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The symmetrization technology is roughly as follows: a map for 2 players without a dungeon is generated (for example, an sm-map), in several zones of which there will be neutral villages (on an sm-map, these will likely have to be placed in treasure rooms).
Next, using special software, the surface content is copied into the underground; the colors of the underground castles are changed to brown and green, and villages are replaced by lifts. Markets are placed in the starting castles (for exchanging resources within a team). Optionally—a teleport to an ally near the castle.
Naturally, you have to play cross-wise: for instance, if Castle vs Ramp is generated, then in the first team one player plays as surface Castle and the second as underground Ramp. In the other team, it is conversely own.
Restarts, naturally, are not provided for.
Small costs of the process—underground castles do not have the home territory bonus in battles on their own respawn (all battles take place on subterrain); in SoD, this will have to be accepted as an inevitable evil, as this can only be fixed using TE tools. Also, despite the symmetry of objects, the contents of all banks are randomly generated (meaning if one team has a Dragon Utopia on their respawn, the other will too, but it will grant different artifacts), the contents of huts and universities, the amount of resources in piles, and for some piles, their type. This can also only be leveled out via TE scripts.
Next, using special software, the surface content is copied into the underground; the colors of the underground castles are changed to brown and green, and villages are replaced by lifts. Markets are placed in the starting castles (for exchanging resources within a team). Optionally—a teleport to an ally near the castle.
Naturally, you have to play cross-wise: for instance, if Castle vs Ramp is generated, then in the first team one player plays as surface Castle and the second as underground Ramp. In the other team, it is conversely own.
Restarts, naturally, are not provided for.
Small costs of the process—underground castles do not have the home territory bonus in battles on their own respawn (all battles take place on subterrain); in SoD, this will have to be accepted as an inevitable evil, as this can only be fixed using TE tools. Also, despite the symmetry of objects, the contents of all banks are randomly generated (meaning if one team has a Dragon Utopia on their respawn, the other will too, but it will grant different artifacts), the contents of huts and universities, the amount of resources in piles, and for some piles, their type. This can also only be leveled out via TE scripts.
