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Posts from Let's come up with an amphibian race!

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#469
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We can create two versions – a simple one and a good one. Send Ubisoft a simple version (without levels) and a good version (with levels). Maybe they will accept at least the simplified version. And we can try to create a version with levels ourselves.
Мы спасемся? Я не знаю. Верьте...
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Клан Homo homini - основатель клана
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#470
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AlexeyPank;20105
We can create two versions – a simple one and a good one. Send Ubisoft the simple version (without a third tier) and the good version (with a third tier). Maybe they will accept at least the simplified version. And we can try to create a version with a third tier ourselves.
First, let's create the good version. There's no point in taking the path of least resistance. After all, the main idea of this thread is precisely the introduction of a third tier. A sea race without a third tier already exists in Triton. And it's better to make it something challenging.
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#471
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I’m saying that we should do everything first, then translate it, and create a compromise version. For now, we need to decide what needs to be fixed.
P.S. How’s the world creation going?
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#472
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AlexeyPank;20121
That’s what I’m saying – we’ll do everything first, then translate it and create a compromise version. For now, we need to decide what needs to be fixed.
P.S. How’s the world creation going?
Very good indeed.))
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#473
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I propose a description of how the race is structured. The Neptunes are descendants of the inhabitants of Tatallia, who fled underground and deeper after a cataclysm for which they were also blamed. Underwater, they found a new world inhabited by turtles, tritons, crocodiles, krakens, and underwater spiders. Being peaceful by nature, they were able to tame or befriend the underwater inhabitants. And even after they encountered the Thing, they were able to coexist.
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Клан Homo homini - основатель клана
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#474
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AlexeyPank;20175
I suggest a description of how the faction is structured. The Neptunes are descendants of the inhabitants of Tatallia, who fled underground and deeper after the cataclysm, for which they were also blamed. Underwater, they found a new world inhabited by turtles, tritons, crocodiles, krakens, and underwater spiders. Being peaceful by nature, they were able to tame or befriend the underwater inhabitants. And even after they encountered the Thing, they were able to coexist.
That makes sense. We'll consider it that way.
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#476
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AlexeyPank;20180
What else didn't quite fit together?
Let me think for a bit... in about ten minutes. I need to take out the trash.

Added after 13 minutes
We have an inconsistency in movement across the sea surface. Underwater, the faction moves as usual; on the water's surface, they also move normally. At the same time, other factions need a ship to move across the surface of the water. This creates an imbalance.
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#477
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If the underground sea is not connected to the surface, then the inconsistency is resolved. One can descend into the underground world through passages in the dungeon. Movement there will be facilitated by the skills acquired for underwater travel. So, everything seems to be fine here.
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#478
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AlexeyPank;20192
If the underground sea is not connected to the surface, then the inconsistency disappears. You can descend into the underworld through passages in the Dungeon. Movement there will be possible thanks to the skills acquired for underwater walking. So, everything seems to be fine here.
No. You didn't understand. I'm talking about the fact that it would be logical if the underwater race could move through the sea (because they can also collect chests on the water) in the same way as underwater, i.e., without a ship. And other races move across the surface sea on ships.
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#479
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If we're talking about a land-based sea, it can be done like this. The Fortress faction will have the ability to create a ship right on the shore (the ship will serve as a symbol of a unified army, preventing them from scattering in different directions). Other factions will be able to buy or summon a ship, while the Fortress faction will simply create one. This will be one of their unique abilities.
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#480
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AlexeyPank;20197
If we're talking about a land-based sea, then it could be done like this. The Fortress faction could have the ability to create a ship right on the shore (the ship would serve as a symbol of a unified army, preventing them from scattering in different directions). Other factions could buy or summon a ship, while the Fortress faction would simply create one. This could be one of their unique abilities.
No... Not really.
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#481
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But then there would be an imbalance. Maybe they could make the Fortress ships move faster, or allow the earth-based factions to navigate ships better.
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#482
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AlexeyPank;20209
But then there really is an imbalance. Maybe we should still make the Fortress units able to sail on ships, just faster. Or give the land races the ability to sail on ships better.
We need to think about it some more. It just doesn't seem right to require a ship to move across the surface of the water for those who live underwater. Perhaps, in that case, we need to think about other options and connect the seas.
P.S. I'll be away for an hour.
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#483
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If the seas are connected, the imbalance will become even greater. It would be better to make it so that training in the school of underwater walking also grants the ability to walk on water.
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