Since we're already talking about chess, I can't help but express my opinion. No, computers haven't killed chess. And if used for "peaceful purposes" (like nuclear weapons :)), they can be a good tool for collecting and analyzing games.
But "correspondence chess" as a form of competition has been destroyed, so to speak – it was a 20th-century pastime, and I was somewhat involved in it in my youth. So-called "advancers" have appeared, many of whom understand and can play chess at the level of Ksenia Sobchak and similar "talents," but they try to compete with grandmasters using their programs.
Chess can't be killed because the vast majority of competitions take place in person. But what about Heroes...?
You can also play Heroes online in a computer club, as far as I know, that's what techies do! But offline...
Let's be honest – both online and offline are just correspondence chess, and its demise is imminent. :(
And so far, only the fact that this game is a niche hobby, developed by a small group of Heroes fans, is saving it. The programmer who created his masterpiece won't make any money. But this gift of his will be like a Trojan horse for our fantasy and beautiful world.
I can't say for sure, but it seems to me that Heroes will no longer appeal to me. I enjoy playing it – choosing the right strategy for a Walkthrough, calculating all the movements of my armies, winning a tactically sound battle (above all). But with programs, it will turn into a routine. And I can find work for myself in the real world – it's at least more useful. :)
So, dear programmers, think carefully and measure the consequences seven times if you love this game.
Added after 8 minutes
There are normal people, geniuses of the game, who, using only the means provided by the game itself, beat everyone, and there are those who cannot emulate them and use all auxiliary means to level the playing field.
At least I, if I run Tournaments in Might and Magic III, will definitely ban those games where you have to generate morale and luck with a probability higher than the one set by the game to win.