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A program for determining luck/morality in Heroes 3!

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There are no special heroes from the Campaigns. I wonder, is it possible to add them to a map???

How is that not possible??? They are all in battle! Jhelu, Dragon, Kilgor, Lord Haart, Duke Baragus... You could also hire Catherine, King Roland, Mutaru, and Adriana!
I meant the heroes that are referred to as Extra 1-7 in the editor. Is it possible to add them to the offline game, or even for online play???

By the way, what are those two creatures? I haven't encountered them in any of the Campaigns.

Whoever has higher morale will go first after the wait time, regardless of speed!
In that case, speed matters if several units have the same morale + wait time. But if a unit isn't going to attack and one turn is enough to retreat, morale becomes completely useless :(.
2. The same speed as the enemy monster and they are in the same slots.

The attacker goes first, then the defender, and so on, from top to bottom. In the next round of battle, the order changes!
But if three of my units have the same speed and two of the enemy's units have the same speed, does that mean the enemy will always go first?!
And doublecast also works. Confirmed!
It is, in my opinion, impossible to determine whether a player has used some forbidden techniques. For example, if I reduce the divisor in the morale formula (changing only one byte), morale will occur more often, and it can be made so that morale and luck occur for every unit. You won't see this in the save file. And this technique can only be used for minor battles. There are many such examples!
In my opinion, the possibilities for cheating are endless! My opinion is that if a player uses something that is not written in the rules and it cannot be detected, then it is not cheating, but rather small military tricks!
Unfortunately, I am once again convinced that Heroes is a game based solely on honesty and trust!

I wouldn't say I learned anything new, but after such thoughts, a beginner loses all enthusiasm and desire to play :(
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SoD 3.2, 2SM4d(3), Full random