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Sword of Madness - increases attack by 10, defense by -5, magic power by 10, and troop morale by 2. During battle, the hero performs random actions, may cast a spell or attack, but does not obey commands.
Portable altar - for every 1000 HP taken in battle, it grants +1 to morale; for another 2000, another +1 to morale; for another 3000, another morale boost. Only for "evil" factions.
Whip - deals a small amount of damage to the target and moves it slightly forward in the initiative bar. Deals 1 HP of damage to creatures of level X, where X is the hero's level/2, and increases initiative by 1% per hero level. Only for demons, orcs, and dark elves.
Hammer of Justice - all "good" opponents gain the "Betrayal" skill; it only affects neutral creatures that the hero considers to be of "Very Low Threat." Only for good factions.
Amulet of Vengeance - when the hero inflicts damage on your creatures, the hero's initiative increases, and the initiative of the creatures that took damage also increases slightly.