Posts from Stage 10, named after John Van Caningham.
Auto-translated
For the third time in a row, I'm right up there with Wolf in the final standings. Although we had completely different builds. It's almost mystical. :)
Here's my Walkthrough.
As always, at the beginning, the question of character development arose. So, Sinistar. Naturally, I really want to get the Logistics and Education skills, and at the start, there's Chaos available – leaving two free skill slots. It would be nice to get a summoning skill (in the Guild, you can learn Phoenix Summoning, and in Sanctuary – Regeneration, and then you'll also get Wall of Swords) and Machines, but unfortunately, there's no convenient way to get those skills with this setup. There are also such useful skills as Sorcery (Wisdom and skills that partially eliminate mana deficiency), Attack (Fire Arrows, Tactics), and Luck (Magic Luck).
I decided to focus on developing Ballista skills.
Level 2 - Basic Attack
Level 3 - Basic Logistics
Level 4 - Basic Machines
Level 5 - Elementary Education
Level 6 - Ranged Attack
Level 7 - Advanced Chaos Magic
Level 8 - Ballista
Level 9 - Intermediate Education
Level 10 - Master of Cold
Level 11 - Deadly Cold
Level 12 - Advanced Education
Level 13 - Advanced Attack
Level 14 - Fire Arrows
Level 15 - Pathfinding
Level 16 - Magic Affinity
Level 17 - Advanced Machines
Level 18 - Rapid Fire Ballista
Level 19 - Expert Machines
Level 20 - Advanced Logistics
Level 21 - Path of War
Level 22 - Expert Chaos Magic
Level 23 - Expert Logistics
Level 24 - Master of Fire
Level 25 - Expert Attack
Level 26 - Tactics
Level 27 - Graduate
Level 28 - Advanced Undead Magic
Level 29 - Expert Undead Magic
Level 30 - Dark Revelation
Level 31 - Navigation
Level 32 - Earthquake
Level 33 - Elemental Sense
Level 34 - Dark Ritual
In the first four days, we destroy Gremlins, Goblins near the Witch's Hut, Goblins in the east, Halberdiers, Goblins near the Sawmill, Dancers, Dwarves near the Warehouse, and Demons. On the fifth day, we stay overnight in the castle. On the 6th day, we build a level 3 Guild, defeat Unicorns and Erls. On the 7th day, we buy a Ballista, defeat Seraphs, and run to the Garrison. On the eighth day, we pass through the Garrison and get into a Galley.
From day 11 to 16, we follow this route: Garrison, Mage Treasury, Monks, Harpooners, Dwarf Treasury, Druids, Griffins, Assassins, Bears, Nymphs, Seraphs, Unicorns, and Rune Lords with Elementals.
On the 17th day, we defeat the Demon Garrison and destroy all the Devils. On the 18th day, we visit the Well and clear two Elemental Treasuries. On the 19th day, we visit the Garrison with Undead, then the Garrison south of it, and Mummies. There's nothing else to find; Chaos against 150 Erls is not effective, so we run back.
From days 20-21, we defeat Phoenixes near the Spell Merchant, buy Rain and Implosion, destroy Archdevils, and run to the Emerald Dragons. On the 22nd day, we kill the Emerald Dragons, then the Red Dragons, and dive into the portal. On the 24th day, we fight 16 Barbs, visit the Well, fight the Barbs again, and visit 3 trees. On the 25th day, we kill 30 Phoenixes and visit the Oak. That's it; we spend the remaining days traveling to the Oak, where the Red Dragons were, and at the end of the 28th day, we reach level 35.
P.S. I'm looking forward to seeing a detailed description of Virus's Walkthrough, just like everyone else.
Battles: I fought Chaos first, then Phoenix, and Regeneration, but Regeneration only lasted for 1 turn, so it consumed a lot of mana.
1. Take Sanei, get the Ring of Judgement, build dwellings, buy Irbet, capture the mine, go to the goblins.
2. Defeat the goblins, build scouts, collect wood.
3. Defeat the goblins, sell the knights, sell the crown, build 1 magic building.
4. Defeat the dwarves, defeat the demons, get spellcasting, build 2 magic buildings.
5. Defeat the dancers, take the furies, go to replenish mana in the castle, 3 magic buildings.
6. Defeat the horses, go to the dwarves with armor, build 4 magic buildings, defeat the dwarves and angels, replenish mana.
7. Enter the castle, buy all the troops, go to the outpost, exchange the gem for wood, build a ship, board it.
8. Sail to the island, build knowledge.
9. Disembark.
10. Take the fort, defeat the mages and priests.
11. Defeat the bears, take the wall, replenish magic.
12. Return to the dragons.
13. Defeat the dragons, take the hat, go to the other dragons.
14. Defeat the dragons and executioners.
15. Buy Irbet, board the ship, Sanei defeats the monks, goes to the elders.
16. Take the gnome treasures, go to the phoenixes, defeat them, take the phoenix summoning spell, go to the demons.
17. Irbet disembarks, Sanei continues, replenishes mana.
18. Irbet captures the outpost on the way.
19. Irbet is on the way, Sanei defeats the mummies, goes to the thanes and wind spirits.
20. Take the army from Irbet, add 862 pikemen, defeat everyone nearby.
21. Stable, elemental dwelling, witch dwelling, knights.
22. Djinns, vampires, tome of strength, go up, take the fort.
23. Remove the witches, priests, skeletons, etc., titans, go to the fort.
24. Capture the garrison, take the wood.
25. Teleport to the enemy, run to his trees, defeat the barghests and phoenixes.
26. Meet the enemy hero, lose, end up in your castle, run to your trees.
27. Defeat the barghests, take the trees.
28. Take the last wood from the phoenixes, exchange everything for mercury.
P.S. I'm really surprised that so few people reached level 40! As for the skills, it's because I took education late, and that gave me a lot of skills. P.P.S. I couldn't upload the replays, I'll upload them later
__________________________________________
Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.
Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
__________________________________________
Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.
Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.
ps - LordViRuS, I just downloaded them now... I'll check them out in the evening... and I'll be online only on Monday.
But there seem to be few replays.
And the descriptions are short....
It's just that I leveled up the Expert Summoning skill too early... and the regeneration lasted for 3-4 turns....
As for the walkthrough, it's very simple, I don't remember the exact days... The idea is to run around the castle, level up until you get "Deadly Cold." After that (around day 4, level 7), beat the Seraphs, get to level 11, and also get "Expert Enchantment" and "Expert Racial." Then, in two runs, defeat the Balrogs (with Expert Racial and Deadly Cold, it's very easy - the ring takes out 2 at a time per cast), the second garrison with Goblins and Balrogs - and run to the center with level 25, Expert Chaos, Education, Enchantment, and Racial - it's easy from there. Along the way, max out Summoning (you can't do without it), and collect all possible stat boosters (since I knew the level would be maxed out, and the stats would decide the outcome). Reach the teleport to the enemy at level 32 (I went through the gate with 500 Blue Archers and 50 Seraphs). At the enemy's, pick up 4 Wood, surrender at the Orc dwelling, and pick up another 4 Wood... That's it.
To Lord Vampire: Remember, I told you that you need to ban the Wall of Swords? You can't get 40 without it.
P.S. I played the whole game with a one-week time limit
2Lord VampireRemember, I told you that the "wall of swords" should be banned? You can't get 40 points without it.
PS I completed the entire game with a growth of 1 week.
BigAke, what was your hero's build? Did you have Logistics? Because getting from the Latniks to the enemy city in 2 days... and how did you deal with the Erls with air units on the way to the enemy...? What did you use to defeat the Barghests on days 11 and 12...?
Most likely, I'm the exception, the one who didn't take Logistics....
My build:
Lord of Winter, Strong Undead Magic, Sense Magic, Expert Undead Magic, Strong Chaos, Deadly Cold, Expert Chaos, Basic Logistics, Find Path, Advanced Logistics, Expert Logistics, Elementary Education, Secondary Education, Higher Education, Magic Affinity, Lord of Storms, Basic Sorcery, Advanced Sorcery, Path of War, Navigation, Expert Sorcery, Graduate, Shifting Mana, Wisdom, Phantom Luck, Secret Revelation, Soldier's Luck, Dark Revelation (level 29), Great Luck, Deadly Misfortune, Constant Luck, Magic Resistance, Dark Ritual...
It's quite possible to reach the enemy city in 2 days: stables + logistics + Path of War (accelerate after each battle). I defeated the Erls with Latniks (vampirism on them, blindness on the Erls, until the air units are exhausted).
The "Deadly Cold" skill helps to defeat the Barghests - any attack takes away at least one life :D, i.e., it doesn't matter that lightning deals only 300 damage, it will still kill a Barghest with 1300 health :)
Because the only difference between it and the Secret Crystal is its size and the amount of mana it provides at the level it's obtained.
The "deadly cold" skill helps to defeat Barghests - any attack takes away at least one life, i.e., it doesn't matter that lightning deals only 300 damage; it will still kill a Barghest with 1300 health.
By the way, it won't always kill one Barghest. If there's not enough magic, they will have some health left. I checked. ;)
Except the ones we've made
The Wall should have been banned.
It differs from the Secret Crystal only in size and the amount of mana, as well as the level at which it is obtained.
Except the ones we've made
Perhaps it was meant to be an ice block, as its equivalent is the ice bolt in Heroes of Might and Magic III and IV.


