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Although I've been here for over five months, I still feel like a newbie, I haven't even had time to read the entire forum. Nevertheless, I would like to express some thoughts.
A rating is an individual numerical indicator of an athlete's skill. I would like those who look at our rating to get an objective idea of the players' skill level.
What we have now is not a rating, as it generally does not reflect the level of play. The system of making adjustments based on tournament results, which is currently being discussed, will certainly add some objectivity, but it will not solve the main problem. As far as I understand, some other rating system is being prepared. Eugene, please tell us more about it.
A system that objectively reflects the class of players is very much needed. This would simplify the work of tournament organizers, both when forming a team (in tournaments like the inter-portal one), and it would also be possible to "seed" players in internal tournaments.
The table we have now very well reflects the statistics of the games and, in my opinion, is a very valuable product for careful study. When I first registered on HW and started playing, it was important for me to know what level of player I was fighting against. Therefore, I developed my own "rating" based on this. In fact, this idea periodically appears in forum posts. Players who lost all their games and those who only won against them were "removed" (this also included games like vitalic def Neoandy - for the latter, this was his only game of the season). Then, a table of game results was compiled for approximately 20-30 players. Again, players who lost most of their games were excluded. Then, the percentage of won matches between the players at the "top of the iceberg" was calculated. The result of my theoretical research was then well confirmed by an experiment - a player vote conducted by Nagan.
(I may have made a mistake somewhere, don't be angry.)
Winter season (games/wins/%):
vitalic – 12/10/83,
Mizrael – 3/3/100,
Yakudza – 8/7/88,
uran – 5/4/80,
Dreamcatcher – 11/7/64,
Alex_R – 4/2/50
invisible 32/15/47
Captain 9/6/67
ewgeniy 4/2/50
Деконтаминатор 34/10/29
vbn 15/6/40
Vigo 10/4/40
Дубровин Павел 14/3/21
Kamikaze 3/1/33
Unfortunately, in the winter season, many players had too few games to be sure of the accuracy of the statistics. But the spring season provided more material for reflection.
Spring season:
vitalic 25/21/84
uran 14/10/71
scorp 39/23/59
Деконтаминатор 47/26/55
invisible 48/25/52
Mizrael 23/12/52
Rhox 20/10/50
vbn 21/10/48
Dudge 11/5/45
Pit 27/12/44
Дубровин Павел 61/23/38
Javdet 28/10/36
Outlaw 25/8/32
Volland 10/3/30
Dreamcatcher 20/5/25
Aldegir 39/9/23
RetroFM 24/5/21
Over a year and a half of online games on HW, a large amount of statistics has been collected. We could think about how to improve my system. And based on it, form a "top" and "first" league, as is customary in other sports. In parallel with the seasonal games, a seasonal championship could be held. For example, 8 players from the "top" league play a round-robin tournament - 7 games in 3 months. The seasonal champion and 2-3 outsiders are determined. The same applies to the "first" league. In the next season, 2 players from the first league move up... Based on the seasonal games, newcomers and those who have improved their game level get into the first league. Otherwise, we end up with Federer being awarded points in the rating for the points he scored in junior school.