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A Warrior hero from the Dungeon faction? That's absurd...Auto-translated
I usually level up my hero with Chaos and Summoning skills, sometimes I add defense and attack skills, and you can also level up Dark skills. It turns out pretty good.
3 spells at once?!.. or am I missing something?
And defense, attack, and magic also seem a bit... what skills do you take in defense and attack?
Tomorrow holds no promises Except the ones we've made
Yes, 2 magic is also a lot, especially for Town End heroes who have limited mana. And you need to take defense/attack (or both skills, depending on your preference), otherwise the troops can be quickly defeated before you even get a chance to cast spells. P.S. 1k!
Hello everyone. I think I've figured out the ideal development and optimal tactics for the Tribes of the East, basically against any faction! Without going into details!
Heroes: Sinithar! First, we upgrade: Leadership, Luck, Education, Attack, and of course, Chaos!
I realized that the most important thing for the Tribes of the East is to be the first to attack! And it would be foolish not to take advantage of the artifact shop! Throughout each month, we monitor and buy: rings of initiative (ideally, buy 10 + 20% = 30%) and collect dragon artifacts - if possible!
In the final battle: tactics + 30% initiative + speed - this is a death sentence for any opponent!
I realized that the most important thing for T.E. is to attack first! And it would be foolish not to take advantage of the artifact shop! Throughout each month, I track and buy: rings of initiative (ideally, buy 10 + 20% = 30%) and collect dragon strength artifacts - if possible!
Hmm... not always the right artifacts are available in the shop, and they also cost money (a lot of it), and how long do you have to wait for them to be updated. By the way, you can also get 20+20 initiative rings... and collecting dragon strength is almost impossible using only one shop. And the enemy can also accumulate good artifacts. Well, not exactly the same, but using other methods.
P.S. Hehe...
Tomorrow holds no promises Except the ones we've made
Mish-gan All of this is good, of course, but it's quite difficult to quickly secure leadership, and according to your own words, we need to attack faster.
This is practice against real people! I reached the finals in Zaporozhye, using this tactic! The most important thing in a war against a human is the endgame! I defeated an opponent with an army that was almost twice as large! Regarding leadership – I disagree! It has never happened that it wasn't given; sometimes it wasn't given immediately, but it always appeared. The main thing is to determine from the very beginning what and how to upgrade! With the right tactics, you always have money!
Added 9 minutes later WisTrit;195950
Hmm... you don't always find the right artifacts in the shop, and they cost money (not a small amount), and how long do you have to wait for them to be updated. By the way, you can get initiative rings with 20+20... and it's almost impossible to collect the Dragon set using only one shop. And the enemy can also accumulate good artifacts. Well, not exactly the same, but using other methods.
I have never collected all the Dragon artifacts, but the main thing is not to collect them as a set, but to collect 5 – all parameters increase by 4 + the dragons become a serious weapon!
The most important thing in a war against a human is the endgame!
The endgame depends on the game as a whole. If you spend 8 months in the castle accumulating artifacts, nothing will save you.
I defeated an opponent with an army that was almost twice as large as mine!
Nothing surprising when playing as the League... and the army isn't an indicator.
Regarding leadership – I disagree! I've never had a situation where it wasn't given; sometimes it took a while, but it always appeared! The main thing is to determine from the very beginning what and how to upgrade!
I can't say anything; when I wanted leadership, I always found it...
With the right tactics, you always have money!
Hmm... it depends on the circumstances; sometimes you have to survive on small amounts.
I've never collected all the dragon artifacts, but it's not about the complete set; the main thing is to collect 4 – all parameters increase by 4, and the dragons become a serious weapon.
Isn't it by 4?.. I thought it was by 1... They are already a serious weapon. They don't become that much stronger.
Tomorrow holds no promises Except the ones we've made
I haven't played against the AI in a long time – it's too easy, even on the highest difficulty, and version 3.1 hasn't changed much! This tactic is universal and works against both the AI and human players! It's just much harder and less predictable against a human player!
Spending 8 months in a castle is nonsense! You'll be defeated by the second week! We buy and find artifacts whenever possible. As practice shows, I always had rings of initiative and 5 dragon artifacts! Usually, in a battle against a human player, the final stage occurs between the 2nd and 3rd month, or at the beginning of the 3rd month! The hero's level is at least 23 and at most 27!
Added 6 minutes later WisTrit;195958
Why doesn't it work against the AI?
The final stage depends on the overall game. If you spend 8 months in a castle, accumulating artifacts, nothing will save you.
Nothing surprising when playing as the League... and the army isn't an indicator.
I can't say anything; when I wanted leadership, I always found it...
Hmm... it depends on the circumstances; sometimes, you have to survive on small things.
Really, on level 4?... I thought it was on level 1... They are already a serious weapon. They don't become that much stronger.
When there are 3 artifacts, all stats increase by 1, and when there are 5, they increase by 4!
2Mish-gan Bonuses from a complete set » If there are 2 items: Adds +1 to all hero stats. » If there are 4 items: Gives +5 to attack and defense for all 7th-level creatures in the hero's army, and also increases their health by +20. » If there are 6 items: Adds another +3 to all hero's main characteristics. » If there are 8 items: Adds one 7th-level creature to the hero's army every day. The creature will be from the same town as the hero. Preference is given to the regular upgraded creature, then the alternative upgraded creature, and then the unupgraded creature.
Gastell0, are you talking about version 3.0? Mish-gan is playing on version 3.1, which has a lot of changes. Maybe the bonuses for dragon artifacts have changed there.
Gastell0, are you talking about version 3.0? Mish-gan is playing on version 3.1, which has a lot of changes. Maybe the bonuses for dragon artifacts have changed there.
The artifacts are unchanged; I'm also using version 3.1.
You are absolutely right, but unfortunately, I have never collected them in a complete set! But that's not the most important thing; the main thing is that almost every one of these artifacts provides a small improvement in initiative, and that is the main advantage of T.E.
Each artifact provides a bonus to the initiative of a specific type of unit... so it's not that significant. I wouldn't say that initiative is the MAIN advantage of the Tribes of the East; what about damage? Speed? Unit skills? Although some units do rely on initiative, a single point of initiative won't make much of a difference.
Tomorrow holds no promises Except the ones we've made
basically, if you take a ring and some other artifact, for Dungeon, I think greaves would be good, then all parameters will be +2 and +3 to attack rating. But it's better to find a runic set (or two Draconic ones :) - it will be very effective).
I was thinking, it might be good to try a semi-defensive tactic, specifically:
Attack.....Tactics, Ranged Attack, Fire Arrows. Defense.....Resilience, Defensive Stance, Readiness Machine Management.....Ballista, Rapid Ballista, and it would also be good to have Earth Tremor Leadership.....Recruitment, Haste Aura
The main hero is Kifrah because of her leadership.
In the final battle, we throw the Chaos Demon and Riders into the attack, trying to take down as many archers as possible and help them with Furies. Assassins with Shadow Mastery are blocked by Hydras, summoned creatures, and Minotaurs, which are defending (except for the Furies, of course). As soon as the Riders and Dragons die, the enemy switches to Minotaurs and Hydras. But they won't have an easy time. The only problem is if the enemy hero has Chaos and/or Darkness magic.