?:) Ghosts are great for covering archers, for distracting enemies, and for many other things.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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#203
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Necromancers will already have a large number of ghosts, so Naadir's specialization is purely symbolic; he is clearly not suitable for the role of the best Necromancer hero.

Recently, I've been leaning towards the opinion that Lucretia is one of the best candidates (too bad about the mana regeneration at the start – in my opinion, considering the presence of Spiritual Link, the skill is almost useless).
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#204
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A huge number of ghosts?:) Where is that? In Russia? I don't think so. And I usually play like that:) I haven't tried playing with this hero yet, but I've heard that he's quite good for it:)
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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#205
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What about Orson?
I think that if you purposefully spend dark energy from the very beginning of the game only on raising zombies, you might end up with a considerable number of them.
In reply to Lord Vampire
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#206
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Well, this can also be attributed to Lucretia's vampires. If you keep raising them all the time, there will be many. Again, to raise zombies, you need neutral creatures, specifically those that give you zombies. I haven't used this hero even once, although I've heard that he's good.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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#207
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That's the whole point of Orson: there are usually significantly more neutral creatures on the map, from which zombies can be raised, than other types. And, unlike Lucretia, you can start raising zombies from the very first week and, practically, every week.

Besides, necromancers have a huge amount of spells and summoning magic, which means that, if I understand correctly, it is advantageous for them to play defensively in battles with an opponent, and what could be better for this than a large number of resilient zombies?

One thing I don't quite like is the defense bonuses. After all, defense is one of the main parameters for a necromancer hero, which means that due to high defense, units already take little damage (compared, for example, to demons), which means that these -30% from skilled defense are not such a big bonus.

However, the prospect of fighting to the last is very tempting.
In reply to Мститель
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#208
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It's precisely these 30 percent that provide a huge advantage. But what if, for example, an Orc with 20 attack and skilled offense appears? What then? Will it deal significant damage?
And there's also Battle and Entrenched Defense, terrible abilities.
Tomorrow holds no promises
Except the ones we've made
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#209
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BDP is a mega-skill for a faction that includes vampires. If you manage to acquire it in the second week and hire some vampires, you can easily defeat many high-level neutral creatures or capture a Utopia. It's a shame that Lucretia doesn't have any defense at the start, though.
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#210
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In any case, the "Skilled Defense" skill (an excellent skill, I'm not arguing, and it gives a significant advantage to Necromancers) works better for Mages, Demons, and Dark Elves than for Necromancers.
In reply to Мститель
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#211
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Why?
It works much more effectively against demons with 2 defense points than against Necromancers with 10. :rolleyes: Orcs easily break through the Necropolis defense; even 30% won't be enough.
Tomorrow holds no promises
Except the ones we've made
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#212
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So, when facing dwarves, mages, other necromancers, and, to some extent, light elves, you need to carefully consider whether to give the necromancer defense.

Orcs, demons, dark elves, and humans, I agree, easily break through the defense of necromancers. And against them, you can choose Orson as your starting hero.