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Posts from Chaos magic. Is it necessary?

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In reply to Freud
18 years ago
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If we think about it logically, Chaos (fire) suits the Dwarves, ice suits the Necromancers, and Earth or Air suits the Elves :smile29:
Maybe it really is that way. I personally think that a summoning spell would suit the Elves better than Chaos as one of their core magic types. But the developers managed to turn dedicated harmony enthusiasts into dedicated destroyers :D Partly due to the bug with light magic. But here we're not talking about which magic is "correct," but which is more effective. That's basically it :)
18 years ago
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Major Whirlwind, I completely agree. But if, instead of chaos magic, the Elves had a summoning ability as their specialty, I would level up light magic and try to get the Spell Power skill. You can't charge Phoenixes with a volley of arrows. As it is, I'm leveling up chaos magic. Without it, the volley of arrows isn't very useful. Besides, chaos magic provides a very quick effect. And you might not even live long enough to get the Spell Power skill.
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18 years ago
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That's true. But without Chaos, the enchanted arrow is useless. And what a pleasure it is to rain down arrows with "Earth Shock"! :smile54: But which magic to level up depends on the strategy. Personally, I always level up Chaos, Luck, and Machines.
18 years ago
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Major Whirl. What is this bug with light magic?

Little One, in 3.0, reloading an arrow doesn't cost a turn. Therefore, at the beginning of the battle, I charge an arrow with Meteor Shower. And then, either with Shock or Freezing Cold.

Probably, even when upgrading light magic, you can charge an arrow with Divine Vengeance. But for it to work, the enemy must deserve it. And Chaos can deprive him of this opportunity. Especially if Empathy is upgraded.

Recently, while playing through a campaign, my hero with Empathy always went before all the enemy units and heroes - necromancers.
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18 years ago
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But if I'm not mistaken, Light is needed for the Elf. And the Elf has a decent Special Ability.
...The Elf has a decent Special Ability (it's interesting who could stand against Wing with a pumped-up Special Ability). But wouldn't it be better to use a beautiful hero build and beautiful game strategies?
But, for an Elf, pumping 2 magic schools is too much. If you're going to pump him up, it's better not to pump Chaos (IMHO).
Not always, because Chaos (Magic Depletion and Fire Lord) + Light with the "Fire Resistance" perk are good against, for example, Dwarves or Humans. You cast Armageddon, the enemy's defense is reduced by about half for one turn, and then you finish them off with troops.
Personally, I always pump Chaos, Luck, and Machines.
Risky build, because Machines have a 2% chance of appearing...
Probably, you can also charge Divine Retribution on the Light arrow during pumping. But for it to work, the enemy must deserve it. And Chaos can deprive him of this opportunity. Especially if Empathy is pumped.
And why not use Empathy when pumping Light (I've tried it - it's brutal). The troops will simply be full of buffs, resurrected many times, etc.
I think that Summoning would look better for Elves than Chaos among the main magic schools. But the developers managed to turn zealous fans of Harmony into zealous destroyers. But here we are not talking about which magic is better, but which is more effective. That's basically it.
Summoning, and also pumping Attack would be OP. Not to mention Dark Magic - it's brutal here.
You can't charge Phoenixes with a Rain of Arrows. But I pump Chaos. Without it, Rain of Arrows is not very useful. Besides, Chaos gives a very quick effect.
...You can't charge Phoenixes, but you can charge Mines, Hives, Swarm (I'm talking about Direal), Crystals, and you can Phantom someone, etc.
What is the bug with Light?
The chance of it appearing is quite small; even Wizardry appears more often than Light, so the developers probably mixed up the chance of Wizardry appearing and the chance of the Light school appearing.
18 years ago
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Summoning, and even summoning followed by an attack, would be overpowered. Not to mention dark magic – everything is just brutal there.
I didn't say anything about attacking ;) But casting 2-3 fire traps... it's hard to imagine what that would even be like... Probably brutal :) I was just raising the question of ideology, developing Maloy's idea.
The chance of it dropping is quite low; even sorcery drops more often than light, so the developers probably mixed up the drop rates for sorcery and the light school.
To be precise, Light drops with a 4% probability, and sorcery drops with an 8% probability, but it should be the other way around. This issue was already raised in the thread a while ago...
18 years ago
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shaddar, Major Whirlwind, didn't notice the low probability of Light. At least, it was offered to me. Probably because I'm geared towards Chaos. And when they offer something you don't plan to develop instead of what you want, it's something you remember well.

Now, I'm feeling empathy not only for the Elves. It was especially cruel with Frida and Light. If you play through the campaigns of Heroes of Might and Magic in version 3.0, her specialization is like Frida from Haven (any non-damaging Light magic spell hits a random enemy with Divine Retribution).
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18 years ago
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In my opinion, the question is whether Chaos magic is needed. Of course, and I would even say it is essential. With the rain of arrows, it's something else now; the elves are cheaters))) Just need to stock up on mana, and they will be even stronger than Mages, Necromancers, and Dark Elves combined, shooting fireballs)))
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18 years ago
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I personally don't really like mages that much. Sure, they're powerful, but I prefer developing a Warrior. Although I can develop them well, and they turn out quite strong, they need more artifacts because their army isn't very powerful and gets easily defeated. But throwing a couple of fireballs, that's fun!
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18 years ago
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because the army isn't particularly strong, and they get crushed.
Crushed? It will be tougher against demons and Tier 3 units, and the Dark Elves aren't that strong either; they just overwhelm with numbers. But Dwarves and Humans, those are tough, and the Orcs with their rage are also strong, but without it, they're just weak. The Elves have good defense, and if you also level up defense on experience, they become very resilient, and you should also use "mass concrete." It's hard to quickly defeat Wind Dancers, and don't even get me started on Dryads and unique units.
In reply to Gunslinger
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17 years ago
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Do elves need the magic of the Haven faction?
It depends on who you ask. Everyone will answer this question differently, and everyone has their own opinion. Some believe yes, some believe no, some say summoning is better, others say light magic is better.
Everyone has their own point of view, and everyone has thought about their own tactics for conducting battles.
And that's why every player is unique.
In reply to Risk
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17 years ago
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Everyone has their own opinion on whether it's needed, but I still think it's not that important, they're doing well without it. Although, sometimes I might choose this skill and not regret it at all.
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17 years ago
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I find it amusing when a ballista fires arrows enchanted with Chaos spells. And since spellcasting is rare for Rangers, it makes sense to use direct attacks with Chaos spells. It's a shame, though, that summoning magic is rare for Elven heroes, but it's great when a ballista fires three shots, covering an enemy creature with Secret Crystals or mines.
17 years ago
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Do elves need Chaos magic?
It depends. Everyone will answer this question differently, and everyone has their own opinion. Some think yes, some think no, some say summoning is better, some say light is better.
Everyone has their own point of view, and everyone has thought through their own combat tactics.
And that's what makes each player unique.
Heroes is a diverse game, and the tactics for fighting with the same hero can differ, as can the way to level up. However, the specific question of whether elves need Chaos magic can only be answered with "yes, because..." and "no, because...", and I wouldn't say that there are many arguments for either side; it's quite simple, and there isn't much variety. And the tactics for leveling up the hero aren't that original either.
Everyone has their own view on whether it's needed, but I still think it's not that necessary for them; they're doing well without it, although sometimes I might take this skill and not regret it at all.
A serious conclusion. If I understand correctly, "magic isn't really needed, but if you take it, you might not regret it at all."
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17 years ago
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I might consider taking Light, but it's frustrating that the racial skills Enchanted Arrow and Arrow Storm turn out to be completely useless.
In other words, I think that if you're leveling up a pure Elf Avenger with all the racial skills, Chaos is the only viable option!
If you do take Light, you need to forget about Enchanted Arrow and Arrow Storm.
I know about Divine Retribution (Enchanted Arrow - Divine Retribution - Arrow Storm), but there's a problem here too.
So, should you choose Blood Enemies and not attack them? Wait for them to kill you, and then use Divine Retribution on them? That doesn't sound very convincing.

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