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#52
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Varg-Nar;5468
That's pretty much it, but if I forgot something, please don't be mad:o

Heh... I forgot about the Archmage!! (+20% to the power of all spells). Just saying! :D

Now, about the classes...

The developers really messed with the Nature Warrior! :) Summoning wolves is a great ability, and it can help in the early game, but later on, I'd rather summon some elementals :D or griffins! Wolf cubs are unlikely to be helpful in the late game! (Equilibrium fixed this!!! Now, the Nature Warrior also gets bonuses to summoning tigers. And that's a much more serious upgrade - in this case, the Nature Warrior can survive much longer! :D )

Paladin... A decent class, but only if you're playing against the undead... :) Not very effective against other races.

Battle Mage... IMHO, useful only in the early game, when opponents are weak and can be defeated with two or three ice arrows, but Order magic is not really combat-oriented and is more intended for other things: causing trouble!!! :D

Fire Mage... well, not really that great. In certain situations, it can make a difference, but only in certain ones... :)

Assassin... This one is awesome!!! Usually goes first... and immediately casts a curse... A true assassin!! :)

But I still like combinations of warfare with other COMBAT skills:
General... everything for the people, as they say! :) He improves the characteristics of troops, raises morale, and can also give a good beating himself! :D
And the Ranger and the Warlord... Soloists! :D The first is a running archer, the second is a hacking oligarch :D. In ranged and melee combat, they will always be ahead of others, all else being equal...
In general, I voted for the Ranger. The Warlord hits harder, of course, but he is more vulnerable to injuries due to constant close contact with enemies :)

With that, I bid you farewell!! :D

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