Ушел в Аллоды Онлайн!:)
Ушел в Аллоды Онлайн!:)
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2Kyle Soon, most of the forum users will be less interested in the game itself and more interested in programming, treating the game as a platform for brainstorming and creativity.
Soon, most of the forum users will not be fans of the game, but programmers for whom the game is a platform for reflection and creativity.
All the "programs" that exist here (the resource-gathering one, the monster-killing one, and this one, if it exists, the hero-boosting one) are simplifications for the map creators. Instead of 1000 slow units, you can put 100; instead of all the heroes, you can leave 10. Those who know different "tricks" will do well; those who don't won't even make it into the top ten!
P.S.
Let the organizers shorten the real-time and make the game more dynamic, because resource gathering and killing are essentially a waste of time. Killing 1000 zombies with a single sniper, for example, is not an indicator of a player's "skill"!!!
2 Vbn:
After the Feast, was Moner placed in the tavern instead of the Dragon?
In other words, the battle map was stable, but none of the initial troop deployments in the slots provided an option with the Wizard inflicting slowness on the first turn. Is that correct?
vbn;18867116) Kilgor takes the artifacts and troops from Gretchin, the latter is dismissed, and Kilgor destroys Haart, losing a harpy and a couple of troglodytes, then visits the Cyclops Repository and brings the Thunder of the Titan to Korbak (another 0.1 gems were lost as a result of Kilgor preferring to take 3 sulfur instead of 7 wood). After that, the Dragon is also dismissed, and Korbak, having picked up the chest and resources, attacks the spearmen and flees to the tavern.
Introducing such a program can be compared to computers and chess.
With the advent of computers, there is no need for books anymore, and you don't have to analyze games for hours... You open the program, press a couple of buttons, and the computer shows you all the options and the best moves! And it all started with a small computer that played, due to its weak second-class level...
Many believe that computers have killed chess, while others believe that they have simplified it!
The same is true for Heroes! It all started with a hero editor, then a program that renames autosaves, then a ballista killer... And it's not surprising that such a program appears... Moreover, I think it won't be the last!
And on what day would you stage a revolution if not 08.08.08? huh? :D
Added 4 minutes ago
I completely agree with Vanechka! Nothing has changed for offline play! It's not a big tragedy! And all the strong players already know how to "guess" morale and luck in their own ways! But for online play, this program will be a blow.... although, no, it won't, because online players already rely on private servers :D
Every game has amateurs and professionals! Some just want to play for fun, while others want to win! Feel the difference! Those who want to win write programs to simplify the game, save real-time, and so on...
Since we're already talking about chess, I can't help but express my opinion. No, computers haven't killed chess. And if used for "peaceful purposes" (like nuclear weapons :)), they can be a good tool for collecting and analyzing games.
But "correspondence chess" as a form of competition has been destroyed, so to speak – it was a 20th-century pastime, and I was somewhat involved in it in my youth. So-called "advancers" have appeared, many of whom understand and can play chess at the level of Ksenia Sobchak and similar "talents," but they try to compete with grandmasters using their programs.
Let's be honest – both online and offline are just correspondence chess, and its demise is imminent. :(
And so far, only the fact that this game is a niche hobby, developed by a small group of Heroes fans, is saving it. The programmer who created his masterpiece won't make any money. But this gift of his will be like a Trojan horse for our fantasy and beautiful world.
I can't say for sure, but it seems to me that Heroes will no longer appeal to me. I enjoy playing it – choosing the right strategy for a Walkthrough, calculating all the movements of my armies, winning a tactically sound battle (above all). But with programs, it will turn into a routine. And I can find work for myself in the real world – it's at least more useful. :)
So, dear programmers, think carefully and measure the consequences seven times if you love this game.
There are normal people, geniuses of the game, who, using only the means provided by the game itself, beat everyone, and there are those who cannot emulate them and use all auxiliary means to level the playing field.
At least I, if I run Tournaments in Might and Magic III, will definitely ban those games where you have to generate morale and luck with a probability higher than the one set by the game to win.
I can't say for sure, but it seems to me that the game will stop appealing to me. I enjoy playing it – choosing the right strategy, calculating all the movements of my armies, and winning a tactically sound battle (above all). But with programs, it will turn into routine work. And I can find work for myself in real life – it's at least more useful. :)
So, dear programmers, think carefully and measure the consequences seven times if you really love this game.
At the very least, if I'm running Tournaments in Heroes 3, I will definitely ban games where winning requires generating a large amount of Gold and Luck with a probability higher than the game allows.
Fortunately, there's Heroes 2, where you can track the actions of all sorts of programs ;) So, soon everyone will be playing it :)
Otherwise, I agree with you on everything.
I won't speculate now whether vbn was cheating or he's a genius at "delays and luck": 3 times out of three, the unicorns were blinded (even though on three different versions of the game + three operating systems + several executables, I couldn't even come close to achieving this, even with all other moves being identical, including the AI) plus morale and luck every other time + always the right spells for the mages. Or 5 times out of six, luck for the snipers in a battle with titans. Plus, he managed to create a situation where he could record a video (and there were mentions in the thread that a staged video was being made, after the game was already completed).
P. S. I feel like IronAxe, when about three years ago he said almost the exact same thing on HeroeSports about Heroes 4 and exploits. He was eventually banned.
b) create a patch for the game that affects morale and luck, so that the values of these parameters are clearly defined and only drop from specific monster actions. As implemented in Heroes 1, for example.