Allows you to give the command "attack in reverse."
Expands the battlefield towards the retreating forces and provides an opportunity to retreat.
Retreating units must reach the new edge. After all units that need to retreat have arrived, the hero blows the horn a second time and orderly withdraws with the army.
Features:
The opponent can pursue the retreating units and destroy some of them, even those who have reached the edge, waiting for the others.
If all armies are destroyed, it is a defeat.
2) Anti-Diplomat Bandage. Increases the ransom amount for the opponent by 20% (based on the army's cost).
3) War Rope (weak version of War Shackles)
When attempting to retreat or surrender, you must hold out for one more turn before it is successful.
4) Coward's Boots.
The hero automatically retreats if the remaining troops' HP is less than 10% of the enemy troops' HP; however, the hero gains the ability to retreat even after losing the entire army.
5) (I don't know what this is)
Allows units to reproduce.
To do this, the hero must select an army to reproduce.
During this time, it will be unable to fight, but it will grow in size later. As the number of units and their level increase, the percentage increase decreases, but the absolute value increases.