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Controversial issues and their resolutions.Auto-translated
Okay, then please add the following to the rules: if the connection is lost during a battle, and it's impossible to remember all the moves, either player can request a draw. That way, no one will be upset with each other. And the smaller losses were because, during the replay, the Elves under Ivore moved twice in the very first turn.
Added 1 hour and 2 minutes later Actually, no one forced me to finish the game; Sam just said after the disconnection, "Either you admit your defeat, or I'll never play with you again"... So, I was happy to agree, even unofficially, to finish the game.
Then, please, add the following to the rules: if the line breaks during a battle, and it's impossible to remember all the moves, either player can demand a draw. This way, no one will be upset with each other. And the smaller losses were because, during the replay, the elves under Ivore made two moves in the very first turn.
Added 1 hour 2 minutes ago Actually, no one forced me to finish anything; Sam just said after the disconnection: "Either you admit your defeat, or I will never play with you again"... So, I was happy to agree, even unofficially, to finish the game...
But imagine that one player has significantly more chances to win, and then... a draw. No, if it's impossible to repeat all the moves exactly, then you need to try to continue the battle as it was before the break.
According to the rules, all moves must be repeated; if this is impossible, the troops should be disbanded until the connection is broken. In their case, leave 34 ballistas and a siege engine against spearmen, a griffin, and towers. But the judge is Dust; he doesn't seem to know the rules, so you should read them ;)
Oh, how clever!!! Let's disband all the troops, and the winning hero won't get any experience for the victory. What a brilliant rule!!!!!
If we ever play online and you have twenty creatures left while I have 10 gremlins, and the connection drops, we'll definitely agree on a draw in a friendly manner. )))
2Hermit: There's no need to exaggerate. Some battles have a clear outcome, while others are unpredictable, and various factors decide the result, such as the activation of a resistance or battle spirit. Such battles cannot be reproduced in any way!
Play with opponents with whom you can always find a compromise!
Well, I think this is still better than relying on chance and having to replay. Even though you won't gain experience, you'll lose your troops fairly. Otherwise, you could replay and the luck might be different, the resistance might work differently, a unicorn might blind someone, and a dragon's foresight might age someone... and one gremlin might die and not be able to plug the hole in the wall...
Well, I think this is still better than relying on chance and replaying. Even though you won't gain experience, the troops will be lost fairly. Otherwise, you could replay, and luck might be distributed differently, and resistance might work differently, and a unicorn might blind someone, and a dragon's foresight might age someone... and one gremlin might die and not plug the hole in the wall...
Well, if you like this option, go for it, but make sure to take a screenshot, and also keep track of how much mana everyone has left and how many spells they can still cast – this is quite a hassle, to be honest.... That's why, for me personally, it's easier to replay from the beginning than to deal with dismissing troops and artificially positioning them on the battlefield!
P.S.: For some reason, I immediately understood that you were playing with Save Editor. This is the second time a controversial situation has arisen. You are absolutely not meant to play against each other :D
And the thing is that, as practice shows, players can have different views on what the battle is about. One might think that the outcome is clear-cut, while another might think that anything can happen... Seriously. Perhaps the rules should be the same for all battles in such cases.
In my opinion, the rules should address 4 scenarios:
1. When both players agree that the outcome is clear.
2. When both players agree that the outcome is clear, but they disagree on what it is.
3. When one player believes the outcome is clear, and the other believes it is not.
4. When both players believe the outcome is not clear.
And in each specific case, depending on which round the disconnection occurred, the rules should specify what to do: replay from the beginning, repeating the moves; replay from the beginning without repeating the moves; or disband the troops.
Here's a screenshot of the troops I had left after the disconnect with Hermit... He had 49 Corl Griffins, 4 Champions, 18 Crusaders, and 15 Monks left... All of them had Slow, and the Monks and Champions were blinded. I had 10 mana left for another Blind, while my opponent had 0 mana... It was his turn, the Crusaders were about to reach the Dendroids, he was thinking for about 2 minutes, and then the disconnect happened, and that was it!!!
Oh, how clever!!! Let's disband all the troops, and the winning hero won't get any experience for the victory. What a brilliant rule!!!!!
That's how it's written in the portal's rules... according to which, by the way, World plays against Bay. As a rule, such situations arise in key points - final battles, when extra experience is no longer so important for the hero. Therefore, you dirty player - think before you advise people ;)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
That's why you, as a dirty player, should think before giving advice to people ;)
Sometimes, even after a clash between the main heroes, the game continues. And even in battle, there might be a resurrection spell, or there might be archangels/pit lords who can revive someone from the fallen, and we just dismiss everyone... The rule is stupid! I don't agree with it, so I'm writing my opinion. I've encountered similar situations several times. I was ready to replay without any problems, but the opponent insisted on dismissing the troops... Well, we dismissed the troops, arranged them as in the screenshot.... In the end, the opponent cast an extra Armageddon, even though he shouldn't have had enough mana! In short, I don't like this kind of shenanigans...
In general, I'm a supporter of agreeing with the opponent when an incident occurs!
Take a look, please. In my opinion, there's a triple guard around the spawn point, or maybe it's just a double guard, and the harpies are already positioned behind the spectators and elves? But then the question is: what are they doing there? Just for decoration? I'll figure out how to insert pictures and I'll add them.
And mana can be spent on some kind of spell. Like a scouting spell for air or earth, or something more expensive. (I'm not trying to prove anything to anyone about that interrupted battle in the game with Roman, and I won't prove anything in any other message. I'm just trying to figure out for myself how to act in the future when playing with someone, if a disconnect happens again.) In short, I'm in favor of disbanding troops - if you didn't have time to resurrect or create demons, that's your problem... Disbanding troops is the most correct option out of all, the question is how to disband them. For example, if an archangel attacks and a disconnect occurs before the second player's titan's turn, then disbanding the troops at the moment of the disconnect is not fair. They should be disbanded as they were at the beginning of the round.
Why not ask the hosts to decide the winner in controversial situations? The hosts will consider all the most likely scenarios of the battle, consult with experts, and make a decision.
The same situation just occurred in the match between Roland from Gilead (blue, Tower, Nella) def. Nagan-4 (red, Castle, Valeska, Ivor), 125.
Desynchronization or connection loss - an attack in the castle - the towers were not destroyed on the first attempt - the moves were repeated - the towers were destroyed.
According to the rules, all moves must be repeated - if this is not possible, the troops must be disbanded until the moment of the connection loss - in their case, leave 34 archers and a ballista against spearmen, a griffin, and the towers. But the judge is Dust - he doesn't seem to know the rules, so you should read them yourself ;)
Navukh, you're so smart that you're starting to annoy people with your intelligence. Stop with these unfounded accusations. Unlike you, these two players don't whine and point to the rules in every situation; they can normally and heroically agree on how to resolve the situation without involving the judge. This rule can be applied if the players cannot agree on their own and involve the judge to resolve the issue. You have nothing to do with this tournament; you weren't chosen for the team, you're not worthy to represent your resource, and as can be seen from your writings around this tournament, the decision made was absolutely correct. Therefore, don't sit in front of the computer and grumble, finding any excuse to do so. Channel your boundless energy into a peaceful direction, play in other tournaments, I won't suggest which ones, you know them yourself! ;-)
Тот, кто борется - может проиграть, кто нет - проиграл уже (с) В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)