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Posts from The essence of the tactics when playing as the Dark Elves.

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In reply to Mish-gan
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Mish-gan;195075
Also, if you can, please help me with the questions I asked in #70? I would be very grateful!

Aren't you asking for too much?:smile38: Have you tried reading the game manual?
And experience always comes with practice.
In reply to Wistrit
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[P.S. Not everything, just a little more specifically... for example, how to effectively use those Griffins.]

Hello. Then, could you answer these questions?

1. Against the Order faction, I take Sinistar and develop him with: Chaos, Luck, Attack, Education, and Morale (sometimes Magic). Is this the right development path?

2. I want to capture Utopia quickly with minimal losses. I've tried several times using only Griffins, but it doesn't work in version 3.1. When I'm in stealth and the dragons fly in front, even my powerful magic can't take them all down in time!

Added 29 minutes later
KonServator;195106
Aren't you asking for too much?:smile38: Have you tried reading the game manual?
And experience always comes with practice.
I have tried, but the manual doesn't say how to fight against the Order faction! And I think I have enough experience, but don't forget that I'm playing against a person, and he has a lot of experience!
You would be better off helping with advice on those rather specific questions!
In reply to Mish-gan
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1. Against the Order faction, I take Sinithar and develop him with: Chaos, Luck, Attack, Education, and Morale (sometimes Magic). The question is, am I choosing the right development path?
Not a bad choice. If you're aiming for a "lucky wizard."
And are you able to max out all five skills?.. Hmm. If not, then it's better to keep Luck, Chaos, and Education.
I want to capture Utopia as quickly as possible with minimal losses. I've tried several times with just Rogues, but it doesn't work in version 3.1 when the dragons fly in front while I'm in stealth, and even my powerful magic can't take them all out!
I can't help you with this... it depends on how it goes. If you don't mind losing Minotaurs, you can attack only with them and Rogues. I did that, and the result was good; I only lost the Minotaurs.

You can take out his crazy crossbowmen with magic... first, with Earth Shock, for example. Or cast Dispel on them with the Shadow Lords.
Tomorrow holds no promises
Except the ones we've made
In reply to Wistrit
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Good idea! I don't rely on Minotaurs as a serious army. We should try it!

But what should we do about their crazy crossbowmen?

Added 7 minutes later
I'm thinking, what if we collect all the dragon artifacts? Is that possible in this area?
In reply to Mish-gan
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Mish-gan;195147
I was thinking, what if you collect all the dragon artifacts? Is that possible in this area?

It might be possible, but what guarantee is there that your friend or the computer won't pick up other components?
In reply to KonServator
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The thing is, he has been using the same tactic for a long time; he's a bit of a traditionalist in that sense! As for me, I just can't seem to find my own playstyle!
What should be my priorities when it comes to upgrading my units?
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I already wrote about how to capture Utopia, but you can also use a tactic to prevent dragons from destroying your army prematurely (especially the Hunting Dragons).
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If you've played in the "Outlands" zone, could you share some tips on how to develop your strategy in that area?
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I'm playing as Dungeon, and my opponent is playing as Haven. We're battling on a large, random map, and we're playing together on the same computer (without any computer-controlled opponents). How can I effectively level up my Warlock against Haven? If you need any additional information, I'll provide it.
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On a large map, the chances of winning will be lower. I would try to negotiate for at least a medium-sized map, and then chaos will be especially strong. If the map is still large, you can try summoning with Fog Cloud and defense (if it appears) with Dodge, as the Elven Archers are deadly. Logistics with a surprise attack is also possible – for example, teleporting Hydras and Minotaurs if the archers are not well-protected, or teleporting Lizard Riders if you choose the hero Sorgan, with the idea of teleporting them so beautifully that they can bite.
All of this, of course, is just my opinion, and it may very well be incorrect. I don't consider myself a great expert in playing as Dark Elves.
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I'll also contribute to this noble cause of bloody carnage between the Dark and Light factions :) All Dungeon strategies are based on unfair tactics – that's the essence of their race (remember the same Hunters). Therefore, on a large map, you need to max out the Education skill to Mentorship and prepare 4-5 cunning heroes with Hunters and Chaos maxed out. They will significantly thin out the Sylvan army before the main heroes meet. Moreover, in 3.1, the Rain of Arrows no longer hits invisible units. And for the main hero, the above-mentioned tips will be suitable. Especially – Summoning and Fog Cloud.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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Can anyone advise on how to develop a Dark Sorceress? I like the class, but griffins are a real problem, they keep killing me, and also, what should I build and in what order?

Тяжело в агонии, хорошо в гробу...
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how to develop a Dark Mystic

Irbeth, perhaps? It's better not to play as her at all; she's the weakest hero in the Dungeon faction. Again, if the map is medium or small, the standard build is: Chaos + everything into magic. If the map is large, then there are two options: Chaos + Mentorship + a lot of Rogues, or Dark Magic (if there's an opportunity to acquire spells). Everything mentioned above is just my opinion.
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What about Irbet, though? For example, her ability is quite helpful in the early stages. Chaos and all that – it’s obvious, it’s too general and doesn’t really say anything.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Irbet has another problem: her default magic is Dark Magic... There's not much point in taking such a hero. I would either take a Chaos Knight or a hero without magic (so that later you can specialize in summoning).
 

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