Sphere of Absolute Power. Relic. Grants the hero a level upon first placement in the inventory, provides significant bonuses to all stats, and allows the hero to enthrall enemy creatures. If the hero possesses more than one Sphere, the effect increases by a factor equal to the number of Spheres.
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Allows you to give the command "attack in reverse."
Expands the battlefield towards the retreating forces and provides an opportunity to retreat.
Retreating units must reach the new edge. After all units that need to retreat have arrived, the hero blows the horn a second time and orderly withdraws with the army.
Features:
The opponent can pursue the retreating units and destroy some of them, even those who have reached the edge, waiting for the others.
If all armies are destroyed, it is a defeat.
2) Anti-Diplomat Bandage. Increases the ransom amount for the opponent by 20% (based on the army's cost).
3) War Rope (weak version of War Shackles)
When attempting to retreat or surrender, you must hold out for one more turn before it is successful.
4) Coward's Boots.
The hero automatically retreats if the remaining troops' HP is less than 10% of the enemy troops' HP; however, the hero gains the ability to retreat even after losing the entire army.
5) (I don't know what this is)
Allows units to reproduce.
To do this, the hero must select an army to reproduce.
During this time, it will be unable to fight, but it will grow in size later. As the number of units and their level increase, the percentage increase decreases, but the absolute value increases.
Neko-ears. They increase cuteness. As a result, some of the enemy units will not enter the battle.
Okay, so that the message isn't just off-topic, here's an Artifact:
Name: Satanic Sword.
Gives:
10 to all primary skills.
Places all fire magic spells in the spellbook.
Allows:
To use all fire magic spells at the Expert level...
Significantly reduces mana cost for fire magic spells..
Effects on creatures:
All friendly creatures receive Fire Resistance
All enemy creatures receive Curse and Misfortune
That's it :)
Storm Hammer. +2 to Attack, +2 to Magic. Grants all expert-level lightning spells; a relic. Cost: 22,000, but it's rare. Bonus for Gnomes: +5 to the Attack and Defense of Than, Jarl, and Earl units.
Extremely awesome.
Actually, art for the Sanctuary would be great :)
Storm Hammer. +2 to Attack, +2 to Magic. Grants all expert-level lightning spells, relic. Cost - 22000, but it's rare. Bonus for Gnomes: +5 to Attack and Defense for Thanes, Jarls, and Earls.
And sorry... is this for Heroes of Might and Magic V?
I just heard some unfamiliar words :D.
Again :)
Amulet of the Devil:
+5 to spell power
Prevents the use of any friendly spells (Bless, Prayer, Stone Skin...)
Not very cool :)
Blood Dagger. Grants the "Blood Rage" effect, +1 to Attack, -1 to Defense. Cost: 25000, Relic. Heroes 5.
Added after 39 seconds
Uber - OP.
1) Pendant of Eternal Rain, increases knowledge and strength by +3, also provides 30% protection against ice magic, and increases the damage dealt by Human magic by 30%.
2) Cold Blade, increases attack and defense by +3, also provides 50% protection against ice magic, and increases the damage dealt by Human magic by 50%.
Together, it adds +2 to all four skills, increases the damage from ice magic by 100%, and provides 100% protection against ice magic.
+4 to Attack, increases melee attack damage in the army by 10%, reduces enemy morale by 2 in the enemy army. Worn in the right hand, relic. Version - Heroes 5.
right hand.
+2 to attack, +2 to defense. Immunity to weakening. +23 gold to the treasury each day.
Grumpy Girl's Slippers
feet
+2 to troop speed. -5% to initiative. 50% chance to reflect "slow." +5/-5 movement points on the map, depending on the luck stat.
Wooden Mishap
left hand
-1 to attack, +3 to defense. +20% vulnerability to fire. Hero's attack reduces the morale of enemy units by -1 per hit.
Hat of Fury
head
The hero wearing this artifact always attacks a random unit on the battlefield. +3 is added to the hero's level during the attack.
Snotty Smith's Hammer
Grumpy Girl's Slippers
Wooden Mishap
Hat of Fury
+13 to attack. -3 to enemy luck/morale. Increases the growth of level 1 units by +30 per week. All troops gain the "claw attack" ability. Reduces the movement penalty in open terrain by 100%, adds a 60% movement penalty on roads.
Except the ones we've made

