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Round table discussion.

I would like to start a thread where everyone can share their observations or advice (objective or subjective) that could help improve the overall quality of the game.
С истиной где-то рядом...





Лето 2010.
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For example: capturing the Dragon Utopias. Tip: if there is no clear advantage over the Dragons and there is a risk of losing creatures from the Shock Stack, do not immediately attack with "Shock Stacks" (for example, Angels, as you risk that the Green or Red Dragons will attack the Angels), but wait and let the Dragons go first, then take revenge on them with insignificant troops, and attack with the "Shock Stack".
С истиной где-то рядом...





Лето 2010.
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I try to carry a four-leaf clover with me; it brings me luck in the game, and I also really enjoy visiting the mermaids...
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In reply to Дубровин Павел
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Taking the Necropolis.

Tip: If you can't destroy 5 or 10 Vampires in the Necropolis in one turn and there's a risk that Vampires or Witches will reach your "main stack" (e.g., 24 Heavy Crossbowmen and 33 Pikemen), position your Warriors so that neither Vampires nor Witches can reach them on their turn, and you'll have the opportunity to fire with the Crossbowmen and deal damage with the Pikemen. You can arrange your troops in the following order (from left to right): 1-28 (Pikemen)-1-1-1-1-24 (Crossbowmen).
On Necropolis maps, with this arrangement, neither Vampires nor Witches will be able to reach your 2nd, 5th, or 7th stack on their turn.
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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Dubrovin Pavel
there is a risk that Vampires or Witches will reach your "Strike Stack" (for example, 24 Heavy Crossbowmen and 33 Pikemen), so position your Warriors in such a way that neither Vampires nor Witches can reach them during their turn.
GENIAL! An innovation in Heroes! :D :D :D
In reply to Dirty_Player
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Dirty_Player
GENIAL! An innovation in Heroes! :D :D :D
Well, you're wrong. I don't see a tutorial for heroes on the World of Heroes forum, and given that World of Heroes is primarily aimed at beginners, it should definitely be there. Regarding taking crypts with a Castle: I prefer the following arrangement: 1 pikeman - 1 pikeman (or a faster unit like a harpy or gargoyle with a speed >5 - this makes sense if it's not on grass) - 1 pikeman - archers - main stack of pikemen - 1 pikeman - 1 pikeman. The archers can easily take down vampires and skeletons in 2 rounds, while the pikemen or fast units chase away skeletons and zombies (we're talking about max and pre-max crypts here). On Necropolis terrain, it's preferable to put the archers in one stack to take out most of the vampires in the first rounds and avoid attacks from skeletons and zombies. Taking the max crypt is not difficult with a Rampart - the algorithm is the same as with a Castle. The only difference on Necropolis terrain is that the main stack of centaurs is in the 3rd stack, and in the 2nd stack, there's 1 dwarf, for example (the main thing is that the speed is <6). Then the centaurs move before the skeletons and can easily finish off the vampires that the elves didn't finish. However, in my opinion, my method of taking the max crypt on Necropolis terrain is weak and needs to be improved. Taking the max crypt with a Tower on difficulty 111, having 80 imps and 1 gargoyle without magic, is described on the DirectHome portal: For convenience, I suggest dividing the battlefield into a chessboard-like grid - rows (a, b, c, d, e, f, g, h, k, l, m) and columns (from 1 to 15). The top left cell is a1. The bottom right is m15. The arrangement from left to right in the slots is: 1 gargoyle, 1 griffin, 1 griffin, 76 griffins, 1 griffin, 1 griffin, 1 griffin (w - wait, def - defense, // - move after waiting). 1) d6-a1; d10-w; f5-a3; f8-w; f11-w; h6-b3; h10-w // d10-a14; f8:g5; f11-g8; h10-h9 2) a14-a15; f8:g5; g8-w; b3-a8; h9-w // g8-c9; h9-h15 3) f8-f2; c9-a8; h15-w // h15-m12 4) f2:a7; m12-w 5) f2:a7 6) f2:e3 7) f2:k6 8) f2-a1 9) a1:e4 (a1-def if there are a few skeletons left) Further actions are simple... I want to note that if the main stack of gremlins has weak attacks, in some cases, a vampire may remain. Therefore (in my opinion), Sir VerySlow's correct example was analyzed by taking the crypt 10 times, counting the losses: 1 gargoyle always, and the gremlins in different variations - 10; 8; 9; 6; 8; 7; 6; 6; 8; 5. If anyone wants to, they can continue the analysis, changing the number of gremlins in the main stack. As for morale, following the conditions of the task, everything is bravely ignored... The only thing is that there's a lot of it...

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to LeBron
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The thread exists about the school of basic mastery and how to conduct complex battles. So Lebron, crypts, for example, are partially described there.
But here is my proposal: after games, many have questions about whether they played correctly, how they conducted the FB. Maybe we should make this direction the main one? For example, in some report I read that a player couldn't take a pre-max Dwarf Cottage for Swamp with 20 Lizardmen, but as far as I know, it should fall almost without losses (at least in Swamp). Maybe we could discuss this? With saves, etc.

Or here's another example: two players are conducting a final battle, and it would be interesting to discuss how one should have acted best in the battle. I think it would be interesting.

I don't play Tower myself, but in my opinion SBDuke's scheme is better than what Direkt wrote. As for Crypts, I stick to the arrangement: shooter - 2nd stack, striker in the 5th. It is definitely no worse than all the others.

P.S. Well, and despite the fact that many people know this, I'll write it: if we approach to check a structure with a gr stack (Dwarf Cottage, for example), then later we can see how many regular and how many upgraded creatures are inside. But the total number of creatures is also visible, so after such a check we can always distinguish, for example, all Nagas (if there is an upgraded stack there, we can always state the exact number of Nagas). The same with Uptops: you can distinguish a minimum/two-stack from a three-stack and from a max.
In reply to LeBron
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Castle Siege.

Tip: When analyzing the situation, it turns out that your opponent has an advantage in ground units (Monsters, Ogres, Wolf Riders), while you have an advantage in Archers and Magic.

In this case, try to temporarily trap your opponent's ground units behind their own walls (if you haven't developed the Catapult skill). To do this, sacrifice your "two-square" unit and place it in front of your opponent's castle gate.
Even if this unit is killed, the castle gate will not open, and you will have the opportunity to "thin out" the besieged enemy troops with Magic and Archers. Keep in mind that the Archers attacking from their initial positions only deal 1/4 of the normal damage they would deal in a direct attack on the battlefield. Therefore, after trapping the defender, it will be effective to move the Archers closer to the Walls to deal 1/2 damage.

Added 10 minutes later
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Oelm
There's a topic, a school of basic skills, and how to conduct complex battles.
And here's my suggestion: many people have questions after games about whether they played correctly and how they conducted the final battle.
Or, for example, two players are having a final battle, and it would be interesting to discuss how they could have acted best in the battle. I think it would be interesting.

You're right! Sometimes, the opponent has fewer troops, and their stats and magic aren't better, but they win the final battle due to skillful tactical actions.
It would be interesting to hear opinions on conducting close combat battles against each other.
С истиной где-то рядом...





Лето 2010.
In reply to Oelm
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Oelm
The same applies to Utopians: you can distinguish the minimum from the two/three-star versions and from the maximum.
Oelm, could you please provide more details on how to distinguish the minimum from the two/three-star versions? I only know how to identify the maximum and three-star versions :rolleyes:
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In reply to bRitvo4kA
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Please note: after verification, if you hover the cursor, the total number of creatures will be displayed. If it shows "guarded by a group of creatures," then the Utopia is minimal (or a duo). P.S. Yes, of course. Utopias differ precisely in the manner indicated below. However, this does not change the essence.
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What distinguishes the minimum requirements (a few, a few more, a couple, a couple more) 8+5+2+1=16 – a group of creatures? What about the second level (a few, a few more, a couple, a couple more) 8+6+3+2=19 – the same group of creatures. So, how can we actually tell the difference between the minimum and the second level?
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It’s impossible to distinguish the minimum requirement from the second level when looking at it from the outside.
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I rely on tactics and don't move!!!
Priorities:
1. Unit speed...
2. Tactical expertise...
3. Having several units with the same high speed...
4. Attacking the opponent...

Sometimes, there are situations where both opponents have tactics, but when attacking: either the tactic works and you deploy your troops, or the battle starts immediately!!!

Can you explain this?
Ушел с героев, пока пряники)
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There are times when having the first move is a crucial factor in winning a battle, and it always belongs to the attacker, not the defender, even if the fastest creatures in both armies have the same speed. Don't forget to take advantage of this.
С истиной где-то рядом...





Лето 2010.

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