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"TEAM DUEL"

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Wicc;193259
The symmetrization technology is roughly as follows: a map for 2 players without a dungeon is generated (for example, an SM map), in several zones of which there will be neutral villages (on an SM map, they'll likely have to be placed in treasure rooms).

Then, using special software, the surface content is copied into the underground; the colors of the underground castles are changed to brown and green, and the villages are replaced by lifts. Markets are placed in the starting castles (for exchanging resources within the team). Optionally—a teleport to the ally near the castle.

Naturally, you have to play cross-wise: that is, if, for example, Castle vs Rampart is generated, then in the first team one player plays as surface Castle and the second as underground Rampart. In the other team, it's vice versa.

Restarts, naturally, are not provided for.

Small costs of the process: underground castles do not have the home territory bonus in battles on their own respawn (all battles take place on subterrain); in SoD, this will have to be accepted as a necessary evil; this can only be fixed using TE tools. Also, despite the symmetry of objects, the contents of all banks are randomly generated (meaning if one team has a Dragon Utopia on their respawn, the other will too, but they'll get different artifacts in it), the contents of huts and universities, the amount of resources in piles, and for some piles, their type. This can also only be leveled out via TE scripts.
Although I don't know much about all these settings, I understood everything listed above. It's very clever, and if about 10 such maps are launched, it would be great. I suggest sending examples of your maps to me and a couple of guys who left their comments for consideration. Even better would be to play a trial map 2v2 just to see how it goes. If everything works out, we can generate 2v2 maps and gather a decent number of participants; then the tournament can gain momentum. That's why I'm trying to promote this idea. Thanks guys for the help, attention, and interest, because as they say: the strategy and tactics of the game depend not on one player alone—the opponent also helps you think, and a team takes the game to a new level.....
Ушел с героев, пока пряники)