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By the way, I think using a "hero finder" is cheating, and I think it should be banned.
New here? I'm Roha — want a quick tour?
By the way, I think using a "hero finder" is cheating, and I think it should be banned.
On the 5th floor of the Mage Guild, there is a flight spell!!! Using it, you can fly into the Castle, bypassing the border guards!!!
if two players have the same number R, then no matter how they choose the delays, the moral picture will be the same.
I would argue with point (c). Recently, I conducted a battle where attacking absolutely any stack at the beginning gave a luck bonus, but if you wait a bit, there is no luck bonus!
And I didn't understand this phrase at all. So, there will be no difference between waiting 2 seconds and 2 hours??? Come on... I don't believe it!!! (c) Stanislavsky
About morality in Heroes.
2) If morality (m) is greater than zero, whether it drops or not for a specific stack depends on the condition: mod(R, 24) + 1 <= m, where R is the aforementioned pseudo-random number (it can be found using a debugger or special programs). If this condition is met, morality drops; otherwise, it does not. I haven't yet analyzed the mechanics of "bad" morality dropping.
3) Conclusions: a) if a unit does not receive morality on one tile, it will not receive it on any of the others (and vice versa; provided that the unit is not attacking; thus, the hypothesis about "morality tiles" is incorrect);
Regarding the last statement. You and I start the same battle. For example, I generated R1 = BD76h (48,502), and you generated R2 = 9FF0h (40,944). Then, these numbers change only in arithmetic and logical operations and do not depend on the timer. Let's say that after the attack, my Archangel didn't get morale, but yours did. We start the same battle again, and let's assume we're lucky enough that R1 for me and R2 for you are exactly the same as the first time! So, no delays will help me get morale, and you won't get it either.
Regarding point 3... the conclusions were drawn by analyzing the executable file from the second Heroes game... but in the third, things might be different...
About morality in Heroes.
Yesterday, I analyzed the disassembled executable file hmm2pl.exe (v2.1, Gold edition from Buka).
The second and third installments were created by the same company and, most likely, by the same programmers, and I don't think the formulas and principles would have changed drastically!
I repeat, this is just an assumption, and the morality mechanism in the third game is more complex than in the second. 2K0Lb@zzeR: IDA Pro v5.02. The conclusion is unambiguous; if needed, I can send you a code snippet in a private message.
2wolf64: To get there, you need to direct the movement through the Castle gates and, while flying over them, press SPACE! It works, I've checked!
2AlexSpl: To get in there, you need to direct the movement through the castle gates and, while flying over them, press SPACE! It works, I've checked!
By the way, thanks to this mini-investigation, I finally saw the failure animation (a thundercloud and lightning) :)
In certain Heroes circles, this is considered a bug and is prohibited by the rules :smile01:
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