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Since we're talking about "ura vbn" and "not allowing the result to be invalidated," let me reiterate that vbn, by modifying the game's resource file, violated its mechanics and, as a result, gained not just an advantage in the game, but a decisive one.
Moreover, this was done in only one battle – according to him, on a different machine. I'm inclined to doubt that. If an offline player notices something like 100% repeatability in a battle (down to the spellcasting of mages, down to the morale of unicorns – they get demoralized by moving to any (!) cell on the field), they will immediately, first, try to remember if they recently did anything with the game or system – an executable (patch), RMG, trainer, etc. And secondly, they will definitely (!!!) start checking if other battles will repeat as well. But vbn (with saintly naivety!) noticed that the battle in the scenario repeats, was surprised, but didn't check if this happens in other battles. In fact, he didn't even play the tournament on this machine. He only played one battle. Which, as we know, can only be won theoretically with the current army without this modification. I don't believe it.
Further. "Women shouted hurrah and threw their caps in the air."
The question about the battle with the Titans remains. The battle can only be won theoretically. In order to win it according to the proposed scheme, it is absolutely necessary (i.e., failure to meet any (!) of these conditions leads to failure) that:
On the first turn:
1. The top stack of Djinns does not cast spells but attacks the Angels.
2. The Titans do not get demoralized.
3. The bottom stack, after killing the Angels, does not cast spells but waits.
4. The mage casts Haste.
On the third turn:
5. The mage casts Haste.
Plus incredible luck, simply unreal – 5 out of 6.
I didn't waste my time today; I played this battle for 6 hours. On different versions of Heroes. I don't know how many hundreds of attempts there were. On the first turn, I managed to fulfill the first four conditions. In 6 hours of continuous attacks – about twenty times. This is achievable. After that, I managed to fulfill condition 5 only 4 times. So, this event can be considered very difficult, but achievable.
But luck! The luck of snipers came – as it should – once in several battles. I repeat. Once. In several battles. I couldn't even get 2 lucks even once. For those who didn't understand – not once in any battle, and not just in those where conditions 1-5 were met. Five out of six is unreal. Trying to repeat this again for a video recording is even more unreal.
Dirty_Player, you said that you could easily repeat this battle, even get 6 lucks out of 6, "you just feel bad about wasting time." I'm holding you to your word – repeat it. Without using a semaphore. Play for at least an hour, and you'll understand that it's impossible. I spent the whole evening on this today, and I only confirmed that I was right.
Because even knowing the mechanism of morale/luck ("delay"), without programs that emulate clicks at a certain time, it is impossible to consistently (!) catch this for several turns in a row in a long battle. As I already wrote – on the first turn. It's possible – and even on the second. And that's it. Try to catch luck in this battle – but honestly, without a semaphore or other similar programs!
So, I can only repeat what I said earlier. vbn is a cheater. I was only wrong in my assumption about how the game's mechanics were violated in the scenario (but I was not wrong that they were violated!). Everything else that I said then, I can only repeat.