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Standard game.
Difficulty - Warrior
Autosave - Enabled
Ghost Mode - disabled
Simultaneous Turns - enabled
Quick Combat - enabled
Animation Speed - maximum(5)
Time per turn: 14 minutes
Any programs that allow changing the game structure during battle in any way are forbidden!
Any programs that provide additional information about the opponent's actions are also forbidden. HeroScaner, for example.
All known and unknown cheats and bugs are forbidden.
Skill wheels and other similar helpers are highly encouraged ;)
Battles take place on neutral ground.
When using Armageddon: if all troops on the battlefield are turned to ash, the player who used it wins.
All resurrected and raised troops can be used to achieve victory even if no non-resurrected ones remain.
Additional heroes may be used for transporting troops or artifacts (spells, tasty candies, whatever) to the main hero, but only on the second turn.
Each player plays 3 games against every other player
First game: full Random
(Random Castles and random heroes)
Mirrors (identical castles) can be skipped. Otherwise, both games (first and second) are played as random.
Second game: mirror of the first game.
(Players swap castles, heroes are random)
Third game: ban/pick
(Crossing out and choosing specific Factions)
The ban/pick system is as follows:
For each of the two players, a list of all starting races available on the map is written. In total, there are 2*8=16 positions. After this, players take turns crossing them out until only one uncrossed item remains in each list - these will be played. During this process, you can cross out "bad" races from your own list as well as "good" ones from the opponent's list. The sequence of crossing is: 1-2-2-...-2-1 (meaning the first player crosses one position, then the second - two, the first - two,... , the second - one).
The winner of the second battle bans/picks first.
For each victory, a player receives one point.
The 8 players leading in points advance to the next stage.
If two players competing for a ticket to the second stage have an equal number of points, an additional battle is held between them.
ban/pick system:
The first player chooses a castle for themselves, while also providing the opponent with four castles to choose from against which they are ready to play.
Fourth and all subsequent:
ban/pick:
For each of the two players, a list of all starting races available on the map is written. In total, there are 2*8=16 positions. After this, players take turns crossing them out until only one uncrossed item remains in each list - these will be played. During this process, you can cross out "bad" races from your own list as well as "good" ones from the opponent's list. The sequence of crossing is: 1-2-2-...-2-1 (meaning the first player crosses one position, then the second - two, the first - two,... , the second - one).
The winner of the first battle bans/picks first.
The Tournament is held on game version Heroes of Might and Magic V: Tribes of the East 3.1
Game Settings:Standard game.
Difficulty - Warrior
Autosave - Enabled
Ghost Mode - disabled
Simultaneous Turns - enabled
Quick Combat - enabled
Animation Speed - maximum(5)
Time per turn: 14 minutes
Any programs that allow changing the game structure during battle in any way are forbidden!
Any programs that provide additional information about the opponent's actions are also forbidden. HeroScaner, for example.
All known and unknown cheats and bugs are forbidden.
Skill wheels and other similar helpers are highly encouraged ;)
Battles take place on neutral ground.
When using Armageddon: if all troops on the battlefield are turned to ash, the player who used it wins.
All resurrected and raised troops can be used to achieve victory even if no non-resurrected ones remain.
The first turn is skipped!
(in order to get an autosave)No actions should be taken on the first turn!
Preparation happens on the second turn.
(hero leveling, buying artifacts, troops, etc.)Each player, after preparing, passes the turn within their own outpost.
On the third turn, both players enter the arena.
Only one hero may enter the arena!
No actions should be taken on the third turn, except for visiting a well.
And battles, of course.
No actions should be taken on the third turn, except for visiting a well.
And battles, of course.
Time per turn - 14 minutes. If someone fails to enter within the allotted time, their head is cut off and fed to the dragons. yum...
Additional heroes may be used for transporting troops or artifacts (spells, tasty candies, whatever) to the main hero, but only on the second turn.
The first stage of the tournament is conducted under this system:
Each player plays 3 games against every other player
First game: full Random
(Random Castles and random heroes)
Mirrors (identical castles) can be skipped. Otherwise, both games (first and second) are played as random.
Second game: mirror of the first game.
(Players swap castles, heroes are random)
Third game: ban/pick
(Crossing out and choosing specific Factions)
The ban/pick system is as follows:
For each of the two players, a list of all starting races available on the map is written. In total, there are 2*8=16 positions. After this, players take turns crossing them out until only one uncrossed item remains in each list - these will be played. During this process, you can cross out "bad" races from your own list as well as "good" ones from the opponent's list. The sequence of crossing is: 1-2-2-...-2-1 (meaning the first player crosses one position, then the second - two, the first - two,... , the second - one).
The winner of the second battle bans/picks first.
For each victory, a player receives one point.
The 8 players leading in points advance to the next stage.
If two players competing for a ticket to the second stage have an equal number of points, an additional battle is held between them.
The second stage of the tournament has the following structure:
The leader of the first stage (1st place) fights the player in fifth place.
The killer in second place battles the warrior who took sixth place.
The sir in third place enters a clash with the lord who took nothing less than seventh place.
The knight of fourth place fiercely fights the master in eighth place.
Second and third games:The leader of the first stage (1st place) fights the player in fifth place.
The killer in second place battles the warrior who took sixth place.
The sir in third place enters a clash with the lord who took nothing less than seventh place.
The knight of fourth place fiercely fights the master in eighth place.
battle scheme:
1st place - 5th place
2nd place - 6th place
3rd place - 7th place
4th place - 8th place
1st place - 5th place
2nd place - 6th place
3rd place - 7th place
4th place - 8th place
The battle is played best of three victories.
The first two games have this ban/pick:
The first player chooses a castle for themselves, while also providing the opponent with four castles to choose from against which they are ready to play.
Subsequent games:
For each of the two players, a list of all starting races available on the map is written. In total, there are 2*8=16 positions. After this, players take turns crossing them out until only one uncrossed item remains in each list - these will be played. During this process, you can cross out "bad" races from your own list as well as "good" ones from the opponent's list. The sequence of crossing is: 1-2-2-...-2-1 (meaning the first player crosses one position, then the second - two, the first - two,... , the second - one).
The winner of the second battle bans/picks first.
The first two games have this ban/pick:
The first player chooses a castle for themselves, while also providing the opponent with four castles to choose from against which they are ready to play.
Subsequent games:
For each of the two players, a list of all starting races available on the map is written. In total, there are 2*8=16 positions. After this, players take turns crossing them out until only one uncrossed item remains in each list - these will be played. During this process, you can cross out "bad" races from your own list as well as "good" ones from the opponent's list. The sequence of crossing is: 1-2-2-...-2-1 (meaning the first player crosses one position, then the second - two, the first - two,... , the second - one).
The winner of the second battle bans/picks first.
The third stage of the tournament looks like this:
scheme:
master of pair 1 - master of pair 3
master of pair 2 - master of pair 4
The winner of the first pair of the second stage fights the winner of the third.
The same happens with the second and fourth pairs.
I shall call the winners masters from now on, for so I truly wish.
The same happens with the second and fourth pairs.
I shall call the winners masters from now on, for so I truly wish.
scheme:
master of pair 1 - master of pair 3
master of pair 2 - master of pair 4
The battle is played best of four victories.
First game:
Random
First game:
Random
ban/pick system:
The first player chooses a castle for themselves, while also providing the opponent with four castles to choose from against which they are ready to play.
Fourth and all subsequent:
ban/pick:
For each of the two players, a list of all starting races available on the map is written. In total, there are 2*8=16 positions. After this, players take turns crossing them out until only one uncrossed item remains in each list - these will be played. During this process, you can cross out "bad" races from your own list as well as "good" ones from the opponent's list. The sequence of crossing is: 1-2-2-...-2-1 (meaning the first player crosses one position, then the second - two, the first - two,... , the second - one).
The winner of the first battle bans/picks first.
Final:
The final battle, a fierce clash of the two most steadfast, agile, and skilled warriors.
winner of the first pair of the third stage against the winner of the second pair
winner of the first pair of the third stage against the winner of the second pair
Battle best of four victories.
Ban/pick system:
For each of the two players, a list of all starting races available on the map is written. In total, there are 2*8=16 positions. After this, players take turns crossing them out until only one uncrossed item remains in each list - these will be played. During this process, you can cross out "bad" races from your own list as well as "good" ones from the opponent's list. The sequence of crossing is: 1-2-2-...-2-1 (meaning the first player crosses one position, then the second - two, the first - two,... , the second - one).
At the players' request, battles may take place under full random
the one who triumphs here shall be named the winner
what awaits them is unknown
it's best to remain silent...
:smile36:
Ban/pick system:
For each of the two players, a list of all starting races available on the map is written. In total, there are 2*8=16 positions. After this, players take turns crossing them out until only one uncrossed item remains in each list - these will be played. During this process, you can cross out "bad" races from your own list as well as "good" ones from the opponent's list. The sequence of crossing is: 1-2-2-...-2-1 (meaning the first player crosses one position, then the second - two, the first - two,... , the second - one).
At the players' request, battles may take place under full random
the one who triumphs here shall be named the winner
what awaits them is unknown
it's best to remain silent...
:smile36:


