Actually, the bug with flying through objects was previously prohibited. But unfortunately, when I wrote the topic with the rules, I forgot to add it there. I apologize, it was my fault.
Sincerely.
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So, it needs to be clearly stated and included in the list of prohibitions, or, conversely, allowed.
A well-known bug, especially nasty because it is directly banned on most Heroes resources; therefore, IMHO, many players consciously refrained from using it here as well.
2Dirty Player: By the way, thanks to this mini-research, I finally saw the failure animation (a thundercloud and lightning) :)
Yes, it's a well-known bug. I know the portal rules, because I play there sometimes! BUT!!! In the HeroesWorld rules, this is not prohibited, so I allowed myself to include this element in the map... In fact, I believe that everything that is not prohibited is permitted! And the "other bugs" clause and the like is just empty talk. All bugs must be explicitly listed! Thankfully, there aren't that many of them in Heroes III!
Yes, this is a known bug. I know the Portal rules, as I play there sometimes! BUT!!! In the HeroesWorld rules, this is not forbidden...
You're amazing!!! You set the task yourself: "collect 111 stones."
And most importantly, you say that there aren't that many bugs in the third game :eek: ... They wouldn't fit on five sheets of A4 paper.
Wow! I'd love to see that... ))
It's a temporary phenomenon... we'll fix it... :) This is a bug in all its forms - take your map, place a hero in a Castle, and try to capture a Castle through flight. The show will be even better... :)
Are you serious? :)
It seems impossible to determine whether a player has used any prohibited techniques, IMHO. For example, if I reduce the divisor in the morale formula (changing only one byte), morale will appear more often, and it can be done so that morale and luck appear for every unit. You won't see this in the save file. And this technique can be used only for minor battles :) And there are many such examples!
In my opinion, the possibilities for cheating are limitless! My view is this: if a player uses something that isn't explicitly prohibited by the rules and can't be detected, then it's not cheating, but rather small military tricks!
It is forbidden to use cheat programs, codes, or additional programs that alter the game structure.
What kind of show will it be?
It is forbidden to use cheat programs, codes, and any additional programs that can alter the game's structure.
What kind of show will it be?
There are no special heroes from the Campaigns. I wonder, is it possible to add them to a map???
How is that not possible??? They are all in battle! Jhelu, Dragon, Kilgor, Lord Haart, Duke Baragus... You could also hire Catherine, King Roland, Mutaru, and Adriana!
Whoever has higher morale will go first after the wait time, regardless of speed!
2. The same speed as the enemy monster and they are in the same slots.
The attacker goes first, then the defender, and so on, from top to bottom. In the next round of battle, the order changes!
And doublecast also works. Confirmed!
It is, in my opinion, impossible to determine whether a player has used some forbidden techniques. For example, if I reduce the divisor in the morale formula (changing only one byte), morale will occur more often, and it can be made so that morale and luck occur for every unit. You won't see this in the save file. And this technique can only be used for minor battles. There are many such examples!
In my opinion, the possibilities for cheating are endless! My opinion is that if a player uses something that is not written in the rules and it cannot be detected, then it is not cheating, but rather small military tricks!
Unfortunately, I am once again convinced that Heroes is a game based solely on honesty and trust!
I wouldn't say I learned anything new, but after such thoughts, any enthusiasm and desire to play disappears for a beginner :(
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