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Posts from [REPORTS] Reports from the 7th online HOMM3 tournament '08.

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In reply to Lesgor
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#136
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Lesgor;195411
Lesgor (blue, Tower, Nella, Nella) def Paladin (red, Barbarian, Crag Hack, Crag Hack) 2sm4d(3) 142

We played in two sessions, and both times the blue player was "blue"). I get luckier that way ) Looking forward to a scary rematch:smile14:

And truly, he's somehow invincible...
The first time I made a mistake on 127 when I guessed wrong at the fork where the titan's capital was; one consolation was I killed the scout hero with a small army, but blue skillfully parried and sat entrenched in the town.
Well, in the final I was punished for mistake #2 — I camped in the wrong boots, and just barely couldn't take the tree +6 Wyverns, and those 6 Wyverns went into blue's stash. Naturally, in the battle there was already an insurmountable advantage. With A +6-6 Wyverns, the picture could've been reduced to a zero-sum trade. And I was punished because either morale or luck triggered, and I didn't manage to run away. With 4 weeks of growth, I could've bought up and fought some more. But as they say, the stronger one won — whoever played stronger won ), the game was interesting. Thanks. )
In reply to ewgeniy
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#137
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Kebazavr (Red, Barbarian, Gurni, Gurni) def Nagan-4 (Blue, Swamp, Bron, Moner) 2sm4d(3) 137

We captured almost all the rests, even drakes. Started playing. Spawned on a money respawn. Revealed a level 2 Griffin Conservatory, 2 empty zones, an external dwelling of birds and bears. On the first day, two passages were broken through, one to the upper secondary zone on snow, one to the metro. 121+2 angels, 122+6 Wyverns, 123 passage broken to the lower secondary snow zone. 124 the external dwelling of bears was painted behind a horde of Beholders. Couldn't do the birds as it was guarded by a crowd of Cyclops Kings, didn't touch them until the end of the game. 125+3 angels. No treasure zone visible anywhere, but there is Expert Air Magic and View, so the target was set on the metro. 127+1 angel there as well. 132 shield +6 taken behind a horde of Medusas. 134 Pandora's Box for 15000 experience and 137 we storm the blue capital. Thank you.
#138
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Keba (red, Stronghold, Gurnisson, Gurnisson) def Nagan-4 (blue, Fortress, Bron, Moner), 137.

The road is blocked by a horde of golems, there's a side passage, not ideal, I'm fighting for money, vives, and wasps in the castle on 117.
The respawn turned out to be quite good, two cons, one right in front of the castle, the other further away.
On week 2, I took the one further away, a two-shot, then I took a secondary Rampart, clearing the hives. On 133, my army has 2 angels, 30 wyverns, 30 wasps, and some support.
I plan to break through with Moner to the capital, chain-pull the army there, take the third con near the castle, and go clear a promising passage. The position is excellent, just need to play, but cursed curiosity ruined it. I see a passage behind a horde of blue monks, it turns out there are 96 monks, they take out my angels, 13 wyverns, and half the basilisks, the passage isn't a passage but a dead end.
Moner breaks into the capital, Gurnisson immediately pops out at the respawn and takes the con.
On 137, an assault on my capital.
Gurnisson (15, 11, 4, - 50 mana) – 8 angels, 7 bears, 8 wyverns, 36 grey wolves, 2 thunderbirds, a dozen orcs, a few goblins.
Moner (9, 7, 5 – 30) – 19 wyverns, 19 basilisks, 5 gorgons, 36 lizardmen, 54 gnolls, 10+1 upgraded flies.
Expert catapult broke the gate, and the bears stormed in, and the angels did well too.
If I hadn't lost to the monks, I would have had an army of 5 angels, 32 wyverns, and a bunch of other troops. I screwed up big time.

Thanks for the game, congratulations on making it to the finals!
In reply to Aldegir
#139
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Lesgor(red, Castle, Valeska, Valeska, 19lvl, 28-10-10-(210)) def Vitalic(blue, Tower, Nella, Tazar, 16 lvl, 12-15-11-(80)) 2sm4d(3) 142

Went through all the restarts. Started with 26 archers, buildings not developed. On 112 I reclaimed the same-speed boots; there is a stable near the capital and logistics in the witch's hut. As a result, Valeska, being accelerated every turn, moved very swiftly. On the first week, I took my native secondary town. At home, horses appeared in the citadel, and swordsmen in the fort of the secondary town. Valeska got armor. On the second week, I reclaimed a lot of money. Took the swamp secondary town, where I learned slow (earth was already there). On 127, angels appeared in the castle. A treasure zone on the grass with 2 Dragon Utopia and a treasure zone in the underground were spotted — all nearby. On the third week, I managed to get 30 wyverns. In the cube, they gave me 60 archers:)
135 - first Dragon Utopia. Gladius, otherwise just junk.
137 another Dragon Utopia - +4 to all and junk. I set up archangels. Valeska can cross half the map in one turn)
I saw from the observer view how Tazik dove into the underground treasure zone at the beginning of the third week (2 turns from my capital). He hadn't come out by the end of the week. Decided to catch Tazik there. On 141 I position myself one turn away from the treasure zone, but on that exact turn the blue player's chain went back:( I hit ГО and there is Tazik accelerated with master djinns. While splitting the archangels, time almost ran out. Attacked when only 1 second remained. I have exp tactics, Tazik has basic; djinns were 4+4+7, so after my mass slow, Taz gave up the artifacts.

Thanks for the game.
In reply to zluqaOMG
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#141
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vitalic (blue, Castle, Valeska, Valeska) def sir Paladin@heroes.by (red, Swamp, Tazar, Tazar) 2SM4D(3) 212
On day 113, 6 heroes, an external dwelling of shooters and a visible external dwelling of angels, we play!!! By day 117, I cleared the external dwelling of psychics, guarded by cows, and the external dwelling of earth elementals. Horses with a Citadel are built. By day 127, it got better; after selling everything, I bought angels and captured their external dwelling. Too bad there's nothing to buy them with, but by day 131, I have a growth of 3 angels and one from the external dwelling; now I need time.
Tazar arrived and killed the chain. Good thing I learn all fifth-level magic on day 145 and take a Dragon Utopia, which has the Book of Fire, +4 to all stats, and small stuff. I buy everything and give up the capital city. The whole game without logistics — sad; the second Dragon Utopia was more pleasing, +5 to all stats and +3 to all stats. I fly around calmly, not touching anyone, and then I get caught. No mana, Ring of Speed not equipped, Cloak of Abdication in the chest.
Valeska 23 22 24 19 (expert earth, attack, wisdom; advanced fire and air) 10 angels, 12 champions, 6 psychics, 16 crusaders, 20 royal griffins, 130 shooters, 35 gremlins
Tazar tank level 22: 24 15 14 mana 200 (expert attack, intellect, earth, etc. — Shackles of War; all fifth-level magic) 1+ 16 dragonflies, 33 ogre mages, 35 wyvern monks, 17 mighty gorgons, 5 angels, 18 shooters
We fought and fought, and I had 40 mana, enough for Armageddon; I evened out his troops and struck

Thanks for the game

Added after 14 minutes
Lesgor;195510
Lesgor (red, Castle, Valeska, Valeska, 19lvl, 28-10-10-(210)) def Vitalic (blue, Tower, Nella, Tazar, 16 lvl, 12-15-11-(80)) 2sm4d(3) 142

We went through all the restarts. Start with 26 archers, not built. On day 112, I take the Boots of Speed; near the capital there's a stable, and in the witch hut, logistics. As a result, Valya, sped up every turn, moved very nimbly. On the first week, I took the native secondary skills. At home, I built horses in the Citadel; in the secondary town, swordsmen in the Fort. Valya got the Armor. On the second week, I earned a lot of money. I took a secondary swamp town, where I learned Slow (earth was already there). By day 127, angels appeared in the castle. A treasure zone on the surface with 2 Dragon Utopias and a treasure zone in the underground are revealed — all nearby. On the third week, I shook out 30k worth of Wyverns. The Cube gave 60 archers:)
135 - Dragon Utopia #1. Gladius, and otherwise junk.
137 another Dragon Utopia - +4 to all and junk. I build Archangels. Valya covers half the map)
I saw from the scout's vision how Tazik dove into the underground treasure zone at the start of the third week (2 moves from my capital). By the end of the week, he still hadn't come out. I decided to ambush Tazik there. On day 141, I position myself a move away from the treasure zone, but right on that turn, the blue player's chain started going back:( I attack ГО but there's Tazik, buffed up on Master Genies. While I was splitting the archers, time almost ran out. I attacked when only 1 second remained. I have expert tactics, Tazik has basic, genies 4+4+7, so after my mass Slow, Taz gave up the artifacts.

Thanks for the game.
I confirm, I couldn't manage to beat the monster; I tried too. On the third week, I took a Dragon Utopia, but it was quiet in there. Too bad I got caught during the speed-up; I had 40 Wyverns in reserve. Tazik, though he got caught behind the snow, couldn't resist shaking the trees + I had all fifth-level magic, but it wasn't meant to be.

Congratulations on making it to the finals!
In reply to vitalic
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#142
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vitalic;196392
vitalic (blue, Castle, Valiska, Valiska) def sir Paladin@heroes.by (red, Swamp, Tazar, Tazar) 2SM4D(3) 212
It was hard to finish the game, I got sick. And tomorrow is the last day of the tournament, and unfortunately, everything is going wrong. There are minimal trees, the game is dragging on. At the first opportunity, I put on shackles and attacked. I didn't have the strength to play any longer. )
Thank you for the game, now I'll have time to rest :smile15:
In reply to zluqaOMG
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#143
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vitalic (blue, Rampart, Kyrre, Lacus) def sir Aldegir (red, Castle, Valeska, CragHack) 2SM4D(3) 137
On day 117 I went to the opponent's secondary, killed two heroes with their army, and realized I was in trouble, because Crag bought himself back, and his stats were 9 5 3 3. On day 121 I missed his secondary; I didn't think Crag was a scary logistician (logistics + stables) – he killed my Kyrre. He says "surrender," and I would have surrendered myself. But that phrase made me grit my teeth. I started leveling a new hero, but there was no money, even though on my first one I had built unicorns with a citadel. I took another secondary; it gave me logistics. By the end of the second week, level 8, expert logistics, earth, and eagle eye – but nothing! By day 137 Crag Hack made his way to me, and there we had our talk

Lacus 13 10 11 8 (expert tactics, earth, archery, and shackles) 63 grand elves, 9 war unicorns, 34 wood soldiers, 1+15+1 silver pegasus

Crag Hack 11 7 7 7 (expert attack, air, leadership, and resistance) 2 angels, 14 champions, 21 marksmen, 17 swordsmen, 25 pikemen, 15+1 griffin

Thanks for the game
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#144
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vitalic (blue, Rampart, Kyrre, Lacus) def Sir Aldegir (red, Castle, Valeska, Crag Hack) 2SM4D(3) 137
On day 117 I went for the opponent's secondary hero, killed two heroes with their army, and realized I was in trouble, because Crag had bought himself back, and his stats were 9 5 3 3. On day 121 I missed a secondary hero, I didn't think Crag was a scary logistician (Logistics + Stables) – he killed my Kyrre. He says "surrender", I would have surrendered myself. But that phrase made me grit my teeth. I started leveling a new hero, but there was no money, even though on the first week I had put Unicorns with a Citadel. I took another secondary hero, got Logistics. By the end of the second week, level 8, Expert Logistics, Earth, and Oracle's Eye, but nothing! Around day 137 Crag Hack broke through to me, and then we had a talk

Lacus 13 10 11 8 (Expert Tactics, Earth, Archery, and Shackles) 63 Grand Elves, 9 War Unicorns, 34 Wood Elves, 1+15+1 Silver Pegasi

Crag Hack 11 7 7 7 (Expert Offense, Air, Leadership, and Resistance) 2 Angels, 14 Champions, 21 Marksmen, 17 Swordsmen, 25 Pikemen, 15+1 Griffins

Thanks for the game

confirmed .. Thanks for the game
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#149
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Mizrael(Stronghold, Gurnisson, Gurnisson) def ZluqaOMG(red, Tower, Neela, Neela) 2sm4d(3) 222

From the start, wolves are built, Dessa arrives, there are external dwellings of goblins and ogres — definitely playable. Immediately built birds: Gurni on goblins, Dessa on birds set off on the path. Gurni was offered logistics, took it of course, as a result on day 114 couldn't break through the lot of golems with the secondary hero (Dessa was finishing them off with birds), had to run and spend money on Gurni :smile35: End of the week: secondary hero Castle, at home levels 1-5 in the castle, external dwellings of ogres and goblins. Day 121 Gurni grabs the Boots, consecutively kills several gnome mines, first on his own respawn, then at the secondary hero's. End of the week: bears at home, secondary hero at 1000. The third week was spent breaking cans, 8 angels in the pocket. On day 137 Gurni broke into the treasure zone, took the secondary hero Tower. Day 142 — Dragon Utopia with 3 Azure Dragons, sacrificed all goblins and many birds there, got a Nail File +5 to all, Orb of Fire, and a Helm of +12 Knowledge. On the way to the next Dragon Utopia, got 20 Wyverns, plus bought pokemons for sacrifice, in this treasure zone gave Gladius, Book of Earth, and Boots of +15 resistance. With the gold received, crafted Archangels and on day 147, after killing GO of Gold Dragons, I take the capital of reds. On day 211 plague, wasn't too upset — I take the secondary Inferno of reds. Here Neela blatantly flies past Gurni holed up in that secondary and hides in a swamp treasure zone, which has an entrance from my secondary Castle. Scouts scouted a Dragon Utopia there, and I absolutely don't want to give it to the opponent, Town Portal Gurni to castle, haste on Archangels about halfway to the Dragon Utopia, and on day 213 he takes out the Book of Air and a Bag of 1000 gold from it. Town Portal to the castle, replenished mana and already by fly back to the swamp, found Neela, attacked — my speed first, mass haste, and everyone together halves the wyverns, in response mass slow and chain lightning the next turn — Neela sues for peace. Only one castle left for the reds, but still plenty of wyverns, and without meat, I don't want to attack. Leveled Gurni until the end of the week on whatever was available, bought the growth, and grabbed Neela's last castle. She burrowed into an underground treasure zone and was actively clearing it; decided not to wait for her to come (it was late), replenished mana and caught her right in the treasure zone.
Gurni level 23, 26-24-21-18, full set of skills (Attack, Artillery, Logistics, Air, Armorer, Tactics, Wisdom, and Earth), Boots of Resistance.
Neela 19-17-29-15, same set, but Scholar and Sorcery instead of Tactics and Ballista.
In the battle, the Boots of Resistance worked well, first leaving me with first speed after mass slow, and in the finale resisting Armageddon, which took out the remnants of Neela's army — Gurni survived. Thanks for the game.
http://www.twitch.tv/mikevalentine/
#150
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Nagan-4 (blue, Rampart, Kyrre, Kyrre) def Mizrael (red, Castle, Caitlin, Lacus), 226.

The game ended on Wednesday; as agreed with the judge, I'm posting the report after the last game in our group.
By day 7, the castle had elves and dendroids. 7 heroes were passing the army to each other and collecting resources.
On week 2, I break through to a powerful secondary zone, full of resources, and it turns out it's the Ramp secondary. On day 127, I take the town, only to discover that my opponent has had a second town – Castle – since week 1, which means a larger army than mine. On the next turn, the red main hero starts routing with Angels. So, the next turn, the whole Castle horde will be at my doorstep, and the final battle under such conditions is a loss.
The path is blocked by a stack of Champions guarding a chest; the army is passed to Kyrre, who breaks through the Champions, takes a Pandora's Box with experience, passes the army to a secondary hero, and he manages to reach Lacus with 2 Angels on the last hex – the enemy main hero buys himself out.

Week 3. Relieved that I managed to fend off the attack, I lead Kyrre to gather resources. On day 131, I take a tier 3 Griffin Conservatory and three beehives. Meanwhile, Lacus finally captures the Ramp secondary; the human army is larger than my elven one, especially with many shooters. However, fast Kyrre leveled up excellently, reaching level 17 by day 136.
On week 4, I get the Golden Bow, which, considering the upgraded elves, is more than cool. At the end of the week, I break a tier 3 Dragon Utopia – it gives a Sentinel's Shield, a Tome of Water, a Cape of +2 Speed, and... a Hat granting level 5 magic!

Week 5. A large territory is revealed, but only one Dragon Utopia has been found so far – it's quite far to run, but necessary. A tier 2 Dragon Utopia gives gloves, a shield of +4 to stats, and a Tome of Air. At another time, I'd be happy, but I already have Dimension Door, a shield too, and got nothing for stats. Both main heroes began covering vast distances across the map – Kyrre's case is clear, but Lacus, besides Fly and Dimension Door, had Expert Logistics, Boots of Speed, and buffs from a stable.

Week 6. I reclaim Rampart; there's a decent number of Dwarves in reserve. Using money from the Dragon Utopias, I buy out all combat-ready troops, getting a substantial horde. I capture both red Castles. There were only three Dragon Utopias on the map total; the opponent's main hero took only one, no more, so both mains had roughly comparable stats, except for Lacus's Spell Power – I didn't know what to do about his combat capability.
Lacus flees from the treasure zone; I decide to give battle. And here I get incredibly lucky – Lacus has almost no mana. Otherwise, with high Spell Power and the Sphere of Earth, he would have wrecked me with Implosion dealing 3500 damage.
Lacus – 24, 14, 27 - 16 mana points. Expert Slow and Haste, Sniper's assembled bow.
3 Angels, 67 Wyverns, 22 Cavaliers, 62 Fanatics, 74 Crusaders, 69 Griffins, 88 upgraded Archers.
Kyrre – 15, 19, 13 – 98 mana points. 12 Angels, 51 Wyverns, 11 War Unicorns, 42 upgraded Dendroids, 10 Silver Pegasi, 86 Grand Elves, 158 Battle Dwarves.
Golden Bow, Expert Prayer and Slow. Thanks to a Pendant and Cape, my units have +3 Speed. But I sorely lacked Expert Air for Mass Haste.
The battle was long and tense. My units couldn't block the shooters due to the Sniper's Bow bonuses, and they hit very hard until the red player ran out of mana. After that, I only had to carefully finish the battle.
Many thanks for the game.
In reply to Mizrael
#151
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Mizrael;198754
Mizrael (Fortress, Gurnisson, Gurnisson) def ZluqaOMG (red, Tower, Neela, Neela) 2sm4d(3) 222

The boots of resistance worked well in the battle, first giving me the first speed after a mass slow, and in the final, resisting Armageddon, which took away the remnants of Neela's army - Gurnisson survived. Thanks for the game.

Thanks for the battle!:smile28:
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#152
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Nagan-4 (blue, Rampart, Kirr, Kirr) def Mizrael (red, Castle, Kaitlin, Lacus), 226. Confirmed, while clearing the last treasure, I forgot to equip the +3 mana per day amulet in the rush, and I didn't have enough mana for either DD or an extra haste in the final. And everything was on the edge; there was a moment when Nagan only had wood and dwarves left against my five full stacks. But the mana ran out, mass slow + sacrifice of wood for resurrecting angels, and it all went downhill... Thanks for the game.
http://www.twitch.tv/mikevalentine/
#153
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I posted a report on a weekend game, but it seems it got lost during the forum migration. Restoring it.

Vitalic (blue, Rampart, Kyrre, Kyrre) def Nagan-4 (red, Castle, Valessa, Lacus), 132.

Week 1.
I chose all the rests, and not in vain — I got a large and rich respawn, covering a quarter of the map in the lower left corner. I could have expected a massive power-up, but two factors slowed me down.
1. There wasn’t a single external dwelling in this huge respawn; I can’t recall such a thing in games.
2. In the respawn, there was a Dragon Utopia right by the road, but it (and the road) was blocked by a horde of Magma Elementals. And the only sensible path out of the respawn was through the basement.
Starting army: 20 archers, 20 pikemen, 6 wolves, about fifteen goblins. With a heavy heart, I upgraded the archers on day 2, because that meant no Castle built by day 7 of the week. I was offered Galthran; I considered raising skeletons from the abundance of low-level monsters. I messaged my opponent in ASIA; we decided — since it’s written that Galthran is banned, then he’s banned. I started leveling up Lacus with a Squire.
On day 1, I bought five heroes; on day 2, seven; on day 3, all eight. Many fights to raise money, clear paths, and take crypts. In the respawn, I found two Angelic Towers and a Hive. Result of week 1: respawn is open and mostly cleared, horses are in the Stronghold, plenty of money.

Week 2.
I break through a path into the swamp, send a Squire there; he discovers a Hive and soon dies to a blue hero. So — the Fortress above is already taken by blue. I plot a route: Conservatory-Consecrated Hive. First Conservatory — lvl 2, I lose one horse — a pity, but Lacus was speeding up nicely on Angels. Second Conservatory — again lvl 2, I lose another horse. The problem was that heroes from the tavern kept arriving without archers, so breaking through conservatories with 27 archers was possible, but at my skill level — only with losses. Kyrre takes the Hive in the swamp, but doesn’t head my way; she disappears into the fog again. My left-side heroes fought in Medusa dens, sometimes losing units.
By day 125, I had to think about what to do next. The respawn is cleared; taking the Utopia is unrealistic. I considered breaking through the Magma Elementals blocking the road, but there could have been 99 of them — I could have lost my still-small army. I had to go around the respawn. I take a Hive with 6 Wyverns.

Week 3.
I venture into the underground. The plan was simple: reach the treasure zone, feast on hives, crack the Utopia. Sitting idle for two weeks even on a rich respawn is unacceptable, especially since I hadn’t built up my army. On day 132, I take the Dungeon, uncovering the last cell. Through scouting, I see the castle zone overlaps with the treasure zone — three Hives, a piece of the Utopia. But there’s no time for that — Kyrre is racing toward the Dungeon at full speed. Minus one town — I don’t have money to build even a Stronghold in the Dungeon, income is only 1000. I accept the fight with what I have.
On day 132, the final battle.
Lacus (9, 7, 3, 5). 4 Angels, 6 horses, 6 Wyverns, 12 Royal Griffins, 8 Crushers, 28 Troglodytes. Expert Haste.
Kyrre (8, 11, 3, 2). 10 Unicorns, 11 Wyverns, 11 upgraded Flies, 37 upgraded Elves, 39 Lizardmen, 87 Centaurs, 21 Dwarves. Expert Slow.

Blue has more units, including two large stacks of shooters. On the first turn I got Expert Slow; I replied with Expert Haste. The Elves and Lizardmen were immediately reliably covered by thick stacks; the Lizardmen would take their turn, and Slow would be cast immediately, after which the Elves would shoot. I lost.
Vitalic wrote:
“…I think in this final you could have won, since you won the first round of magic, you could easily have punched a hole to the Elves, and your Angels are unkillable. Want to try replaying it the other way?...”
I reviewed the final battle; the path to the Elves was well blocked by Unicorns and Wyverns. Considering Kyrre’s strong defense, they wouldn’t die quickly. My army was small; only the Angels were truly combat-effective.
Thanks for the game.
In reply to Nagan-4
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#154
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The monster slaughter ended by the end of the first week. Kebazavr (Blue, Castle, Valeska, Gervulf) def. Lesgor (Red, Swamp, Tazar, Tazar) 2sm4d(3) 117 We finished the game. We took all the remaining turns and started playing. Before the castle, there was a double building surrounded by a crowd of cruisers and a block of Stronghold gogs leading to an Inferno fluorite. 112, the passage to the swamp and the wonder fluorite was broken. 113 took an empty Valey. 115, the passage to the fluorite was broken along the chain, and the conflux was located off the main castle, as it turned out. I revealed the map on 116, and there was a Tazar. I positioned myself so that I could reach both the conflux and the field, but Stas ran out of time, and even the rush wasn't set up from the conflux. 117, the battle was won. Thank you.
In reply to Keba
#155
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Keba;204428
The monster slaughter ended towards the end of the first week. Kebazavr (Blue, Castle, Valeska, Gervulf) def Lesgor (Red, Swamp, Tazar, Tazar) 2sm4d(3) 117 We finished the game. We took all the resources and started playing. Before the Castle, there was a double-layered defense with a group of Cruisers and a block of Stronghold Gogs leading to an Inferno Fluorite. 112, the passage to the Swamp was broken, leading to a Wonder Fluorite. 113 took an empty Vale. 115, the passage to the Fluorite was broken along the chain, with a path from the main Castle, as it turned out. I revealed the map on 116, and there was Tazar. I positioned myself so that I could reach both the Conflux and the field, but Stas ran out of time, and even the speed-up wasn't set up from the Conflux. 117, the battle was won. Thank you.
The prospects seemed good, but as always, it was a letdown – they came out of the darkness and killed us. Thank you for the game. We apologize for the huge delay.

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