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Posts from Tactics for Dungeon.

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In reply to Dirty_Player
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17 years ago
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Dirty_Player;200437
Let's break it down:

It might be slow, but no one said you have to build the entire Castle right away. Having only Eyes and the Castle on week 1 is considered normal! We'll find troops in resource sites and hives, maybe even in Pandora's Boxes :smile20:
we might find them, or there might not be enough, or none at all.
Dirty_Player;200437
If the game drags on, it usually comes down to the specializations of Tazar and Kreg, but definitely not Das!
Tazar might lose his specialization altogether due to the Vulnerability spell. Kreg is undeniably better; his specialization will be much more effective. There's no arguing that.
Dirty_Player;200437
Penetrating Power and Shakti are synonyms! :D But I can't even imagine a situation where Penetrating Power would be unnecessary!
If there aren't many resource sites, hives, and other goodies near the Castle, I can open them myself by week 2. The Miner's strength lies in the early game, and if the start is good, then yes, half the battle is won. I'm not saying he's bad; he's good, but I just don't like him.
Dirty_Player;200437
It's important to approach the final battle with dignity, and for that, you need artifacts and creatures! Having a fast hero like Gunnar gives you a speed bonus, allowing you to explore the map faster than your opponent and snatch, for example, a Utopia right from under their nose... And if your stats are 10 higher than your opponent's with roughly equal troops, then it doesn't matter what your specialization is, even if it's Navigation :p
My best friend plays as Gunnar; we both started playing Heroes since the first game, but his win rate is about 2 out of 10 games, considering that our experience is the same. From this, I concluded that Gunnar is weaker; I'm not saying it's definitely true.
Dirty_Player;200437
In a long game, other factors usually decide (stats, magic, control).
Many things matter; sometimes, a single artifact can decide everything, but no matter how you look at it, doubled population and 3+ monsters are a significant advantage
In reply to Князь
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17 years ago
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Князь;160042
Hello everyone!!! I'm reading your comments and wondering why the rules require strong monsters to be placed? In my opinion, this is done specifically for NECROMANCERS so that they can recruit skeletons!!!! On the L map, in a 2/2 or 3/3 game, even 1/1 NECROMANCERS can only compete with CONFLICT and INFERNO!!! No one in our club plays them at all!!!


INFERNO??? - IS THAT COOL???

invisible;200419
BlackSerge, I want to say a lot, but I don't feel like it. Here's my ICQ: 472101962. Let's play: I'll be blue dungeon with Shakti, and you'll be red dungeon with Das. I understand that you don't have online experience, and my post isn't just bragging. I've just read a lot about all this, and I want to prove what Shakti is and who Das is, and in what situations +1 to the speed of Minotaurs and Trogols is effective.
P.S.: Shakti is the best :smile14:


As always - if something is wrong, he is ready to prove it online - RESPECT =)

(I will be looking forward to the results of the game!)

BlackSerge;200587


Tazar can completely lose his specialization over a long game by using the Sphere of Vulnerability. Crag is definitely better, his specialization will be much better, there's no arguing about that.


Regarding Tazar, I'm sorry, but it seems to me that you don't know how to play at all, to call Tazar a loser... I haven't heard that before! Regarding the medal of vulnerability, I didn't understand what it has to do with it?
Explain if it's not difficult.

BlackSerge;200587


my best friend plays as Gunar, we both started playing Heroes together since the first part, but the win rate is approximately 2 out of 10 games, considering that we have the same experience, I concluded that Gunar is weaker, I may be wrong, I'm not claiming it.


For example, Lesgor, playing as RAMPART, leveled up Kirra to level 20 in the second week (I read a report). The question is WHO and HOW plays... Logisticians are also cool. But the main thing is skill.
In reply to BlackSerge
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17 years ago
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Tazar might lose his specialization altogether after a long game due to the Vulnerability spell.
You're probably mistaken ;) Read the physics guide carefully :) The Vulnerability spell doesn't deprive Tazar of his specialization in any way.
My best friend plays as Gunar; we both started playing Heroes since the first installment, but his win rate is approximately 2 out of 10 games, considering we have the same experience. From this, I concluded that Gunar is weaker; I'm not saying it's definitely true.
You can win 10-0 even with Josephine :p.
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17 years ago
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by the way, fellow miners, could you please tell me if the bombing of Utopia is the last act of the Troglodyte gang? As far as I know, dragons really love fresh Troglodyte meat. Do they even remain during the siege of Utopias?
In reply to BlackSerge
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17 years ago
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BlackSerge;200627
by the way, fellow Fortress players, tell me, is the bombing of Utopia the last resort for the Troglodyte gang? As far as I know, dragons really love fresh Troglodyte meat. Do they even remain during the assault on Utopias?
Troglodytes are actually one of the main offensive stacks when taking Utopias early on! To prevent the dragons from targeting the Troglodytes, you need to: have enough Troglodytes so that the dragons are afraid to engage; you need to have enough disposable units to distract the dragons. If there are no hidden Mines and few disposable units for the dragons, then Mines can quite easily take on the role of cannon fodder in Utopia, to keep the Troglodyte stack intact :p.
Yes, by the way, one of the best Heroes players took Utopias specifically with a Fortress hero, and even on the first week :cool:
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17 years ago
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Here's Серега's strategy, word for word, it's almost like a typical "noob" strategy...!!!
He says, "In SOD, if you play, you get Shakti with 110, plus two of your own units at 35, plus 4 hidden units, and that's it. On the third day, two outposts with 3 units each break on level 114, and there are still three outposts with 2-2-2 units. Oh, and there was a Pandora on pigs for farming."
"Sword +2+2, expert offense, and bless, and on level 116, I really wanted to get Utopia, which I did, but I lost 100 triglavs and all the farming units."
In reply to Lider1
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17 years ago
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Lider1;200625

Regarding Tazyk, I'm sorry, but it seems to me that you don't know how to play at all, to call Tazar a loser... I haven't heard that before! Regarding the vulnerability medal, I don't understand what it has to do with it?
Please explain if it's not difficult.
confused him with Togrim)
Lider1;200625
For example, Lesgor, playing as Rampart, leveled up Kiryu to level 20 in the second week (I read the report). The question is WHO and HOW plays... Logisticians are also cool. But the main thing is skill.
Every minus or plus can be used wisely; a professional can defeat anyone, even with a finger. Mostly, it's not the heroes or units that are cool, but the people controlling them.

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SEM_56;200633
Here's Seryoga, this game, word for word, he's just a real...!!!
like this: "In SOD, if he played, then Shakti 110 + two of his own at 35 plus 4 hidden units, and that's all, on the third day, two cons are immediately broken by 114 losers, and three more cons 2-2-2, and there was Pandora on the pigs for feeding.
sword +2+2, expert offense, flash, and at 116, he really wanted to take Utopia, which he did, losing 100 triglavs and all the feeding units."
I have no words, but he rarely plays like that. I agree that having 2 of his own and 100+ at the miner's is not often, usually 60, so many cons, etc. In general, such a start is 1 to 100, probably, and of course, a clear victory
In reply to BlackSerge
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17 years ago
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Decided to play against the AI as the Dungeon faction. Basically, this game was the same as an online game (I had to reload once because I forgot to buy Shakti a spellbook). I set myself the goal of capturing Utopia on day 131 using only native troops and a single strike force of Trolls. I chose all the rest bonuses (there was one stack of Trolls). If I had immediately gone for the resource, Utopia could have been captured as early as the second week. There were 3 Troll nests, and my second native Castle. In the first week, both Castles had Eye in the Citadel, Portal of Summoning, and increased Troll production in both Castles. In the second week, I earned some money and upgraded the Miner. I didn't rebuild the Castles at all. In one, I placed Medusas, but I didn't even buy them! On day 132, Shakti (10-9-4-5, expert in attack and advanced defense, and the spellbook doesn't have a single spell that would help in capturing Utopia, so I practically didn't use the spellbook) breaks Utopia in 3 turns. The army consisted of 14 Harpies, 9 Air Elementals (non-native, but I could have replaced them with Harpies; I just didn't want to replay), 57 Eyes, and 533 Trolls :D (not every Necropolis player can boast such a number of skeletons). 21 Eyes and 495 Trolls survived. If there had been a Blessing or Stone Skin with a shield, the losses would have been less. I'm afraid to imagine what would have happened if I had had canned goods. I've attached the save files, but please don't criticize me too much, as I was playing casually.
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In reply to invisible
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17 years ago
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invisible;200641
Decided to play against the computer as Dungeon. Basically, this game is the same as an online game... I chose all the rest stops.

And what about the report? Didn't you write it? :)
In reply to SEM_56
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17 years ago
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SEM_56;200633
Here's Seryoga's game; it's exactly the same, he's practically bragging about it...!!!
He says, "In SOD, if you play, you get Shakti 110 + two of your own units at 35 each, plus 4 hidden units, and that's it. On the third day, you immediately break two convoys of 3 loh units each, and there are still three convoys of 2-2-2. Oh, and there was a Pandora on pigs, for farming."
"Sword +2+2, expert offense, and bless. I really wanted to take Utopia on level 116, and I did. I lost 100 triglavs and all my farming units."

As far as I understand, this is a quote from DS_Vasya from the forum. Should I have mentioned that?
In reply to Forrest
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17 years ago
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I'm speechless, but it rarely puts you in such a tight spot; agree that having 2 of your own and 100+ at the miner's is not common, usually it's 60. To have so many cans etc., generally, a start like this happens maybe 1 in 100 times, and of course, it's already a clear victory
Shakti will always have 100+ troglodytes (if there is only one stack, then restart + with the native hero). And that is power :) , which is what we want to prove to you. And the minotaurs from your Das (if there are no caches) are just right for Dragon Utopia for some feeding :D
In reply to Lider1
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17 years ago
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Lider1;200625
INFERNO??? IS THAT COOL???
Yeah! It definitely is! And nothing will change my mind! :smile51:
In reply to invisible
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17 years ago
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invisible;200707
And the minotaurs from your Das (if there are no caches) are just right for Dragon Utopia to heal up :D

Seryi, you've gone too far here. Minotaurs have the best stats of the 5th level. Excellent fighters. BUT! If only Das had started with three packs of them :)
But they will only appear in his strike stack at 1-2-1, and as many trogs won't grow immediately over 2 months of gameplay. Obviously a cheat!
There is no need to prove that this is cool to anyone. Except for those "who reject the basics" (c) :)
Imho, after Necromancer, the biggest cheat in SoD is exactly Shakti. Which, naturally, they fixed in TE.
In reply to invisible
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17 years ago
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invisible;200707
Shakti will always have 100+ Trolls (if it's one stack, then restart + from the original hero). And that's strength :) , which is what we want to prove to you. And the Minotaurs from your Dungeon hero (if there are no hidden places) are just right for being used as fodder :D
Today, I also tried to take the Utopia on day 3; in principle, it's okay, but on this same map, the Fortress hero could take it on week 1, maximum week 2 :D. This is a bit unsettling :mad:.
But if I hadn't messed up and forgotten to place the Guild as the second building, I could have met Shakti with a decent army on day 142 – 4 Black Dragons and the rest are good). Which, in fact, is unlikely to happen; 600 Trolls wouldn't be enough :) , which is what I was supposed to prove. Although, Shakti is clearly overpowered, but he can still be defeated. I'll try to prove it online later.
The thing is that +1 speed for the Trolls of Shakti is an advantage until Haste is acquired; after that, it doesn't matter as much. Haste can be obtained on day 1-2 if desired, and +/- 20 Trolls aren't that critical (although +40 at the beginning helps a lot).
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In reply to Forrest
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17 years ago
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Forrest;200757
Gray, you're getting carried away. Minotaurs have the best stats in the 5th game. They are excellent fighters. BUT! If Das started with three packs of them :)
And they will appear in his main stack only on turn 1-2-1, while trolls will keep growing for 2 months of the game. Of course, it's a cheat!
No one needs to prove that it's cool. Except for those "who reject the basics" (c) :)
In my opinion, after Necromancy, the biggest cheat in SoD is Shakti. Which, of course, was fixed in TE.
Why, even in the first week, 3 mini-units in the army compensate for the lack of trolls.

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