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Posts from New Year's Duel Tournaments. Regulations, Rules.

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The Tournament is held on game version Heroes of Might and Magic V: Tribes of the East 3.1
Game Settings:
Standard game.
Difficulty - Warrior
Autosave - Enabled
Ghost Mode - disabled
Simultaneous Turns - enabled
Quick Combat - enabled
Animation Speed - maximum(5)

Time per turn: 14 minutes

Any programs that allow changing the game structure during battle in any way are forbidden!
Any programs that provide additional information about the opponent's actions are also forbidden. HeroScaner, for example.
All known and unknown cheats and bugs are forbidden.


Skill wheels and other similar helpers are highly encouraged ;)

Battles take place on neutral ground.
When using Armageddon: if all troops on the battlefield are turned to ash, the player who used it wins.
All resurrected and raised troops can be used to achieve victory even if no non-resurrected ones remain.

The first turn is skipped!
(in order to get an autosave)
No actions should be taken on the first turn!
Preparation happens on the second turn.
(hero leveling, buying artifacts, troops, etc.)
Each player, after preparing, passes the turn within their own outpost.
On the third turn, both players enter the arena.
Only one hero may enter the arena!
No actions should be taken on the third turn, except for visiting a well.
And battles, of course.

Time per turn - 14 minutes. If someone fails to enter within the allotted time, their head is cut off and fed to the dragons. yum...

Additional heroes may be used for transporting troops or artifacts (spells, tasty candies, whatever) to the main hero, but only on the second turn.

The first stage of the tournament is conducted under this system:

Each player plays 3 games against every other player
First game: full Random
(Random Castles and random heroes)
Mirrors (identical castles) can be skipped. Otherwise, both games (first and second) are played as random.
Second game: mirror of the first game.
(Players swap castles, heroes are random)
Third game: ban/pick
(Crossing out and choosing specific Factions)


The ban/pick system is as follows:
For each of the two players, a list of all starting races available on the map is written. In total, there are 2*8=16 positions. After this, players take turns crossing them out until only one uncrossed item remains in each list - these will be played. During this process, you can cross out "bad" races from your own list as well as "good" ones from the opponent's list. The sequence of crossing is: 1-2-2-...-2-1 (meaning the first player crosses one position, then the second - two, the first - two,... , the second - one).

The winner of the second battle bans/picks first.

For each victory, a player receives one point.
The 8 players leading in points advance to the next stage.
If two players competing for a ticket to the second stage have an equal number of points, an additional battle is held between them.

The second stage of the tournament has the following structure:

The leader of the first stage (1st place) fights the player in fifth place.
The killer in second place battles the warrior who took sixth place.
The sir in third place enters a clash with the lord who took nothing less than seventh place.
The knight of fourth place fiercely fights the master in eighth place.

battle scheme:

1st place - 5th place
2nd place - 6th place
3rd place - 7th place
4th place - 8th place

The battle is played best of three victories.
The first two games have this ban/pick:
The first player chooses a castle for themselves, while also providing the opponent with four castles to choose from against which they are ready to play.
Subsequent games:
For each of the two players, a list of all starting races available on the map is written. In total, there are 2*8=16 positions. After this, players take turns crossing them out until only one uncrossed item remains in each list - these will be played. During this process, you can cross out "bad" races from your own list as well as "good" ones from the opponent's list. The sequence of crossing is: 1-2-2-...-2-1 (meaning the first player crosses one position, then the second - two, the first - two,... , the second - one).
The winner of the second battle bans/picks first.
The third stage of the tournament looks like this:
The winner of the first pair of the second stage fights the winner of the third.
The same happens with the second and fourth pairs.

I shall call the winners masters from now on, for so I truly wish.


scheme:
master of pair 1 - master of pair 3
master of pair 2 - master of pair 4
The battle is played best of four victories.
First game:
Random
Second and third games:
ban/pick system:
The first player chooses a castle for themselves, while also providing the opponent with four castles to choose from against which they are ready to play.
Fourth and all subsequent:
ban/pick:
For each of the two players, a list of all starting races available on the map is written. In total, there are 2*8=16 positions. After this, players take turns crossing them out until only one uncrossed item remains in each list - these will be played. During this process, you can cross out "bad" races from your own list as well as "good" ones from the opponent's list. The sequence of crossing is: 1-2-2-...-2-1 (meaning the first player crosses one position, then the second - two, the first - two,... , the second - one).
The winner of the first battle bans/picks first.

Final:
The final battle, a fierce clash of the two most steadfast, agile, and skilled warriors.

winner of the first pair of the third stage against the winner of the second pair

Battle best of four victories.
Ban/pick system:
For each of the two players, a list of all starting races available on the map is written. In total, there are 2*8=16 positions. After this, players take turns crossing them out until only one uncrossed item remains in each list - these will be played. During this process, you can cross out "bad" races from your own list as well as "good" ones from the opponent's list. The sequence of crossing is: 1-2-2-...-2-1 (meaning the first player crosses one position, then the second - two, the first - two,... , the second - one).

At the players' request, battles may take place under full random


the one who triumphs here shall be named the winner
what awaits them is unknown
it's best to remain silent...
:smile36:

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In my opinion, the first option is the most acceptable, as usual, everything is standard and clear, a preliminary warm-up before the playoffs. I don't like the second option (no offense to Leo), as it requires playing too many games overall. That's a huge number, and I won't have enough time to play 5 duels with everyone. The third option is also not a great option, but if the first one doesn't appeal to anyone and isn't chosen, then we can consider this one, but it needs to be refined. Sincerely, Lord of Vampires.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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I'm in favor of the first option because I'm already familiar with it. The tournament organized by Volk used exactly this scheme.
The other two seem too complicated.
Клан "Хранители Небесных Врат"

████████████████████████ - сотри защитный слой и узнай подпись.
In reply to Lady Revan
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I also vote for the first option, as I came here from Dungeon, and it's the faction closest to my heart.
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The first option is good, except for the random castles – the map is too unbalanced, and some pairings are clearly losing combinations.
In reply to Gаstello
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So... the first option was more popular, which is not surprising, as it has been refined for ages on the League. :)
I assume that everyone who didn't vote agrees to play with whatever is chosen. But if you still have suggestions or want to vote for one of the presented systems, please write :)

For now, the first option is in the lead:
2 battles
the score can be either 1 - 1 or 2 - 0.
One point is awarded for each won match.
Castles are random.
Then, several players advance to the next stage.

I will try to describe the second option in more detail:
each player plays 5 battles against each other.
The first two battles are played as in the first template, that is, both are random.
3rd battle: a mirror match of the second battle
That is, if in the second game, red had Haven and blue had Magic, then in the third, red will have Magic and blue will have Haven.
4th and 5th battles are already with a draft.
Two or four players can advance to the final. Again, this needs to be decided.
I will also describe the draft options later and present them for selection. :)
So, I described it again:smile04:

by my all-consuming will...

On 07.01.09, the final system for the first stage will be chosen. Approximately around 0:00 Moscow time.


Until that moment, you have time to find me and, with the help of nails, a hammer, and a hot soldering iron, persuade me to change the system :)
Tomorrow holds no promises
Except the ones we've made
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Undoubtedly, the first option is the simplest and most straightforward, but at the same time, it is also the most primitive and unpredictable. In this option, one can win or lose due to sheer chance, which does not reflect the skill level of the opponents! The league has been discussing the viability of this option for a long time and whether it is appropriate to use it in future tournaments, and the balance is shifting against it. The option I proposed arose spontaneously, as a synthesis of some ideas and suggestions from experienced tacticians from the Heroes League, and it is not final. It can be modified, shortened, transformed, etc., but in the end, it will be much better than blind randomness!
"Шанс есть всегда, но не везде." ;)
In reply to Leolopus
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Man, people really don't like randomness. :)
But let's try to find a way to combine randomness and a fixed pattern in the first one.
Here's one option:
First: Random. Second: A mirror image of the first. Third: A fixed pattern.
Or:
First and second: Random. Third: A mirror image of the second.
Or:
First: Random. Second: A fixed pattern. Third: A mirror image of the second...

But all paths to voting are open.
Tomorrow holds no promises
Except the ones we've made
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Maybe we should decide how many duels there will be in total at the beginning? Two or three?
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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First and second are random, the third is a mirror of the second (3 duels). Or, the first is random, and the second is a mirror (2 duels).
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Yes. I like this approach. The first one is random. The second one is a mirror image of the first.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
In reply to Lord Vampire
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How about 3 games? The first one is random, the second one is also random, and the third one is a mirror of the second? Okay?
The results of all these philosophical discussions will be available tomorrow morning, maybe someone will vote today as well.
Tomorrow holds no promises
Except the ones we've made
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Two games are fairer. Or four.

Added 5 minutes later
Next:
Describe in the rules (not everyone played on Dungeon):
1. We skip the first turn (for autosave).
2. We end the second turn inside the gates of the outposts.
3. On the third turn, we exit and fight with the hero from the outpost, without moving the second hero and without returning to the outpost on the player's territory who created the game (in the second game, it changes).
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Maybe the first one is random, the second one is a mirror, and the third one is a church?
клан"Vampires"
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Judging by the sheer number of opinions, we are unlikely to reach a consensus. Whatever the organizer decides, that's how it will be.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:

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