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In reply to Wicc
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17 years ago
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scorp;201384
The script shows two guards (ГО and witches), the 3rd guard of the passage (where the fork is) is missing, ГО can only guard either the passage to the south or only to the east,
There! That's what we've come to! I understand that it's either there or there.... But where? :confused: Something needs to be done about this...
scorp;201384
This is a building (Dragon Utopia) where I have never seen the guard shifted, and I think it's impossible not to notice her, unless one was very distracted and the player, caught up in the moment, passed by (which is difficult without magic, but not always), but then they would still have noticed ?! - and should have immediately informed the opponent; if they didn't report it right away, I consider this a deliberate violation of the rules.
I've seen myself that you can enter Dragon Utopia without breaking through the guard, for example, when there are many resources/artifacts scattered there....
But here the decision seems clear to me (especially if you add two more ДД) - technical defeat (if СЭМ_56 insists on it, of course). Let the opponent learn the rules!!!
Wicc;201285
In such cases, it is worth sending the save to the tournament leader so they can provide clarification on where one can go and where not.
That's what I originally suggested doing, but our judges react veeeeeery slowly, so there's no telling when we would have played again, so we decided the problem ourselves... It's just interesting, because the rules don't regulate such situations, yet they occur quite often!
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17 years ago
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I don't know where to post this, as I'm not very familiar with the forum. When playing online against any opponent, when my hero attacks any of the opponent's heroes, the opponent doesn't see that I'm attacking them (i.e., I'm in battle, but the opponent isn't). I've already tried almost everything. If anyone knows how to fix this, please help me! My ICQ is 350941084.
In reply to Slav4eG
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17 years ago
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Slav4eG;201411
When playing online against any opponent, when my hero attacks any opponent's hero, the opponent doesn't see that I'm attacking them (i.e., I'm in battle, but the opponent isn't).
It happened to me! I racked my brain, but I still don't understand what the problem is... Nothing really helps. :confused:
In reply to Dirty_Player
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17 years ago
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Dirty_Player;201413
That happened to me! I racked my brain, but I still don't understand what the problem is... Nothing really helps :confused:

I reinstalled Windows, Heroes, and everything else...
The only question is, everything was fine, I reinstalled Windows, my IP address changed, and the problems started! Could it be that it's all due to the IP address????

P.S. When playing with friends over a local network, everything is fine, but the problem only occurs when playing online through Hamachi!
In reply to Slav4eG
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17 years ago
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I would like you to consider the following situation. Is it possible for a player to move to an adjacent town without defeating the staggered guard of 20-49 Gr. Fire Mages, in order to defeat another staggered guard of 20-49 Pr. Fire Mages, provided that it was possible to defeat the 20-49 Gr. Fire Mages without leaving the boundaries of their own town? I believe that this is a violation of the rules: it is not allowed to move to an adjacent town without defeating the guard (including a staggered guard). If this is possible, I will also use this opportunity. Thank you!
In reply to Дубровин Павел
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17 years ago
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There was a screenshot today, but the posts disappeared.... IMHO, it's possible to take out simple Fire Elementals, and there's nothing wrong with that. It's just possible that the guards are positioned further inside the secondary respawn point, and to get to it, you need to approach from a different respawn point. So, in this situation, everything is fine. He didn't take anything before taking out the guards, so it's all fair!
In reply to Dirty_Player
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17 years ago
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I believe this is a violation of the letter of the rules: you cannot proceed to a neighboring respawn without clearing the guard (including a shifted one).
I was responding to all of this yesterday... Pash, I understand that you uphold the letter of the law, but my advice to you: don't dwell on this too much... Better to focus on other things (taking a Dragon Utopia before your opponent, etc.!!!) And if your opponents make claims against you for similar cases, with the intent to hand you a tech loss, then just tell them to fuck off, like I do, and don't play with them anymore. This issue isn't even worth our attention. Better to channel your efforts elsewhere.
In reply to Slav4eG
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17 years ago
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Slav4eG;201411
I don't know where to post this, as I'm not very familiar with the forum.

When playing online against any opponent, when I attack with my hero against any opponent's hero, it doesn't show that I'm attacking him (i.e., I'm in battle, but the opponent isn't). I've already tried almost everything.
If anyone knows, please help me!
My ICQ is 350941084.
Try messing around with DirectX - update it, install a different version, maybe an older one. They say that sometimes the problem is with that.

And reinstalling Windows is also an option.
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17 years ago
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The following situation occurred in the game:
template 2smd(3)
1) There was a passage from a secondary spawn point to another secondary spawn point without any guards.
2) Nearby, there was a descent into an underground treasury, guarded in a standard manner.
I needed to move from one spawn point to another.
Explain to me whether I needed to:
a) Attack the guards of the underground world gate from above.
b) Descend and attack the guards down there (because, according to the template, it is impossible to move from one secondary spawn point to another, bypassing the treasury; therefore, I am not allowed to pass through there without descending into the treasury and defeating the guards of the passage).
Thank you in advance.

P.S. I lost this game.
In reply to Kluka
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17 years ago
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The following situation occurred in the game:..
Do you even understand what you wrote? :) I don't!
If you want help, post a screenshot. You know the Russian folk tale: "Go there, not knowing where, bring that, not knowing what?" Well, that's what I understood from your words.
In reply to Kluka
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17 years ago
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Kluka;206242
The following situation occurred in the game:
template 2smd(3)
1) There was a passage from one secondary respawn point to another secondary respawn point without any guards.
2) Nearby, there was a descent into an underground treasure, guarded in the standard way.
I needed to move from one respawn point to another.
Explain to me, did I need to:
a) attack the guards of the underground world from above
b) descend and attack the guards down there (because, according to the template, it is impossible to move from one secondary respawn point to another, bypassing the treasure; therefore, I am not allowed to pass through there without descending into the treasure and defeating the guards of the passage).
Thank you in advance.

P.S. I lost this game.
We have encountered this situation several times. It's one guard for both respawn points. You only need to defeat the upper guard, and then you can go wherever you want.
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17 years ago
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Hello, I have a question. I was playing against someone, and there was a battle between two main heroes. Towards the end of the battle, it seemed like the advantage was starting to shift in his favor, but then the connection was interrupted. He immediately thought I had done it on purpose and suggested that I admit defeat... It was impossible to remember all the moves, as nine rounds had already passed. In short, I was forced to finish the game, and even then, only that one battle unofficially. In this regard, I have a question for the future: if the connection is interrupted during a battle and it is impossible to remember all the moves, do I have the right to ask my opponent to replay the battle, and if he refuses, should I write a report about his victory? Or should I do something else? (In general, during long battles, players may have different perceptions of how to make the most optimal moves.)
In reply to Hermit
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17 years ago
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You can simply agree to a draw and start a new game in a friendly manner. If both players are very serious, then replay the battle until one wins. As for those who insist on continuing the current battle, they can take screenshots or record the battle on video. However, it can be very difficult, sometimes almost impossible, to perfectly replicate a battle. Factors such as morale drops or resistance triggers are very hard to predict.
In general, it's not worth playing with those who demand something... Of course, if it's a tournament, there's no other choice... But in a tournament, there's a judge who should resolve the issue.
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17 years ago
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Good morning, Vova (Hermit) and I are disagreeing again, which is strange...
1. Quote: Basically, I was forced to finish the game, and even then, only this one battle unofficially.
Vova (11/13/2008 23:58):
Let's finish the game! I really didn't disconnect!
Vova (0:03):
I didn't disconnect. Will you finish the game?

These are Vova's words; he insisted on replaying. Out of respect for him, I suggested a draw to avoid arguing. But he didn't agree, we replayed, and I won with even fewer losses...
2. I'm not going to continue any arguments on this topic....
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17 years ago
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A similar situation just occurred with
Roland from Gilead (blue, Tower, Nella) defeating Nagan-4 (red, Castle, Valeska, Ivor), 125.

Desynchronization or connection interruption - attack on the castle - the towers weren't destroyed on the first attempt - the moves were repeated - the towers were destroyed.

According to the rules, all moves should be repeated - if this is impossible, the troops should be disbanded until the moment of the connection interruption - in their case, leave 34 ballistas and a ballista against spearmen, a griffin, and towers. But the judge is Dust - he doesn't seem to know the rules, and you should read them ;)

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