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Which hero do you like best in Heroes IV?
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19 years ago
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Including that, yes... But he's also an excellent sailor and moves quickly on land.
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18 years ago
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I have chosen my warlord!
In reply to Light God
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18 years ago
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If I play as a Mage, I try to level up all the magical skills. If I play as a Warrior, I try to level up his native skill + the magical skill of his race. If it's a Barbarian, I add Intelligence or/and Chaos magic.
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18 years ago
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Perhaps, as a mixed class, I like the Warlord, but the skills chosen for the mixed class are more like those of a General.
Where do we go?
Where do we end up when we save the world?
In reply to Varg-Nar
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18 years ago
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Varg-Nar;5468
That's pretty much it, but if I forgot something, please don't be mad:o

Heh... I forgot about the Archmage!! (+20% to the power of all spells). Just saying! :D

Now, about the classes...

The developers really messed with the Nature Warrior! :) Summoning wolves is a great ability, and it can help in the early game, but later on, I'd rather summon some elementals :D or griffins! Wolf cubs are unlikely to be helpful in the late game! (Equilibrium fixed this!!! Now, the Nature Warrior also gets bonuses to summoning tigers. And that's a much more serious upgrade - in this case, the Nature Warrior can survive much longer! :D )

Paladin... A decent class, but only if you're playing against the undead... :) Not very effective against other races.

Battle Mage... IMHO, useful only in the early game, when opponents are weak and can be defeated with two or three ice arrows, but Order magic is not really combat-oriented and is more intended for other things: causing trouble!!! :D

Fire Mage... well, not really that great. In certain situations, it can make a difference, but only in certain ones... :)

Assassin... This one is awesome!!! Usually goes first... and immediately casts a curse... A true assassin!! :)

But I still like combinations of warfare with other COMBAT skills:
General... everything for the people, as they say! :) He improves the characteristics of troops, raises morale, and can also give a good beating himself! :D
And the Ranger and the Warlord... Soloists! :D The first is a running archer, the second is a hacking oligarch :D. In ranged and melee combat, they will always be ahead of others, all else being equal...
In general, I voted for the Ranger. The Warlord hits harder, of course, but he is more vulnerable to injuries due to constant close contact with enemies :)

With that, I bid you farewell!! :D

In reply to Ларс
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17 years ago
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Lars;171379

Paladin... Not a bad class, but only if you're playing against the Undead... :) Not very effective against other factions!

That's exactly why I voted for this hero. It's a big mistake to think he's only good against the Undead. Very few of the other heroes will be able to figure him out, especially in, say, a duel at equal levels.
And the higher the level, the harder it will be to kill him.
That's the first thing. Secondly, as long as this hero is alive, all the other heroes in the army are alive too. He is the most effective fighter.

Even against the Undead, I'll give you an example: don't be scared - this "not bad class" can easily withstand an attack from 50 Devils under an Expert Tactics master at around level 20, i.e., with a Grand Master of Life and a Grand Master of Combat! :eek: And not only does he withstand it, but he loses only about half his health :) (I'm giving an example from my own personal experience.)
Tell me, who else can boast that among the heroes of the same level?
You'll say again that it's against the Undead - the answer is simple: he has amulets for all occasions.

In general, any mage needs combat skills - otherwise, they'll be killed! IMHO

Added after 4 minutes

P.S.
Lars;171379
Heh... I forgot about the Archmage!! (+20% to the power of all spells). Just saying! :D

The topic is called "Re: Which mixed hero class do you like (combat)" - what does the Archmage have to do with it?;)

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In reply to Dr Motor
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17 years ago
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Since Lars has been criticized, and I'm not red-haired
Lars;171379
Battle Mage... IMHO, useful only in the early stages when opponents are weak and can be defeated with two or three ice bolts, but Order magic is not entirely combat-oriented and is more intended for other purposes: to cause trouble!!! :D

Fist and Bolt are the only decent damage-dealing spells for a mage. They are always useful for finishing off an enemy hero or taking down a weakling with Bolt. Battle Mage is good, of course, but not War of Nature. That's truly a mistake of nature.
Heroes of might and magic 4 on-line World Championships
In reply to CTPAHHuK
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17 years ago
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CTPAHHuK;196637
Since Lars is being criticized, and I'm not red-haired...


I wasn't criticizing him, though. Well, maybe just a little bit – about what I said about the Archmage, but that's true.

It turns out that many people underestimate the Paladin – they only talk about him being good against Undead. I used to think the same thing... ;)

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In reply to Нэйко
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17 years ago
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Mutare Drake;196655
Fire Guardian, because:
1) I'm not indifferent to chaos magic ^_^.
2) This option is simply better.
Sincerely yours
Mutare Drake
.[/COLOR]

Well, that's certainly a very informative answer :) and most importantly, it's well-argued - you can't argue with that :D :D :D

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In reply to Dr Motor
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17 years ago
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:smile05: Everyone is criticizing me!!! :smile05: You're all mean, I'm leaving you :D

Dr. Motor
I specifically checked the Paladin's ability for the 100th time (although I already know it): 50% resistance to death spells, 50% resistance to death creatures. I don't see any protection against other races or spells here. If you mean that he can also resurrect, heal, etc., like a Life Mage, then I considered him ON PAR with other classes (that is, under equal conditions: without spells, etc.). Okay, let's move on. Regarding the Archmage (it was a tangent, I admit). Comrade Varg-Nar listed ALL classes, even those without Warfare. I just added to it.

CTPAHHuK
Well, a fist with a bolt will do for finishing off, but do you often use it in the final stages? ;)
Sorry, I was very busy, we will definitely finish Spot!!!

In reply to Ларс
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17 years ago
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Lars;196659
:smile05: Everyone is criticizing me!!! :smile05: You're all mean, I'm leaving you :D

Dr. Motor
I specifically checked the Paladin's ability for the 100th time (although I already know it): 50% resistance to death spells, 50% resistance to undead creatures. I don't see any protection against other races or spells here. If you mean that he can also resurrect, heal, etc., like a Life Mage, then I was considering him on par with other classes (that is, under equal conditions: without spells, etc.). Okay, let's move on. Regarding the Archmage (it's off-topic, I admit). Comrade Varg-Nar listed ALL classes, even those without Warfare. I just added to it.

CTPAHHuK
Well, a fist with a bolt can be used for finishing off, but do you often use it in the final stages? ;)
Sorry, I was very busy, we will definitely finish Spot!!!


So, is this just a discussion of class abilities? Then, of course, a more serious general will be better.

I was talking about the hero as a whole. What he is really capable of. By protection against other races and spells, I meant protective spells.
I don't understand how a mage can be without spells.

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In reply to Ларс
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17 years ago
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Lars;196659
I specifically checked the Paladin's ability for the 100th time (although I already know it): 50% resistance to death spells, 50% resistance to death creatures. I don't see any protection against other races or spells here. If you mean that he can also resurrect, heal, etc., like a Life Mage, then I considered him ON PAR with other classes (that is, in equal conditions: without spells, etc.).

Yes, that's right. If we talk about the fact that a Priest can use Chaos Wards, etc., then the meaning of the Paladin class is lost. Zap, and you're protected from death.

Lars;196659
Well, for any kind of finishing blow, a fist with a bolt will do, but do you often use it in the final stages? ;)
After stealing charms, teleporting, and mass slow, I use it as often as illusions. Notice, this is true.
Lars;196659

sorry, I was very busy, we will definitely finish Spot!!!
karma will catch up with the sinner
Heroes of might and magic 4 on-line World Championships
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17 years ago
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Yeah, that's right. If we talk about the Priest being able to use Chaos protection and similar, then the very meaning of the Paladin class is lost. Boom, and you're using Death protection.

You understood me correctly. I was considering the Paladin specifically from the point of view of its basic ability. Another class also has a similar ability (the Monk - Chaos protection). But here's the catch... This class doesn't require combat skills. Hence, there are problems with defense :)
After charm, teleport, and mass slow, it's used as often as illusions. Notice, this is true.

Yeah... We know you guys :D:D:D Usually, after charm, teleport, mass slow, and even illusions on top of that, the battle ends :D
the wicked will be punished

Oh, woe is me!!!

In reply to Ларс
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17 years ago
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Lars;196740
You understood me correctly. I was considering the paladin from the perspective of his basic ability. Another class also has a similar ability (monk - protection from chaos). But here's the catch... This class doesn't require combat skills. Hence, there are problems with defense :)
Okay, I didn't write it correctly - I lack experience, and now they're criticizing me:smile40:

Every mage needs a combat unit!!! IMHO
Lars;196740

Yeah... We know you :D:D:D Usually, after stealing spells, teleporting, mass slowing, and adding illusions, the battle ends :D

Now I see that I have almost no experience:o,
compared to players who have played with people at least a little.
I've only played two and a half games with a person:(. Well, we'll try to practice somehow:)

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