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Posts from Necropolis discussions.

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Yes, under Lucretia, but it's much more effective to apply vampirism to dragons or messengers under other heroes, because with a sufficient number (about 10-15 dragons and 20-25 messengers), in the later stages of the game (in the early stages, I prefer summoning rather than Darkness), it becomes very difficult to destroy the unit.
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In reply to Amko
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Night Nazgul;183441
Yes, under Lucretia, but it's much more effective to apply vampirism to dragons or messengers under other heroes, because with a sufficient number (about 10-15 dragons and 20-25 messengers), in the later stages of the game (in the early stages, I prefer summoning rather than darkness), the unit becomes very difficult to destroy.
Well, when you have about 60 vampires, they become a very powerful asset under vampirism, especially on large maps where you can actually gather a much larger number, because it's not a given that you'll gather many dragons, but vampires are more reliable.:cool:
ФЛУДОВСКИЕ ССЫЛКИ! - сообщить о бесполезной теме/сообщении.
In reply to Warmong
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By the time vampirism appears, there are already more than 60 vampires, but even if vampires are affected by vampirism, they are not that difficult to defeat. No good player playing as Necropolis will leave vampires in a 1:1 fight against any other unit. Vampires are targeted first and with all available forces. Only if the game is quite long will vampires affected by vampirism perform well. But only in that case, because vampirism looks much better on other units. IMHO.
Вступление в клан"Lost Heroеs"






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In my opinion, Necropolis is one of the strongest factions! I've maxed out its special abilities, and it's frustrating when I play against a friend who always chooses this faction! What do you think is the best way to counter them, and which faction is best to play against them?
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Building a Necropolis is the cheapest (99,000). For comparison, building a Haven costs 124,400. And the cost of purchasing upgraded creatures in a built castle is also the cheapest – 27,100 for a weekly increase. I won’t even mention necromancy and the fact that some spells don’t affect undead, or that the Necromancer has flexible skill upgrade options.
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Once, a friend of mine cast Vampirism on ghosts. They became, to put it mildly, very difficult to kill. Not only did half of the attacks miss, but even when they hit, the ghosts retaliated and raised their stats. At the end of the battle, only ghosts remained. I think that Vampirism on ghosts is a brilliant strategy.
In reply to Майор Вихрь
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Major Whirlwind;183094
True, there's only one such creature in the game :) And it has a unique ability.
What about fallen angels? They also drain!

Added after 21 minutes
Saddam2;195704
In my opinion, Necropolis is one of the strongest factions! I upgrade the special abilities, and that's it! It's annoying when I play with a friend, he always plays as this faction! In your opinion, how can I fight them, and which faction is best to play against them?
Take Inferno and focus on magic. Use Cerberuses to take down Liches. Save Imps for summoning Pit Lords. Hold back the main attack with Demons and Horrors. Personally, I take the heroine Deléb – her ballista deals well with ghosts.
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@lexxx
But what about the fallen angels? They also drain life!
I was talking about the use of the "Vampirism" spell, which only appears in the "Tribes of the East" expansion, where the Fallen Angels had the ability removed, and it remained exclusive to vampires. The comment is incorrect.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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Atomic vampires create wind.
Хороший паладин-мёртвый паладин:smile34: :smile14: :smile16:
In reply to СЕКТОР ГАЗА
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Sorry if this has already been discussed, or if I'm asking in the wrong place, but I can't spend the whole night searching through the forum: can you help me find information about Sandro's entire life, especially the end of it? After all, he survived the end of Enroth? What killed the genius of tactics and necromancy?:confused: I just found this text:
Meanwhile, Markal was having a great time, using the Staff of the Otherworld to turn the prosperous Silver Cities into terrible necropolises. His thousands-strong army besieged the capital of the Silver League, Al-Safir, but Cyrus, taking the Ring of Inevitability, managed to break out of the encirclement and escape. Enraged, Markal pursued him, because he had partly started this whole adventure in order to get revenge on his old enemy, who during the War of the Broken Staff led troops into Heresh and killed Sandro, his mentor.
and I would like to know more. How did this happen, how did Sandro get to this point, etc.? The text is taken from a seemingly reliable website.
In reply to Vlad
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Necropolis without Sandro is not Necropolis, but something else entirely.
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Yeah, sure. Sandro in the third part was a failed lich, and I personally didn't play as him. Ah, I remember the good old days, Moandor or Tamika – those were real characters. And what happened to the Death Knights? They were listed as some kind of neutral faction. These developers are going crazy.
Эх, опять идти за сигаретами... :smile34:
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Where did they put the Death Knights?

I agree with you on that. They were really good in the third game. But I think they were replaced with undead in a worthy way.
Once, one of my friends cast Vampirism on ghosts. They became, to put it mildly, very difficult to kill. Not only did half of the attacks miss, but even if they hit, the ghosts raised themselves back up. At the end of the battle, only ghosts remained. I think Vampirism on ghosts is genius.

Thank your friend. He came up with a good strategy!
By the way, what if you cast Dispel Magic on ghosts?

Added 6 minutes later
Chaos is cool, of course. If only you could find a Ring of Cold, and everything would be perfect.

Chaos for Necropolis... that doesn't seem right!
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Oh, these undead... Now I've started taking the upgraded Banshees, I think they're better because their "Mournful Wail" deals very good damage with low Battle Discipline, and it's also without a counterattack. Against spell removal, I can recommend magic resistance.
Эх, опять идти за сигаретами... :smile34:
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Now I'm taking upgraded banshees, I think they're better.
I don't argue, they are much better. After all, it's the maximum upgrade.

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