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I'm for a reset of the crafting system.
"Yeah! Yeah! I share the same opinion"
New here? I'm Roha — want a quick tour?
I'm for a reset of the crafting system.
According to the results of disassembly, the stack movement time is not an influencing parameter.
I conducted tests on several save files, including a pre-made one, with different animation speeds. As expected, the time delays required to achieve morale, luck, or a specific spell for the mage were completely identical in the case with and without the "cranim." The animation speed itself predictably affected this time.
I think that the unknown author of the "cranim" knew (from experience or also disassembled) which parameters could be changed and which could not.
And if the organizers are interested in my opinion, I am in favor of modifying the "cranim" and holding Tournaments with a strict description of the battles.
It is necessary to thoroughly investigate this "program-file" before talking about implementing it in offline tournaments!
P.S. Since "kraming" makes changes to the game (we have determined that it affects the animation), it falls under the tournament rules, which prohibit the use of such programs!:smile10:
However, if we thoroughly understand it, we can add the program as an allowed one for use, but in a modified form, taking into account the rules that we ourselves will create!:smile03:
So, if they match and the program supposedly doesn't change morale/luck during battle, then what is the advantage of this program and why do players use it without modifications?
Were the battles conducted only in the arena, or on other maps (attacking a monster, a hero, etc.)?
Many things are unclear to me in this file, and I wouldn't be surprised if, in a few months, at the next tournament, it turns out that "cranim" does change the game's structure, and the computer (let's say), when taking its turn, goes in such a direction that the organizer, who doesn't have this "cranim" installed, won't be able to repeat the computer's actions.
I may have slightly exaggerated when I said that everyone on the Portal uses Cranium (Catch says he didn't even know about it), but I'm sure that it's widely used by many strong offline players and almost all (or maybe all) top online players.
It really saves a lot of real time, and Cranium actually reduces it.
We need to check how Heroes works with a “zeroed” cranium using the traffic light method. If, when units are idle, the number of R does not change, then everything is OK! I would test it myself, but I don't know what is meant by a “zeroed” cranium...
So, creating this program ultimately proved beneficial: a stable display of morale and luck will lead to the ability to annotate battles, and no one will have to prove anything to anyone else.
With a stable display of morale and luck, there will be no need to generate excessive amounts of them.
Hooray! Heroes 3 has become much better! No animation - no change to R!!! Who said that the traffic light is evil? :) But I suggest bringing back the movement animation, and we'll somehow manage without the animation of the elf adjusting his bow! Hooray vbn! Well done!!!