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Posts from A program for determining luck/morality in Heroes 3!

4.8 (4 ratings)
In reply to Qwerty
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18 years ago
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Qwerty;191711
Perhaps it would be a good idea to consider a combined artifact for the Barbarians...
There's already one in "In the Wake of Gods". It allows all monsters to attack twice (and some even three times), which is quite fun :)
As for the Naga bank, that's more of a philosophical question. I think there should be gems there, because in the storages, monsters guard the resource of their castle...
Or maybe replace the Naga with cats? :D Just kidding :)
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18 years ago
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Oleg (Catcha), please don’t get upset. It’s unlikely that any of us can boast the amount of work he does to develop the offline community as a whole. So, mentioning his name (on HP) is nothing more than a working discussion of an issue that is relevant to all of us. There is no need to look for something more in this…
DmitriyAS

Кто сильнее или шаблон для сравнения городов по силе.
Различие офф-лайна в Heroes II и Heroes III.
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18 years ago
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The patch will include:
1) fixed battles;
2) separation of single units (optional);
3) possibly, a fix for the Naga Bank (optional, but probably not necessary; we need to decide: sulfur or gems);
That's it.
Concise and to the point. +1
Regarding the Naga Bank – this is more of a philosophical question. I believe that gems should be there, because in the storages, monsters guard the resource of their castle...
Logically, you are obviously right, but in terms of gameplay, it's better if sand remains, at least for two reasons:
1. People are used to silver.
2. There are always plenty of gems, because on the maps of races that need them, gardens that generate them in large quantities appear. It's often more profitable to get a meager 500 gold.
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18 years ago
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Found the reason why the traffic light might incorrectly predict morale. It turns out that the case where a stack dies is not a special case, and when attacking with retaliation, an additional condition needs to be checked (once). If the unit's damage is constant (e.g., archangels 50-50), then it doesn't matter how many warriors are in the stack (two). I will take this into account in the next version.
18 years ago
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Please, moderators, move the posts related to the patch to a separate thread.
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18 years ago
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I wonder, when the AI goes to rob the Naga bank, does it think there are gems or sulfur inside? I can imagine how surprised it is when it doesn't find what it was looking for. Maybe the wizards consider the "value" of the Naga bank to be high, but instead of getting gems to buy titans, they get sulfur.
In reply to AlexSpl
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18 years ago
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The Necropolis hero goes to raid the Naga bank when he has enough strength to do so, and he doesn't care what's inside.
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18 years ago
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I've come to an interesting conclusion (perhaps this is already well-known): either it's impossible to get lucky on a retaliatory attack, or neutral creatures don't actually receive a luck bonus on the "clover field."

Added after 24 minutes
Clarified: neutral creatures do not receive a +2 luck bonus on the clover field, even though the information window states otherwise.
18 years ago
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If you don't stop messing around with the executable files and talking about it here, you might get banned.
In reply to AlexSpl
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18 years ago
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AlexSpl;191758
Clarified: neutral creatures do not receive the +2 luck bonus on the clover field, even though the information window states otherwise.
Clarify once more – which neutral creatures are you referring to? The clover field should grant +2 luck to creatures from "neutral" castles (Conflux, Stronghold, Fortress). Are you talking about these neutral creatures?

Added 5 minutes later
Monza;191763
If you don't stop digging through the .exe file and talking about it here, you might get banned.
But by that time, we'll learn a lot of interesting things! Let him dig... :)
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

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18 years ago
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2AmberSoler: Yes, for example, Wolf Riders. The condition for triggering the luck event isn't even checked!
18 years ago
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For offline play, this isn't critical.
Luck is generated for the player regardless, and no one pays attention to the AI's luck.
By the way, this is easily verified through experimentation; simply attack someone on a clover field with zero morale and try to gain luck.
In reply to AlexSpl
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18 years ago
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AlexSpl;191771
2AmberSoler: Yes, for example, wolf riders. The condition for the luck trigger isn't even checked!
What about Devil's Mist and Holy Ground? It seems to work there...
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18 years ago
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Important clarification: the +2 luck bonus on the clover field is not granted only to "true" neutrals, i.e., neutrals WITHOUT a hero. If a neutral joins a hero's army, the luck bonus will apply. I suggest conducting the following test: attack, for example, Chaos Hydras, and let them attack your army. The luck bonus will not trigger!
In reply to Dirty_Player
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18 years ago
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Dear players,

1) Perhaps we should focus solely on fixing the issues with the drop rates of deer, luck, and abilities? I think that additional changes will move us away from the original game:(

2) I would like to remind you that the main goal was to discuss the possibility of allowing players to replay battles 100% identically against any AI. Let's focus on discussing this issue for now, and put everything else on the back burner.

3) I would also like to remind you that a large number of players use various programs to optimize the game and will continue to do so (e.g., Hero Excavator, Ballista Killer), and all the arguments about whether some programs are cheating and others are not are, at least, unreasonable, since it will never be possible to reach a compromise on this issue among players. Therefore, I suggest that we treat the introduction of such a program (patch) on our site normally and without hysterics!:smile01: The most important thing is that all players are on a level playing field! As soon as we decide that this patch is ready for use, it will be officially allowed, as was the case with Hero Excavator and Ballista Killer:smile01:

P.S. And what exactly is wrong with the Naga Bank? Is it the gray color? But that's why you have markets, so you can trade. And why diamonds, and not mercury, for example? Let's leave the Naga Bank as it was originally conceived by the developers.

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:

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