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Recently, I played against a Barbarian (player) and a Necromancer (player), and I discovered a few interesting things:
1. During castle sieges (we are defending), Gremlins are incredibly useful for quickly taking out catapults due to their high initiative. They can also manage to fire a few shots, but the main advantage is that with a fully intact wall, the Barbarian loses most of his offensive power (Wyverns and Centaurs are destroyed too quickly).
2. When defending a city and in other large battles, prioritize killing Goblins and Centaurs first. Horde Fury deals an absurd amount of damage (in my case, 7 Thunder Lizards at once, even a Dark Knight couldn't do that). Specifically, level 1 and 2 units make up its strength. Also, Cyclops no longer shoot, and the main Orcish troops don't reach you all at once. If you have mini-artillery with high initiative, they won't survive.
3. Cursed Lands will help keep Horde Fury at a more manageable level.
4. If you have more than 70 Mages, Combat Mages are more effective than Archmages.
5. Against Necromancers with Dark Magic, I recommend using Counterspell, and our troops with mini-artillery will do the rest, with almost no losses



