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Well, since I'm playing as Demons, I'll probably describe their units:
1) I like Imps more because their damage is more stable, 2-3, compared to 1-4 for Lesser Imps. Plus, even though they only have mana regeneration once, they don't spend a turn on it, and they regenerate more. However, if you get the Blessing in the Guild of Mages at the beginning of the game, you can use Lesser Imps against neutrals – with the Blessing, the damage is less random, and Lesser Imps have one more speed. Of course, you need to use them to minimize losses (remove retaliation, finish off the entire stack).
2) I used to love the Jumping Demons, but not as much now, but I still think they are more advantageous because to attack with regular Demons, you have to approach the enemy, and considering that Demons are slow, it takes a lot of time (not to mention the explosion, which is very weak). Again, if you get the Blessing, life becomes much easier. Another important advantage of Jumping Demons is that, with the right tactics, they can sometimes jump to enemy archers and tear them apart.
3) It's easier with the Hellhounds. At the beginning of the game, use the old ones against neutrals (they have more damage), and then use the new ones until the end, because the bonus from Dragon's Breath is incomparable to the slightly higher damage of the Cerberus.
4) You should choose between Succubi and Temptresses depending on the situation. If you're playing against undead, choose Succubi, because the main feature of Temptresses becomes unusable :smile53:.
In all other cases, I personally prefer Temptresses, because their advantages are huge: starting with simply clearing out neutrals and ending with controlling level 7 units of your opponent :smile09:.
5) I haven't decided about the Warhorses yet :o. Recently, I've been leaning towards the new ones, they have slightly more damage, and the withering aura is also good. But you can really see the effect of it only with a good number of these units; if you have 5-6 horses, the old ones will be more useful, of course, if the opponent is not undead.
6) I honestly don't like the 6th-level Demons at all :mad:. Neither the old nor the new ones. Well, they can shoot their fireball or meteor shower at the end of the battle, and deal 300 damage, for example, but even considering that it's an area attack, it's still not much! The only joy is the Cleaving Sword, but you can't always use it on the right unit.
The new ones are a little more initiative, more resilient, and faster, but they are still slow. You can only really annoy with them using a surprise attack. Magic immunity is useless, and the benefit of some kind of sword is also questionable :confused:.
7) There's nothing special about the top-tier units either. I rarely develop to Devils, except on large maps. But I still take the new ones, I almost never use their ability, because I think it's better to attack someone than to spend a turn pulling them in. I take them because they are a little more resilient and stronger in attack, and besides, I almost never used the ability of the old ones.
P.S.: I might have repeated someone's thoughts, I didn't read the whole topic :) Best regards to everyone :smile02: