Auto-translated
Well, that's only at first glance...
You understand that in offline mode, a Minotaur cannot be killed by any unit.
IMHO: the fourth game is completely unsuitable for offline play. Online is a completely different story. ;)
New here? I'm Roha — want a quick tour?
Well, that's only at first glance...
You understand that in offline mode, a Minotaur cannot be killed by any unit.
IMHO: the fourth game is completely unsuitable for offline play. Online is a completely different story. ;)
Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
Well, I just don't really like the Chaos faction (I don't know why) - the magic is great (by the way, I think their non-combat spells are the best, and the buffs are great too)!
Well, gentlemen, you didn't name this topic quite right, oh no! Should I suggest a more fitting title? A poll: "Which race in Heroes of Might and Magic 4 are you unable to play?"
In my opinion, life itself is no match for any other race.
The whole problem is the lack of a third-tier unit capable of defeating strong neutral creatures of levels 2-3.
I prefer to defend the weak, especially when you win with Life or Nature.
Firstly, necromancy was weakened in Equilibrum, and secondly, you need to know how to defeat necromancers and their necromancy. Why weaken a worthy opponent? I don't argue – it's harder to defeat them with necromancy, but it's more interesting and more honorable!

First, Crusaders get regeneration, and then Guardian Angel (if we're talking about Whirlwinds, it's available on the fifth level, unfortunately) + illusions to remove retaliation, and everything is great.
Well, you can't really call Nature weak. It has access to the combat branch, scouting, destructive magic, buffs, and tactics. Thanks to the archer with the druid/lifemage and the fey, the start is fast.
Because it's impossible to defeat the vampire horde. In one battle, 2-3 vampires appear, and after 10-15 battles, you'll have 20-30 or 30-45 vampires by the third week, maybe even earlier. I haven't played on Whirlwinds in a while, so I don't remember exactly.
Zy, Resurrection in Equilibrum needs to be nerfed!!!

Illusions from a Haven mage.
Why is it weaker? In the final stage, you mean? In many maps, nature is actually dominant because you can clear the map quickly. Haven starts slowly, and Necropolis starts a little faster.
In Equilibris, after turn 20, there don't seem to be any problems with this, but in Vortex...
In Equilibris, you can even reach 100%, and in general, the Grand Master resurrects 55%, but 2 out of 2, and a Cardinal with a Grand Master 3 out of 3. 100% is possible with a Cardinal with the Cross and the Staff of Rehnan. Of course, you'll have to try, but...
