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Discussion about Necropolis heroes.

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#207
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That's the whole point of Orson: there are usually significantly more neutral creatures on the map, from which zombies can be raised, than other types. And, unlike Lucretia, you can start raising zombies from the very first week and, practically, every week.

Besides, necromancers have a huge amount of spells and summoning magic, which means that, if I understand correctly, it is advantageous for them to play defensively in battles with an opponent, and what could be better for this than a large number of resilient zombies?

One thing I don't quite like is the defense bonuses. After all, defense is one of the main parameters for a necromancer hero, which means that due to high defense, units already take little damage (compared, for example, to demons), which means that these -30% from skilled defense are not such a big bonus.

However, the prospect of fighting to the last is very tempting.