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#1
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Heroes III Tournament
"Adventures of Shakti" (Adventures of Shakti)




General Tournament Rules:

1. To participate in the Heroes III Tournament, you must register on our website and leave an application in this thread.

List of tournament participants:
#Participant Nickname
01Dirty_Player
02WhiteLizard
03K0Lb@zzeR
04SandroXXL
05Айвенго
06ewgeniy
071234ru
08СТЫД
09SpiriTT
10Перполькен
11Komar
12Romanuel
13DARK_DRAGON
14T@mar@
15Kamikaze
16

2.1. The tournament is held on Russian versions of Heroes of Might and Magic III:
The Shadow of Death (Version 3.2) or Complete Collection [Platinum Edition] (Version 4.0) with the installed patch LMPatch (Version 3.1.1.1) or 2.2.1.1, 2.1.1.1.
Patch information is here. It is permitted to complete the tournament on English versions of Heroes (see general rules for offline tournaments). Saves that do not meet these conditions will not be considered.
2.2. The tournament is conducted according to the general rules of offline tournaments; if any points in this thread are unclear, read the topic Offline Tournament Rules + FAQ.

3. The goal of the game is to win the map in the minimum number of days. In case of a tie in days, the deciding criterion is the sum of primary skills (attack, defense, magic, knowledge) including equipped artifacts. If a favorite is still not determined, it will be decided by the amount of sulfur. The tournament is rated, which means you have the opportunity to enter the individual rating table and increase your clan rating.

4. Discussion of the tournament during its progress is FORBIDDEN!!!
If the organizer or their assistant finds documented proof of tournament discussion anywhere on the Internet, they have the right to permanently exclude such player(s) from participating in HeroesWorld tournaments. The results of such players will not be counted and will be immediately annulled.
The tournament organizer also reserves the right to conclude that a tournament discussion took place between players if players from the same clan completed the tournament identically.

5. Use of any cheats or bugs in the final run is prohibited. Otherwise, the result will be annulled.
You can read which bugs are considered forbidden in the topic Offline Tournament Rules + FAQ.

Exception to the rules for this tournament: in case of a "+5 monsters X" week or "monster X" month, the player has the right not to replay the single week/month transition.

6. It is forbidden: to use cheating programs, codes, or additional software that can change the game structure during the final run.

7. In case of suspicion of a player cheating or other malicious intent while completing the map, it is necessary to make a save before every significant event (e.g., before a battle, before hiring another hero). The result of a player who played dishonestly, or who failed to send their description (saves) on time upon the tournament organizer's request, will be annulled and further participation in tournaments will be impossible. This will also reflect poorly on their reputation.

8. Sequence of actions for participating in the tournament:
8.1. Download save.
8.2. The downloaded save must be placed in the GAMES folder of the installed Heroes III on your computer.
8.3. Load the save and start playing at any time convenient for you. Restarting the game is forbidden, and the map can only be completed from the downloaded starting save. At the same time, do not forget to make intermediate saves (at least daily saves must exist). The tournament organizer may request these.
8.4. After completing up to the last action that results in victory (final battle, capturing a city, taking an artifact, etc.), you must save again.
8.5. A full description of the tournament map is encouraged (optional). If provided, a contest for the best description will be held, and 10 of the very best will take their place of honor in the "Hall of Fame" section!
8.6. Within the time allotted for this tournament, send this save to the tournament organizer (the e-mail address should be specified in the rules of this tournament).
8.7. Wait for the results.

9. The final save should be sent to the organizer's e-mail address.
In the submitted save, all heroes must be dismissed except for the hero performing the last action (the parameters of this specific hero [before performing the winning action] will be counted).
Save name: the save must contain the tournament abbreviation AS, the participant number, and the player Nickname, for example: AS_1_Dirty_Player.gm1.

It is also recommended to leave a message in this thread stating that you have sent the save.
After receiving your save, you will see in the application table that:
save accepted - indicated by bold Nickname.
save counted - indicated by bold italic Nickname.
save not counted - indicated by bold red Nickname.

10. The tournament starts on 10.09.2008 and will last until 21.09.2008 (up to 23:59:59 inclusive Moscow time). Only one final save is accepted from the player.
Results will be published no later than 25.09.2008.
Announcement: the tournament deadline has been extended to 28.09.08 (23:59:59) inclusive.

Good luck!

Huge thanks to Dirty_Player for creating the tournament map and generating the starting save.
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#124
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The new patch will fix the graphics issues. There will even be animations...
In reply to Vanechka
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#126
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Vanechka;198213
Moreover, they even become Tavern Sages for two months in a row:smile49:
not two, but three times in a row!:p
... and I also tried out a picture with a mug ... and wrote 2-3 reports about Heroes 3 online ... just so you don't go looking for facts about how I spend my time next time ...
P.S. As always, I didn't understand your sick fantasy and associations (see my attachment) ... I advise you and the leader of the clan you belong to to pay attention to point #3 in your profile ... it's very relevant right now ....
And in general, be sober more often, and maybe not only my posts will please you, and not just in the morning ;)
(to Kamikaze) Thank you for the compliment "about the meat"
(Dust_HL) Likewise, but as always, you didn't understand me ... I meant that if a patch is going to be banned, then TE shouldn't even be considered ... especially since it has completely changed the game's structure ....:smile04:
all of this was about the "dirty player" who recently switched to TE and is now praising it so much, but then writes that one of the reasons why a patch for offline play is unacceptable is because it's "unofficial" and "changes the game's structure":smile40:
and in general! what is this habit of paying more attention not to the words in the post, but to the nickname of the person who posted it? :smile18:
In reply to Alex_R
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#128
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Alex_R;198249
all this referred to the "dirty player" who recently switched to TE and is praising it so much
By the way, I switched to TE a long time ago! For the simple reason that I cannot play SoD online, because I believe that, for example, playing as swamp and starting with an army of 38 gnolls from two heroes plus growth is simply laughable against Shakti with 100+ troglodytes at the start!!!! Do not confuse offline and online! TE is a completely different story!

Alex himself, in his time, called the Baev players fascists who came to seize HeroesWorld, but voted FOR the patch!!! Why is that?
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#129
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Indeed, Sergeyevna! You're playing on TE, and the patch is broken. What's up with that? Alex hit the nail on the head... although he's the same, just the opposite!

Индивидуальный и клановый рейтинги Heroes World
Handmade
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#130
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Don't confuse offline and online! TE is a completely different story!
What an interesting conversation this has become...
1. You can also play TE offline, it might even be slightly more convenient — at least you save time on grinding heroes. It's just that there are few advantages and switching doesn't make much sense.
2. Is this patch for offline? Well, for offline too, so that life isn't all roses for the hardcore players. But I would use it in online first and foremost. Otherwise, in critical spots (key guards, "cans", Dragon Utopia), your opponent constantly rolls morale/luck on shooters, troglodytes, skeletons. It's scary to even think about Bron with his goons. And you can't really track it. Well, it rolled a couple of times at a crucial moment. Are you going to analyze every single daily save for losses for every opponent? Yet the benefit gained can be considerable.

Essentially, the patch being discussed and TE have the same goal: to cut down on "freebies" (leveling out the difference in time, combat freebies, and starting variance accordingly), and to increase tactical diversity (instead of just guessing an ability, morale, or luck, I will actually think through a strategy and the possibility of playing with several heroes with various builds)
Phrases like "before you could always guess the morale in 1 turn, and the gorgon always killed the azure dragon" not only contradict the probability mechanics of the original heroes, but are essentially almost no different from "in SoD I could easily have 160 troglodytes, while in TE it's about 100 and that's that." In offline, there was some internal confidence that by spending a lot of time and effort, you wouldn't lose to RNG, and maybe, who knows, you might even win. But in online, if you hit a bad streak, you'll wear yourself out trying to wiggle out and likely won't. That's why TE was adopted significantly earlier than the patch. But both are developments and improvements of the game in its TOURNAMENT VERSION.

2 Dust HL
I can't help but ask, why not bake a similar patch into the new version of TE? I understand that many games are held in clubs and during various sessions, and that the editor etc. is a greater evil. But just 2-3 uses of "traffic lights" are practically undetectable, yet they can specifically affect the game. It seems to me that one should follow the principle "lead not into temptation" and close this loophole in advance.

P.S. I hope the moderators don't consider a discussion about the patch rather than the tournament itself as off-topic. After all, the tournament itself was intended as a trial run for the patch.
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#131
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Otherwise, in necessary places (key guards, "cans", Dragon Utopia), your opponent constantly triggers morale/luck on archers, troglodytes, skeletons

I laughed for a long time :) But it's actually true: there are masters who can even trigger morale for a zombie...
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#132
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Laughed for a long time.
Excellent, laughter prolongs life. But if you read carefully, you can understand that skeletons are catching luck. After all, finding art, something relevant to visit, or at worst, taking the Luck skill is not that difficult. But what prospects!
In reply to Fireball
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#133
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2Fireball:
As far as I know, there isn't anyone actively working on developing TE anymore :( and that's a shame, because there's a lot that could be improved!
You can also play TE offline, but it will be a completely different game... The bonus for logistics has been reduced, MP can be purchased with gold, and there are many other changes...
As for this patch, I think that it's still possible to play, and even overcome the discomfort, as long as people are playing!!! If the player base decreases, that would be a disaster :(
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#134
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As for this patch, I think that it's still possible to play, and even to overcome the discomfort, as long as people are playing! But if the quorum decreases, that will be a catastrophe.
It's clear that the quorum is the most important thing, and it shouldn't be sacrificed under any circumstances. But the issue is how the changes are presented. You can clearly explain the benefits of the transition so that people don't think it's being done to favor a few obscure individuals. If there is strong opposition, you can play some tournaments with the patch for a while, and some with the morality restriction (like now for the 4th game on VV and Equi). People will get used to it, and time will tell what is more convenient for the majority and which option provides a larger quorum. This is where the organizers' function comes in: to unite and reconcile. I hope you understand the hint? :)
The main thing is not to go to extremes, such as "I'm so used to it," or, conversely, "Let's do everything in a new way."
In reply to Fireball
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#135
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Fireball;198435
It's up to the organizers to unite and reconcile. Did you get the hint? :)
Got it ;)
Regarding limiting morale, I even had an idea for a tournament, and I even wrote to you about it in a private message, remember? What's wrong with making it a tournament? :)
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#136
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Ideally, it would be better to implement it in a patch: imagine the opportunity for widespread awareness and testing! But if a consensus cannot be reached, limiting the drop rate is also an option. It's just that even discussing these limitations will take a long time and be tedious. With a patch, in my opinion, it's even easier to come to an agreement.
In reply to Fireball
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#137
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Fireball;198441
It would be better, of course, to implement it in a patch: imagine the opportunity for mass familiarization and testing! But if a consensus cannot be reached, we can limit the drop rate. It's just that even discussing these limitations will take a long and tedious time. With a patch, IMO, it's even easier to come to an agreement.
Okay. We'll return to this right after the World Championship, sometime in early December!
But for now, the World Championship, which starts on October 20th!!! ;)
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#138
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Can everyone participate in the VK group?