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Posts from [HMM V TOURNAMENT] "Ghostbusters"

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#1
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In honor of my birthday, I am opening an offline tournament for Heroes 5. Everyone is welcome to participate.

Tournament Rules and Description.

1.The goal of the game is to collect as many ghosts as possible within 28 days. Ghosts can be of any type, i.e., specters, phantoms, or spirits. The result will be evaluated based on the number of ghosts the starting hero has; that is, all ghosts must be with the hero who was chosen at the start. In the event of an equal number of ghosts (which is unlikely, but still), the accumulated points will be taken into account. Good luck to everyone!

2.To participate in the tournament, you must register on the HeroesWorld forum and leave an application in this thread!

3.The tournament will be held on the Russian version of Heroes 5 from 1C, version 3.0. The save was generated on the Russian version 3.0.

4.Difficulty - Hero. Starting faction - Necropolis. Starting hero - Vlad.

5.You cannot recruit monsters on the map, except for level 3 Necropolis creatures; do not even try to use diplomacy!

6.The hero Kaspar is prohibited.
7.In the final save, only one hero must remain on the map; that is, dismiss all the others.

8.To make the save appear in Heroes, place it in the folder My Documents\My Games\Heroes of Might and Magic V\Profiles\Your profile\Saves\

9.Discussion of the tournament on the forum is strictly prohibited until the end of the tournament!

Preparing the final saves:

1.Players must play strictly on the provided save. Restarting the game is prohibited.

2.The player must make intermediate saves at the end of each turn.

3.If the saves sent by the player cannot be opened by the current version of Heroes V (currently version 3.0), their result will not be counted.

Restrictions on save progression:

1.It is forbidden to hack or use any programs (other than Heroes) to edit saves.

2.It is forbidden to use any cheats or bugs. If you have doubts about a particular technique, consult with the judge; otherwise, you will use it at your own risk.

3.If a player suspects that their opponent has violated the rules, they have the right to request the opponent's save files and explanations for them, up to a description of the tactics of a specific battle. A copy of the request is sent to the judge. If the judge does not find satisfactory explanations, the player will be declared a "cheater" and expelled from the tournament and the forum. If a satisfactory description of the gameplay is provided, but the necessary saves are missing, the player will be given a loss with a warning about being excluded from the forum.

4.The final save file must reflect the tournament and the player's nickname, for example, Hunters-Nickname.sav or, as in my case, Hunters-Warmonger.sav Name the save both in the game and in the file itself!

The email address for sending the final saves is warmong(at)mail.ru

The tournament starts on July 28 (Monday) and ends on August 18 (Monday) at 12:00 PM; that is, the save will not be accepted before July 28!
Working map and save: (by ogo-i)



Alternative link


Official Tournament!

TOURNAMENT for HMM V: "Ghost Hunters"
Number
Participant
1
Krosh
2
Zehir2008
3
Leolopus
4
Uranist
5
T@mar@
6
Dracon Mallasa
7
Kitsune
8
Rafsan208
9
Makara2008
10
NEREWAR
11
LordViRuS
12
Arengar
13
Vampirchik
14
wolf64
15
Lord Vampire
16
WisTrit
17
asassin
18
kj1313
19
vesta
20
MisterM
21
Andrey44 44
22
Doraemon
23
Necromancher
24
KiriK
25
SEM 56
26
mozl
27
dim013
28
# ORIgiNAL #
29
Benedictor
30
Alexxxok
31
Tieru
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In reply to Andrey44_44
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#147
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Well, firstly, we all waited for about two days for the save file with the map to appear. Then, everyone wrote (including me, but I didn't post it) that there were glitches with the map – it crashed constantly, even on any day. Later, a great mapmaker created a new version, and we are all playing with it now (by the way, he increased the difficulty level of the map to Hero).
At the same time, Warmonger said that he has a lot of work right now and won't be able to devote enough attention to the tournament.
(quote - I have very little free time and will probably visit this site very rarely, but I will still finish this tournament.
Sincerely, Warmonger.
)

P.S. Maybe Lord Vampire, as the moderator for Heroes of Might and Magic V, will finally make a decision and clarify the rules as well (should everything remain as it is now, or should we make some changes?).
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#148
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wolf64, the point is that there were restrictions at the beginning, and then they disappeared without a trace... that's how it is. And in a conversation with Warmonger, I learned that you can't run through the garrisons (when you trigger an event, the turns reset), but I can run through them. Or maybe I encountered a bug, or maybe that's how it's supposed to be. Otherwise, I could also create a script, say nothing about it, and then claim that everyone is on equal footing.

Индивидуальный и клановый рейтинги Heroes World
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In reply to Kamikaze
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#149
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The turn of any hero is completely stopped if he stops in a garrison, even if there should supposedly be almost 99% of the turn (movement points) remaining.
But we are all in the same conditions; the map in Heroes of Might and Magic Online does not glitch, and therefore there is an opportunity to bypass the garrison and... other features.
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#150
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But we are all in the same conditions; the map doesn't glitch for anyone, and that means there is a possibility to bypass the garrison and... other features.
The thing is, the organizer says, "You can't bypass the garrison; you must have imagined it." And what am I supposed to think?

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In reply to Kamikaze
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#151
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Yes, by the way, when passing through a garrison, a certain number of turns remain. Does anyone have a script that instantly stops movement at a garrison? We wouldn't want any disagreements...
Tomorrow holds no promises
Except the ones we've made
In reply to Kamikaze
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#152
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I think it would be appropriate to say that the main idea for the tournament map belongs to OGO – as the map's author. He conceived it as a tournament map from the very beginning. It's just that the first version of the map was 1.05. And then, for our portal, the current version – 1.10 – was created.
OGO – as a mapmaker – can competently answer all questions about the map (you can skip through the garrison and other things).
However, I don't know if it's appropriate to discuss all this openly before the 18th.
As I said above, maybe Lord Vampire will clarify everything!!!

Added 1 minute ago
WisTrit;190219
Yes, by the way, when passing through the garrison, a certain number of turns remain. Does anyone have a script that instantly stops the hero at the garrison? It could lead to disagreements...
If you forcibly stop the hero in the garrison yourself, all movement points are reset.
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#155
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To clarify, when you pass through garrisons, you lose movement points. This was designed this way even before the tournament started. It's done to prevent participants from simply running around on an empty map.
ФЛУДОВСКИЕ ССЫЛКИ! - сообщить о бесполезной теме/сообщении.
#156
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Sign me up. Please! I really want to participate.

Added 1 minute ago
Sign me up. Please.
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#157
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Ah, well, here goes nothing. Warmonger, please register me (or whoever is in charge of registrations).
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#158
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I've sent the save file. Most likely, I won't be around until August 25th, so you should hurry up).
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
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#159
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All those who wished to participate have been registered, and the save files have been received: Mozl, KiriK, Dracon Mallasa.
Mozl, the final save file will be sufficient.
ФЛУДОВСКИЕ ССЫЛКИ! - сообщить о бесполезной теме/сообщении.
#160
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Is it really allowed to use the Astral Gate spell?

In the version 1.1 map, this spell is included intentionally to add more options for completing the map (scripted garrisons contribute to this).
In general, ogo-i did a great job, as always, creating an interesting map.

Thank you, it's nice to hear that:)
What should I do if the rules change?

They are not changing. Personally, I didn't know about the general rules of this portal. I included this spell intentionally. I think it's obvious that it can be used.
Running through garrisons without stopping - try experimenting and run without stopping. As for what ogo-i came up with regarding special zones and scripts, you can quickly figure it out during the game, as well as what you can do to avoid completely losing movement, if possible.

Yes, the garrisons are indeed ambiguous. If you run through them, MP will be deducted a little later. If you stop in them, it will be deducted immediately. Therefore, it is impossible to run through a captured garrison.
What are the rule changes?
Because I don't want to read a lot on all the pages.

There are no changes. Someone said something, and everyone picked it up.
If Warmonger, however, had any prohibitions in mind for the tournament, but didn't announce them, then it's too late. You can't change horses midstream!

I think so too:)
wolf64 - but you have to agree that Kamikaze is right, and the organizer of this tournament is not behaving quite correctly; here in the thread, you have to wait several days for an answer to questions, I think he monitors his thread less often than the participants.

Yes, Warmonger definitely failed in terms of organization:(
Later, OGO, the map creator, made a new version, which we are all playing (by the way, he increased the difficulty level of the map to hero level).

I also made a version of the map (1.1), I just changed the save file - Warmonger's version was the one with the glitch. And also on Warrior))
You can't run through them (when you trigger the event, the turns are reset), but I am running through.

You can run through, but not quite - movement points will be deducted, but just a little later. In general, maybe I shouldn't have explained all this, because these details can be easily learned through experimentation;)
The point is that the organizer says, "You can't run through the garrison, you must have imagined it."

The organizer was often incompetent:( Apparently, he really doesn't have time for the tournament...
And when did Heroes become a game of reaction?

Reaction time is not the issue here.
Мои карты к Героям 5:smile44:
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#161
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Come on, ogo-i, don't get upset. The map is great, but the organization could be better. I'm not very familiar with all the features in Heroes of Might and Magic V... that's why I'm trying to figure it out. And thank you for saving the tournament!

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In reply to Kamikaze
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#162
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Yes, it is possible to progress through the garrisons, but only for a short distance, about 5 steps. And that's a good thing, otherwise, in the first week, you could level up and then just stand aside, feeling frustrated.