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Posts from Tactics for Dungeon.

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In reply to Gynnar
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Gynnar;129811
No eyes are needed at all, 200%. Take a Shaman and let him break everything and everyone with his troglodytes.

I disagree with you, Kolya.
Troglodytes are good, but extra mana never hurts.
You can use troglodytes to defend enough to build and get cats.
(max out the gnome pits and small naga banks on the first day). I think this should also be used for building.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to blind'ik
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blind'ik;131081
It seems no one has mentioned another drawback: the inability for Water magic lords to appear.

Don't think this is advertising, but in TE, this unfairness has been fixed.
....О4ень скоро Лиге 4емпионов настанет ЗЕНИТ...
In reply to KobRa_SPb
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KobRa_SPb;132485
Don't think this is advertising, but this unfairness has been fixed in TE.

Yes, I also play TE, but TE belongs in a different section. And I would like the percentage for my IMO to be higher, mainly for the Water magic war.
Барук Казад! Казад аи-мену! => "Гномы ням-ням."- сказал дракон. :smile19: Люди пейте гномояд!:smile51:
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Ummm... guys, please stay on topic...
Regarding the Dungeon, I can say that for a Mage, visiting this castle is a must; mana is doubled when building a cloud that circles above the Mage Guild.
In my opinion, the Dungeon is one of the top 5 best castles in the game. Shakti rules with his troglodytes. In the poll, they already gave an example of how, with the help of troglodytes, they defeated Utopia.
"Отыщи всему начало, и ты многое поймёшь."
К. Прутков.

Играю тут http://www.heroeswm.ru
Супер онлайн игра по Героям 5.:smile14:

З.Ы. Я вернулся на форум)))
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Well, generally speaking, Jeddite and Deemer are much better than Shakti, because, as you can see, the Dungeon castle is clearly geared towards magic. And perhaps it's better to take a hero with a magical specialty, especially considering the role involves such powerful magic. However, this is just my personal opinion.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to eXeCuToR
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eXeCuToR;132712
Well, Jeddite and Deemer are definitely better than Shakti, because, as you can see, the Dungeon castle is clearly focused on magic. So, it's probably better to take a hero with a magical specialization, especially since that role involves such a powerful magic. However, this is just my IMHO.

Ha, but what can Jeddite and Deemer do if they move away from the castle and there are no wells, villages, or castles where they can replenish their mana – fight with zero fighter stats? And in the final stages, if they get hit by a red orb or a cloak, what will they do? At the same time, nothing prevents Shakti from also greatly increasing her magic power and knowledge, and also learning the 4th and 5th levels...
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If you listen to you, you can't even level up mages at all.
In reply to Landalos
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Landalos;134314
If you listen to you, you can't level up mages at all...
You can, it's just riskier on a large map; a fighter is much more reliable. But in general, it all depends on the template and the map (on many fixed maps, it's preferable to level up a mage rather than a fighter, as the red orb and cloak are disabled, and there are many places to replenish mana).
In reply to Yakudza
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Yakudza;134430
You can, but it's risky on a large map; a fighter is much more reliable. But in general, it all depends on the template and the map (on many fixed maps, it's preferable to level up a mage rather than a fighter, as the red orb and cloak are disabled, and there are many places to replenish mana).
On a random map (XL), it's better to start with a mage, as it's faster and easier to level up... and then, after level 10, switch to a physical mage.;)
Take intelligence with mysticism for the Jedi, and after visiting the mana vortex, you won't know when their mana will run out.
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Dungeon is a good castle. Black dragons, which are immune to magic, and 5th-level magic, as well as the Mana Ring, are its advantages. The presence of Shahti and troglodytes is also a plus for the Dungeon.
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In my opinion, the Dungeon is one of the best castles. Upgraded harpies, beholders, minotaurs, and black dragons provide incredible power!
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Dungeon makes me happy on a purely human level, and yet it has NEVER been my favorite castle, although it has always attracted attention...
The trick with the fact that magic doesn't affect Black Dragons is not always good, because sometimes you can sacrifice someone (and you can sacrifice a lot of people, for example, archers who are not very powerful...).
or even better, clone the dragons...
I like Minotaurs the most; they are very useful for a hero with diplomacy...
while you're walking around the map, you'll gather a bunch of various neutral creatures into an army, but what about morale? It is in these cases that Minotaurs will save the day...
Sub specie aeternitatis.

Под знаком вечности.

In reply to РУХ-ЧУДИЩЕ-ОГР
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I like the Dungeon. Each warrior there has useful abilities, especially the Black Dragon (they hate Titans). Scorpids inflict paralysis, and Minotaurs boost morale. It's a very powerful faction.
:smile51: Пока не почувствуешь,что такое ад,не поймёшь,что такое рай.:)

ВСАДНИК ВОЙНЫ.
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Hello everyone! I've been reading your comments and wondering why the rules require placing strong monsters? It seems like it's specifically designed for NECROMANCERS to gather skeletons! On the L map, in a 2/2 or 3/3 game, even 1/1 NECROPOLIS units can only compete with CONFLUX and INFERNO! No one in our club plays them at all!
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The Castle is a bit expensive, but otherwise, it's great!
:smile34: надоели гномы

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