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The weakest castle in Heroes of Might and Magic IV!

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#416
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Hi everyone! I didn't vote for anyone because I don't think there are any weak factions in Heroes 4. But I would put Life in last place. I agree with the arguments above, and in the final battle, it can make any race win. But the main problem with playing as Life is that it's very difficult to develop in the early game. Until it has a leveled-up hero and Angels, losses are inevitable, and sometimes, especially against fast and flying creatures, they can be significant. The whole problem is the lack of a third-tier unit capable of defeating strong neutral creatures of levels 2-3. All other factions have such a third-tier unit. Order has Djinns, Chaos has Nightmares, Death has Vampires, Might has Cyclops and a fairly quickly developing hero, and Nature has Manticores or Dryads. That is, I want to say that the third-tier unit for all these factions allows them to clear the map of neutral creatures of levels 2-3 with little or no loss. Neither Monks nor Crusaders can perform this task without losses on their own. You have to take a second or even a first-tier unit with you to clear neutral creatures, gather resources, and build the coveted fourth-tier unit with the help of the entire army. And traveling with Archers, Pikemen (not to mention Ballista), slows down the entire army, which in turn slows down the clearing of the map and the development of heroes. Monks and heroes (Tactician, Mage) alone cannot defeat monsters, sometimes even of the second level, let alone the third. All this greatly slows down the army and development. That's why many people don't like playing as Life in the early game. But the final battle is a different story! Give me Angels, a leveled-up Life Mage (Sanctuary), and a Tactician, and of course, anyone will agree to play and defeat any race. But to get to this final battle, you have to work hard. That's why professionals play and win as Life, while beginners prefer Order and Death due to their fast and problem-free development. Although I really like Life. I generally have this principle: I don't like playing as strong factions (Order, Death); I prefer to defend the honor of the weak, but when you win as Life or Nature (my favorite faction), you feel more satisfaction and joy when defeating Death or Order. And Necromancy shouldn't be removed! Where would we be without it? Without it, Death isn't Death. Moreover, Necromancy has always been in Heroes; Necromancers without Necromancy are like Heroes without Barbarians (by the way, Barbarians were not initially included in Heroes 5). First, Necromancy was weakened in the expansion pack, and second, you need to know how to defeat Necromancers, even with their Necromancy. Why weaken a worthy opponent? I'm not arguing – it's more difficult to defeat them with Necromancy, but it's also more interesting and more honorable!