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Posts from The weakest castle in Heroes of Might and Magic IV!

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The weakest Castle in Heroes of Might and Magic 4!
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In reply to Kyle
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18 years ago
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Kyle;172071
Well, that's only at first glance...
You understand that in offline mode, a Minotaur cannot be killed by any unit.
Of course, I understand! I know what offline mode is!
Kyle;172071
IMHO: the fourth game is completely unsuitable for offline play. Online is a completely different story. ;)
It's a different matter. I like the fourth game, but I'm not suited for online play... That's just how it is.
In reply to Dirty_Player
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17 years ago
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Yes, gentlemen, you didn't name this topic quite right, oh no! Should I suggest a suitable title? A poll: "Which race in Heroes of Might and Magic IV are you unable to play?"! :D

Well, I can only say for myself that the most significant drawback for me is the lack of magic for the Stronghold (but this is balanced by the creatures).

And I simply don't really like the Chaos faction (I don't know why) - the magic is excellent (by the way, I think their non-combat spells are the best, along with the buffs)!

Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
In reply to Dr Motor
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17 years ago
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Dr Motor;195092
Well, I just don't really like the Chaos faction (I don't know why) - the magic is great (by the way, I think their non-combat spells are the best, and the buffs are great too)!
Every fisherman has his own favorite fishing spot.
Chaos: In some cases, it dominates even on offline maps.
P.S. Just like other factions:D
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
In reply to CTPAHHuK
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17 years ago
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Definitely the one without a Fortress.
Под холодную Луной порублю попсу косой (с) Decimacia
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17 years ago
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Well, gentlemen, you didn't name this topic quite right, oh no! Should I suggest a more fitting title? A poll: "Which race in Heroes of Might and Magic 4 are you unable to play?"
In my opinion, life itself is no match for any other race.
Noted :D
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



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17 years ago
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Everyone is equal, but Life doesn't really stand out with its unique characteristics... I chose it, and I defeat it more often than any other...
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17 years ago
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Well, I really don't know... They all seem good in their own way. I couldn't decide which one was the weakest. I asked my friends, but I still couldn't decide. I asked my parents, but I still couldn't decide. I asked my dog, but I still couldn't decide. I drew cards, but I still couldn't decide. I read coffee grounds, but I still couldn't decide. I rolled dice - I got a 2, which means death.:smile32:
But I like playing as Haven the most.
Все чемпионы с чего-то начинали... И я тоже начал. :smile10:
Редким людям я знаком как Happy Killer
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17 years ago
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Hi everyone! I didn't vote for anyone because I don't think there are any weak factions in Heroes 4. But I would put Life in last place. I agree with the arguments above, and in the final battle, it can make any race win. But the main problem with playing as Life is that it's very difficult to develop in the early game. Until it has a leveled-up hero and Angels, losses are inevitable, and sometimes, especially against fast and flying creatures, they can be significant. The whole problem is the lack of a third-tier unit capable of defeating strong neutral creatures of levels 2-3. All other factions have such a third-tier unit. Order has Djinns, Chaos has Nightmares, Death has Vampires, Might has Cyclops and a fairly quickly developing hero, and Nature has Manticores or Dryads. That is, I want to say that the third-tier unit for all these factions allows them to clear the map of neutral creatures of levels 2-3 with little or no loss. Neither Monks nor Crusaders can perform this task without losses on their own. You have to take a second or even a first-tier unit with you to clear neutral creatures, gather resources, and build the coveted fourth-tier unit with the help of the entire army. And traveling with Archers, Pikemen (not to mention Ballista), slows down the entire army, which in turn slows down the clearing of the map and the development of heroes. Monks and heroes (Tactician, Mage) alone cannot defeat monsters, sometimes even of the second level, let alone the third. All this greatly slows down the army and development. That's why many people don't like playing as Life in the early game. But the final battle is a different story! Give me Angels, a leveled-up Life Mage (Sanctuary), and a Tactician, and of course, anyone will agree to play and defeat any race. But to get to this final battle, you have to work hard. That's why professionals play and win as Life, while beginners prefer Order and Death due to their fast and problem-free development. Although I really like Life. I generally have this principle: I don't like playing as strong factions (Order, Death); I prefer to defend the honor of the weak, but when you win as Life or Nature (my favorite faction), you feel more satisfaction and joy when defeating Death or Order. And Necromancy shouldn't be removed! Where would we be without it? Without it, Death isn't Death. Moreover, Necromancy has always been in Heroes; Necromancers without Necromancy are like Heroes without Barbarians (by the way, Barbarians were not initially included in Heroes 5). First, Necromancy was weakened in the expansion pack, and second, you need to know how to defeat Necromancers, even with their Necromancy. Why weaken a worthy opponent? I'm not arguing – it's more difficult to defeat them with Necromancy, but it's also more interesting and more honorable!
In reply to snaiper133
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17 years ago
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The whole problem is the lack of a third-tier unit capable of defeating strong neutral creatures of levels 2-3.
Crusaders first under regeneration, and then under the Guardian Angel (if we're talking about Whirlwinds, it's unfortunately on the fifth level) + illusions to remove retaliation, and everything is great. It's enough for the beginning.
And in general, of course, quickly summon Angels and go ahead.
I prefer to defend the weak, especially when you win with Life or Nature.
Well, you wouldn't call Nature weak. It has access to the combat branch, scouting, destructive magic, buffs, and tactics. Thanks to the archer with the druid/lifewalker and fairies, the start is fast.
Firstly, necromancy was weakened in Equilibrum, and secondly, you need to know how to defeat necromancers and their necromancy. Why weaken a worthy opponent? I don't argue – it's harder to defeat them with necromancy, but it's more interesting and more honorable!
Because it's impossible to defeat a vampire horde. In one battle, 2-3 vampires appear, and after 10-15 battles, you'll have 20-30/30-45 vampires by the third week, maybe even earlier. I haven't played on Whirlwinds for a long time, so I don't remember how it is:)

P.S. Resurrection in Equilibrum needs to be nerfed!!!


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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17 years ago
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ZYbr
First, Crusaders get regeneration, and then Guardian Angel (if we're talking about Whirlwinds, it's available on the fifth level, unfortunately) + illusions to remove retaliation, and everything is great.

Where do you get the illusions from?

Added 1 minute ago
ZYbr
Well, you can't really call Nature weak. It has access to the combat branch, scouting, destructive magic, buffs, and tactics. Thanks to the archer with the druid/lifemage and the fey, the start is fast.

Everything is relative. Nature is weaker than Order and Death. That's what I meant. But overall, it's quite strong.

Added 2 minutes ago
ZYbr
Because it's impossible to defeat the vampire horde. In one battle, 2-3 vampires appear, and after 10-15 battles, you'll have 20-30 or 30-45 vampires by the third week, maybe even earlier. I haven't played on Whirlwinds in a while, so I don't remember exactly.

I thought in Equilibrum, you can only recruit vampires with a hero of level 18 (!!). Is that not correct?

Added 1 minute ago
ZYbr
Zy, Resurrection in Equilibrum needs to be nerfed!!!

What does that mean? I haven't played Equilibrum, so I don't quite understand. Does it resurrect 100% of the time???
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17 years ago
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Illusions from the Haven mage.

Why is it weaker? In the final stage, you mean? In many maps, nature is actually dominant because you can clear the map quickly. Haven starts slowly, and Necropolis starts a bit faster.

In Equilibris, after level 20, there don't seem to be any problems with this, but in Vortexes...

In Equilibris, you can achieve 100%, and in general, the Grand Magus resurrects 55%, but 2 out of 2, and the Cardinal with the Grand Magus 3 out of 3. 100% will be achieved by the Cardinal with the Cross and the Staff of Reinan. Of course, you'll have to try, but...


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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17 years ago
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ZYbr
Illusions from a Haven mage.

Why is it weaker? In the final stage, you mean? In many maps, nature is actually dominant because you can clear the map quickly. Haven starts slowly, and Necropolis starts a little faster.

In Equilibris, after turn 20, there don't seem to be any problems with this, but in Vortex...

In Equilibris, you can even reach 100%, and in general, the Grand Master resurrects 55%, but 2 out of 2, and a Cardinal with a Grand Master 3 out of 3. 100% is possible with a Cardinal with the Cross and the Staff of Rehnan. Of course, you'll have to try, but...

And which race do you consider the weakest? Life as well?
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17 years ago
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None. They are all the same; it's just that I personally find it difficult to play as Barbarians.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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