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"The Miner's Adventures"

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#130
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Don't confuse offline and online! TE is a completely different story!
What an interesting conversation this has become...
1. You can also play TE offline, it might even be slightly more convenient — at least you save time on grinding heroes. It's just that there are few advantages and switching doesn't make much sense.
2. Is this patch for offline? Well, for offline too, so that life isn't all roses for the hardcore players. But I would use it in online first and foremost. Otherwise, in critical spots (key guards, "cans", Dragon Utopia), your opponent constantly rolls morale/luck on shooters, troglodytes, skeletons. It's scary to even think about Bron with his goons. And you can't really track it. Well, it rolled a couple of times at a crucial moment. Are you going to analyze every single daily save for losses for every opponent? Yet the benefit gained can be considerable.

Essentially, the patch being discussed and TE have the same goal: to cut down on "freebies" (leveling out the difference in time, combat freebies, and starting variance accordingly), and to increase tactical diversity (instead of just guessing an ability, morale, or luck, I will actually think through a strategy and the possibility of playing with several heroes with various builds)
Phrases like "before you could always guess the morale in 1 turn, and the gorgon always killed the azure dragon" not only contradict the probability mechanics of the original heroes, but are essentially almost no different from "in SoD I could easily have 160 troglodytes, while in TE it's about 100 and that's that." In offline, there was some internal confidence that by spending a lot of time and effort, you wouldn't lose to RNG, and maybe, who knows, you might even win. But in online, if you hit a bad streak, you'll wear yourself out trying to wiggle out and likely won't. That's why TE was adopted significantly earlier than the patch. But both are developments and improvements of the game in its TOURNAMENT VERSION.

2 Dust HL
I can't help but ask, why not bake a similar patch into the new version of TE? I understand that many games are held in clubs and during various sessions, and that the editor etc. is a greater evil. But just 2-3 uses of "traffic lights" are practically undetectable, yet they can specifically affect the game. It seems to me that one should follow the principle "lead not into temptation" and close this loophole in advance.

P.S. I hope the moderators don't consider a discussion about the patch rather than the tournament itself as off-topic. After all, the tournament itself was intended as a trial run for the patch.